Talk:Missingno.

Contents

User's personal experience

The following three paragraphs were originally posted on the main Missingno. article by an anonymous user (IP: 66.167.138.87).


You can catch Missingno, but there is a chance it could crash your current game file. I've caught it several times, and I've been ok. however, carry only five pokemon with you, because when i had 6 and tried to withdraw Missingno, the game froze. I also expirenced occational freezing when the game was starting up, but that's not really a problem. If you encounter Missingno, no matter how the battle ends, the 6th item in your slot is multiplied by 128 (I reccomend putting master balls, rare candies, and full restores there). When you catch Misingno, the battle continues against a Ditto and you can catch it or run away.

Doesn't the game always crash when Missingno. is transferred to a storage box? That's what I've found.
The 6th item is not multiplied by 128, but rather 128 is added to its number, if duplication hasn't been done before. --Fibonacci 23:59, 28 Mar 2004 (UTC)

It's fun to use them, but they have horrible stats except for attack, so I taught mine FLY. If the game stalls before they come out, it's normal. They have two water gun attacks and one sky attack. don't rely on their water guns, and teach them 1-turn physical moves. If you give it a rare candy it evolves into kangaskhan. however, you can teach 'M FLY, then evolve it and you'll have a flying kangaskhan. Also, someone told me that they nicknamed their 'M Mew, used a rare candy, and it showed mew evolving into kangaskhan. I wonder what would happen if you cancelled the evolution.....

You won't get a Mew, I'm positive about that. And I don't know if it's true or not that you can see a Mew evolving into a Kangaskhan (not Kangaskhan), but I'm 90% sure it's not. --Fibonacci 23:59, 28 Mar 2004 (UTC)
You do get a Kangaskan. Evolution defaults to the first Pokemon in the continuum of battle slots 00 to FF. The first is 01, Kangaskhan. Second is 02, Rhydon. They're randomly strewn about. --anonymous user 19:34, 23 Nov 2004 (GMT)

Still, Missingno is a rare pokemon, more elusive than Mew and more mysterius than Unown. That's what I call rare. Also, missingno. may turn into a rhydon if you name the player Ash, and you have 6 pokémon in your party, including a Missingno..


Also, Missingno.'s brother, 'M, will do the same thing to a box. If you carry 6 Pokemon and catch 'M, then if you withdraw it, 'M will crash your game. -Flameviper12 @ flameviper.net


Discussion Questions

Are the image postings in the article a copyvio, or fair use? --zandperl 04:56, 22 Mar 2004 (UTC)

They're screenshots, so i'd say they're fair use. (Even though they're screenshots from an emulator.) T 22:57, 14 Apr 2004 (UTC)
The emulator, however, is freeware. See http://www.work.de/nocash/ --Fibonacci 00:47, 18 Apr 2004 (UTC)

Does anyone know what happens if you trade Missingno into Pokémon Gold and Silver? Or is it not possible to trade this pokémon (Like Pikachu in Pokémon Yellow)? Or does it turn into another pokémon?
--Fern 18:35, 23 Mar 2004 (UTC)

I think it's not tradeable, at least not to Gold and Silver; but I haven't tried, and I cannot try. So, this may be false. --Fibonacci 00:47, 18 Apr 2004 (UTC)

I've tried trading Missingno into the Gold and Silver versions. Missingno appears as a Tyrogue and 'M appears as a Slowpoke (from the Gold/Silver perspective). When you try the trade it says "Your Tyrogue appears abnormal" and automatically cancels the trade. --67.81.178.64 02:27, 29 Aug 2004 (UTC)

Sometimes, when I try the Missingno. glitch, I get a level 128 Golbat, or a 255 Marowak in Blue, or a level 128 Golduck or 255 Snorlax in Red. Has anyone else had this happen? --Ramirez June 1st, 2005

There will always be certain other POKéMON appearing when trying this cheat. The POKéMON you see depend on your player name (since talking to the Old Man stores your name in the data area showing which POKéMON are present). Obviously, there is some difference between your name in Blue, and your name in Red, or you would get the same POKéMON. --Pidgeot (t) (c) (e) 01:07, 2 Jun 2005 (UTC)

Missingno. truth

Missingno. is actually an error message programmed into the game so the testers knew when there was a battle slot programmed incorrectly. (Unused battle slots when accessed always throw up Missingno.) The pause when Missingno. is first seen is due to the extra code inserted taking effect.

However, it seems there are a number of slots which do NOT throw up Missingno., instead merely crashing the game. More research is needed. Perhaps there were more Pokemon intended?

The companion 'M is a glitch in battle slot 00. (One byte is reserved for the battle slot - from 00 to FF (255 in hex). Pokemon are, in Red/Blue/Yellow, randomly spaced in this continuum.) The same glitch exists in Gold/Silver/Crystal -- try it yourself.

I don't agree with 'M being in battle slot 00, at least not fully. (Warning: Techincal explanation ahead.)
I've decoded the names from the game data. Starting at Rhydon (assuming that's 00), there are 190 readable names encoded (the surplus being Missingno.s). However, I can't tell whether this is supposed to be an array of that size, or whether it should be 255 elements - at any rate, the game seems to access it as the latter at some occasions, which trigger 'M.
'M does not appear in the ten bytes preceding Rhydon (unless using a token, which is unlikely), so it can't be one slot "lower" than Rhydon without some strange mapping.
There are a couple of instances of the string 'M after Rhydon, but not all line up properly for the name array. Proper matches are at positions FC to FF (using Rhydon as 00; # represents an non-decoded character):
####'M####
####'M####
####'M####
####'M####
Not all of these have the same hex values, however. To determine which appears to be most correct (based on the blocks), I found a code to force all battles to be against a specific index. Strangely enough, FC through FF crash the game, and only 00 gives the right 'M. The rest don't even give the 'M part, they just display garbage.
This testing leads me to believe that the battle slot number we use is really an indexer that subtracts 1 from the number when fetching data from the array (thusly, Rhydon would appear as 01 to the programmer, but be in position 00) However, because an unsigned byte is likely used (range 0-255), it will underflow when trying to get data for 0x00 (which means it becomes 0xFF in regards to the array). That would return the last of those names, stored as 0xD73D3E14E08CCD202921. --Pidgeot 03:42, 26 Dec 2004 (UTC)

Could someone integrate this information into the main article? There's also a more detailed explanation by a writer named RJones on why the old man causes Lv100+ Pokemon to appear -- perhaps that could be merged in as well.

Additionally, has nobody noticed the extra space in the name of the Silph-ghost Missingno. as opposed to the Tetris-block Missingno.? It's just a variant; more research needed.

I didn't really notice until you mentioned it, but that would have to be a bug occuring during writing of the name - it can't be part of the name itself, as Missingno.'s name is exactly 10 characters long, and POKéMON names are stored as (coded) strings with an exact length of 10 bytes (using 0x50 as blank characters).
To give an example of the beginning of the decoded text (using * as replacement for 0x50):
RHYDON****KANGASKHANNIDORAN♂**CLEFAIRY**SPEAROW***VOLTORB***NIDOKING**SLOWBRO***
And yes, they really are stored in that strange order. --Pidgeot 03:42, 26 Dec 2004 (UTC)
Do you have the entire list of names? And does anyone have any idea why they would be listed in a seemingly random order? --Typhlosion(talk) 15:21, 26 Mar 2005 (UTC)
Sure - I've listed them below, with line breaks every 8 names (80 characters).
RHYDON****KANGASKHANNIDORAN♂**CLEFAIRY**SPEAROW***VOLTORB***NIDOKING**SLOWBRO***
IVYSAUR***EXEGGUTOR*LICKITUNG*EXEGGCUTE*GRIMER****GENGAR****NIDORAN♀**NIDOQUEEN*
CUBONE****RHYHORN***LAPRAS****ARCANINE**MEW*******GYARADOS**SHELLDER**TENTACOOL*
GASTLY****SCYTHER***STARYU****BLASTOISE*PINSIR****TANGELA***MISSINGNO.MISSINGNO.
GROWLITHE*ONIX******FEAROW****PIDGEY****SLOWPOKE**KADABRA***GRAVELER**CHANSEY***
MACHOKE***MR.MIME***HITMONLEE*HITMONCHANARBOK*****PARASECT**PSYDUCK***DROWZEE***
GOLEM*****MISSINGNO.MAGMAR****MISSINGNO.ELECTABUZZMAGNETON**KOFFING***MISSINGNO.
MANKEY****SEEL******DIGLETT***TAUROS****MISSINGNO.MISSINGNO.MISSINGNO.FARFETCH'D
VENONAT***DRAGONITE*MISSINGNO.MISSINGNO.MISSINGNO.DODUO*****POLIWAG***JYNX******
MOLTRES***ARTICUNO**ZAPDOS****DITTO*****MEOWTH****KRABBY****MISSINGNO.MISSINGNO.
MISSINGNO.VULPIX****NINETALES*PIKACHU***RAICHU****MISSINGNO.MISSINGNO.DRATINI***
DRAGONAIR*KABUTO****KABUTOPS**HORSEA****SEADRA****MISSINGNO.MISSINGNO.SANDSHREW*
SANDSLASH*OMANYTE***OMASTAR***JIGGLYPUFFWIGGLYTUFFEEVEE*****FLAREON***JOLTEON***
VAPOREON**MACHOP****ZUBAT*****EKANS*****PARAS*****POLIWHIRL*POLIWRATH*WEEDLE****
KAKUNA****BEEDRILL**MISSINGNO.DODRIO****PRIMEAPE**DUGTRIO***VENOMOTH**DEWGONG*** 
MISSINGNO.MISSINGNO.CATERPIE**METAPOD***BUTTERFREEMACHAMP***MISSINGNO.GOLDUCK***
HYPNO*****GOLBAT****MEWTWO****SNORLAX***MAGIKARP**MISSINGNO.MISSINGNO.MUK*******
MISSINGNO.KINGLER***CLOYSTER**MISSINGNO.ELECTRODE*CLEFABLE**WEEZING***PERSIAN***
MAROWAK***MISSINGNO.HAUNTER***ABRA******ALAKAZAM**PIDGEOTTO*PIDGEOT***STARMIE***
BULBASAUR*VENUSAUR**TENTACRUELMISSINGNO.GOLDEEN***SEAKING***MISSINGNO.MISSINGNO.
MISSINGNO.MISSINGNO.PONYTA****RAPIDASH**RATTATA***RATICATE**NIDORINO**NIDORINA**
GEODUDE***PORYGON***AERODACTYLMISSINGNO.MAGNEMITE*MISSINGNO.MISSINGNO.CHARMANDER
SQUIRTLE**CHARMELEONWARTORTLE*CHARIZARD*MISSINGNO.MISSINGNO.MISSINGNO.MISSINGNO.
ODDISH****GLOOM*****VILEPLUME*BELLSPROUTWEEPINBELLVICTREEBEL
Although there are only 190 names in this list (rather than all of the 256 names there is actual room for), the rest of them are not readable text.
Coincidentally, Ruby/Sapphire uses a similar (read: strange) storage order for the Hoenn POKéMON, although the Kanto and Johto POKéMON are stored in a linear fashion. I can't remember how GSC acts, but I could find out if need be.

To whomever removed my changes...

Please do your own research - Missingno. DOES evolve into Kangaskhan, and all other information I added was proven by analysis and deductive thinking. Thomas Winwood 23:09, 15 Dec 2004 (UTC)


Hey howdy hey! I'm new here, and I am gonna answer some questions that may or may not have been asked. PS I will refer to Missingno. as MN.

Q1) What types of MN do I get? A1)It depends on your name. There are 3 types of MN

- the backwards L -Un-silphed ghost -Fossil [ aerodactle or kabutops]

To get Ghost and Fossil, you need a W, X, and/or Y in either the 3rd, 5th, or 7th positions of your name. W is for ghost, X for kabutops fossil, and y for aerodactle. SO if your name was Zawayix, you could get all 3 of these guys.


Please note that 'M is not Missingno. I must do further research on him, for my name does not get him to pop up.

Q2)Will he mess with my game? A2) No, missingno. does nothing but screw up your hall of fame, and make all characters in battle face the other way. This only lasts for a little bit after you catch him. BBBUUUUUTTTTTT!!!!!! 'M WILL screw up things. Having not caught him I can't say this for myself, but I have read other peoples stories. So don't catch him.

Q3) So what are his moves? A3) Water gun

   Water gun
   Sky attack
   ----

Yes you heard me right. 2 water guns.


Also, If he goes into your box he DOES NOT freeze it to my understanding. Again, the evil 'M must be attacking you. I have 2 missingno's. One all of a sudden turned into a Rhydon!!! He did NOT evolve. He just made a Rhydon sound in the box, and he was a rhydon when I withdrew him. He is abnormal. I've done many experiments with him. Pokemon Stadium classified him as a ??? pokemon, ??? number, ??? status and it goes on and on..... Same for normal missingno. It's picture was of the Doll you get when you use substitute. Pokemon staduim 2 said it was a ditto. Yellow froze up, beeped around, turned all white, etc. Silver said "You friends Rhydon is abnormal. the trade will be canceled." Red is the who says and acts like he is normal. I can't find my gold so I can't experiment in that. I doubt Blue will be different either. Maybe all this glitchy stuff has to do with the fact that I nicknamed him M box, and his moves are still water gun water gun and sky attack. I also gave him surf. I might experiment with Pokemon colleseum if I rent it again, and any new game I possibly can try it in.

Q4) AWESOME! I want it in Ruby/Sapphire. A4) Fear not my friends! It's simple to get him, but differently.

Step 1 = Get a gameshark advanced and eneable the code WALK THROUGH WALLS.

Step 2 = Start a new game and walk through the wall to get into route 1 without a pokemon. When you battle a pokemon, you have a weird black circle with a question mark in it. It says he was obtained in trade. I have not yet seen any sighns of missingno. in Fire red/ leaf green. That's all for now!

- Professor Zak AKA mario and the triforce world.

Something changed the page

Iv'e recently put up a missingno "how to catch in yellow" but it was replaced after 10 min. with "this is described at gamefaqs" can someone help me in here?

That was me. I replaced it with an external link because I felt that it was a bit too game-guidey for an encyclopedia article. Perhaps you could shorten it to a few short blurbs, like is done with the description of the "original" glitch? --Sparky the Seventh Chaos 00:21, Dec 29, 2004 (UTC)

Missingno. and Kangaskhan

Whenever I gave Missingno. a Rare Candy at any level, Missingno. grew to the next level, but never evolved (see picture). However, whenever I gave an 'M a Rare Candy at any level, 'M grew to the next level and evolved into Kangaskhan. (See picture). -- 67.84.138.44

Missing image
Missingnolevelup.jpg
When a Missingno. is given a Rare Candy
When an 'M is given a Rare Candy
When an 'M is given a Rare Candy
Curious. I have seen it with my own eyes that a Lv0 Missingno. raised to Lv1 evolved into Kangaskhan. (This makes sense - Missingno. as slot 00 has no defined evolution and defaults to evolving to number 01 on the list, Kangaskhan.) ThomasWinwood 03:31, 5 Jan 2005 (UTC)
Thing is, slot 00 isn't Missingno. Look at my post a bit higher up (just before "To whomever removed my changs"), it lists the first 8 names in ROM. --Pidgeot 06:58, 5 Jan 2005 (UTC)
I'm well aware of that, but in many respects it acts as such. A friend has suggested chaos theory - no two instances of Missingno. will act in precisely the same way since it uses arbitrary RAM data for all its calculations (try using a code to catch Missingno. on Route 1 for example). Evidence suggests there is a subroutine which loads the error message MISSINGNO. (missing number) rather than crashing horribly - this would be of use to beta testers (as Nintendo of Europe informed me to begin with) and explains why the name doesn't appear on the list. All I know is that I have DEFINITELY evolved Missingno. into Kangaskhan before. I tried to reproduce it using my guaranteed-good-dump Red ROM, but my results matched yours. I may attempt to find out if this is some kind of version issue - I may have a new revision of the ROM which is different to yours and the ROM and which includes the code to evolve Missingno. to Kangaskhan. (P.S. Hex code 50 is equivalent to an "end of string" message.) -- ThomasWinwood 11:52, 5 Jan 2005 (UTC)
If there's a subroutine, it doesn't make much sense to have as many instances of the name MISSINGNO. as there are (about 40 or so), unless there's one assigned to each area in the game. At any rate, how would one then explain 'M? Since the name MISSINGNO. is clearly defined so many places, how can it suddenly use slot FF (assuming my indexer theory above is correct, thus being considered 00 in the code)? --Pidgeot 14:03, 5 Jan 2005 (UTC)
I can't explain the demented actions of game developers of the early nineties. Heck only knows why there's forty listings of the name MISSINGNO. 'M is a mixed up slot 00 (you can see this by putting in the Gameshark code for catch any Pokemon and use slot 00). Also, you haven't considered the possibility of the order of the names being different to the order of the Pokemon. --ThomasWinwood 21:30, 6 Jan 2005 (UTC)

Entirely arbitrary?

The artical states that, "The picture chosen for Missingno. is pulled from an entirely arbitrary section of RAM, with the result that any and all actions taken prior to encountering Missingno. by whatever means (Gameshark or game glitch) affect this picture."

I believe that the picture is not "entirely arbitrary," but based on the letters in your name. (The relation between your name and the appearence of Missingno. is described in the section "Why Missingno. appears") If the picture was entirely arbitrary, then you would have pictures of (for example) Squirtle or Pidgeot appearing.

However, certain letters seem to consistantly bring up the ghost picture, or the skeleton picture. These could not be entirely arbitrary. --BioPizza 02:46, 14 Jan 2005 (UTC)

You are confused. In the known Cinnabar strip area there are four different types of Missingno. available for capture - glitch-block, ghost, Kabutops and Aerodactyl. (I believe the website with this data on is linked in the article.) However, try using a Gameshark to open a known Missingno. block (again, the website has details) and go somewhere other than Cinnabar and I guarantee you will find something completely different but still called Missingno. (Example: I had an Articuno in my team and caught a Missingno. in Pallet Town via this method, and it had a new image (messed up since this was not one of the slots to bring up a Kabutops or Aerodactyl, or the ghost) and was Ice/Flying type. Note Articuno is Ice/Flying.) Chaos theory seems to prevail. ThomasWinwood 19:44, 8 Mar 2005 (UTC)

Missingno and Deoxys?

This was posted by anonymous user 24.210.101.125. I have moved it here for the time being, since I do not believe it is suited for an article in its current form. Additionally, there are various things I feel the need to comment upon - I've placed this below the text.

Missingno and Deoxys?

Also, I think that I have made an important discovery pertaining to Deoxys. As I was researching Deoxys, I found that (it, she, him) was a virus from outer space that had crached onto the planet upon a meteor and was mutated by a laser beam. Let's analyze the similarities between the two. Deoxys and Missingno. are both viruses, given that a glitch is sometimes called a virus. Then, Deoxys crash-landed on a meteor. Possibly, that same meteor cracked open the earth around Cinnabar Island...formed a massive fissure...and formed a volcano? Another point is that perhaps Deoxys/Missingno. was mutated by a stray laser beam from the abandoned Laboratory. Lastly, I want to point out that they Deoxys and Missingno are both "secret" characters, because they are supposedly not in the game, although Deoxys is meant to be visible in Leaf Green and Fire Red.

However, this observation was made before the Pokemon movie "Destiny: Deoxys" was released. This movie explains the origins of Deoxys (I think it portrays him as a big softie) and thus disproves my theories.

Lastly, I would still appreciate this entry remaining in the Wikipedia, although it may no longer be correct.

The bottom line is that I have found many similarities between the two. However, you may hold your own opinion. Maybe that's all distorted.

Anyway, this interesting tidbit was from Flameviper12. [1] (http://www.flameviper.com)


For starters, calling a glitch a virus is a misnomer; a glitch is a program bug whereas a virus is a malicious program created deliberately to destroy data - or in biology, a lifeform that infects a different lifeform, usually affecting it somehow. Secondly, I'm not familiar with any scenario where a meteorite could create a volcano. A meteor crater (impact crater) is very different from a volcano crater. And lastly, although you could call both of them secret, Deoxys is meant to be visible to the player (after going to a Nintendo event and unlocking it). Missingno. is not. Of course, if people thinks it's worthy of a mention, feel free to out it back - but IMO, it should at the very least be re-written to a style fitter for an encyclopedia. --Pidgeot (t) (c) (e) 16:35, 31 Mar 2005 (UTC)

Doesn't look worth considering. It uses fan assumptions rather than scientifically-checked facts. --ThomasWinwood 01:17, Apr 17, 2005 (UTC)

Flameviper thanks you for your suggestions.

Hijacking an empty section...

I've learned a great deal about Missingno. from experimentation and it appears this article is in need of severe reconstruction. Pidgeot, I'd like to recruit you for writing up all I've found (please contact me further on my talk page), but I don't want to keep up any inaccurate information here. What should I do? --ThomasWinwood 01:20, Apr 17, 2005 (UTC)

The usual practice for doing extensive work on an article without it being displayed until it's done seems to be creating a page (this could be something like Missingno./temp) where editors can work.
If you don't want it on WP at all before it's done, you can install something on a different server (such as MediaWiki) and build the article there, ultimately copying it here. However, you need to remember that all contributors must be acknowledged (as per GFDL). --Pidgeot (t) (c) (e) 10:21, 17 Apr 2005 (UTC)
I think I shall keep it on an offsite server and then when it's finished I can wikify. --ThomasWinwood 10:28, Apr 17, 2005 (UTC)

Is this true?

"Also, you can fly to fuchsia city and then surf on the east coast of seafoam island"

An anon user just posted this. Not sure if it's true or not. Terribly sorry if it is, and by all means revert if so, but I've never heard of this. --Sparky the Seventh Chaos 07:05, May 14, 2005 (UTC)

I was going to look into that myself. It's not in the Missingno FAQ at GameFAQs. But I'll see what I can find. Leave it out for now... and if all else fails I could test it via *gasp* emulation at some point. Master Thief Garrett 10:32, 14 May 2005 (UTC)

different-shaped Missingno. in Blue

Heres a story from me. When I was playing the Blue Version as a kid, i came across another glitch pokemon like missingno. I dont remember if it had a name or not, but unlike missingno; it appeared as a complete block type glitch, not a backwards L.

It may be you came across 'M, but both forms are known to take many appearances; they are, after all, glitches. Certainly when the Pokemon "moves" it sometimes switches palettes partially or even completely, and, apparently, running into a Missingno or 'M right after seeing another one will result in it being different yet again. It sure is an interesting thing... Master Thief Garrett 17:48, 14 May 2005 (UTC)

Different MISSINGNO. in Blue's solution!

The reason you saw MISSINGNO. differently may be because you weren't seeing MISSINGNO. at all, but a partially deleted Pokémon that has a hexadecimal number higher than the valid ones. These pokémon are partially deleted, possibly, and have names like: (glitch box) A(glitch box), and they are known to some as: HOUHOU, BEEPIN, ANTHRAX, MEWTHREE, PIKABLU etc.. And yes that A thingy above is properly named. You may have also seen a ghost or fossil MISSINGNO. that looks like some of the ones accesed through GameShark in the wild, or it might just be a quirky cartridge. (posted by User:71.34.250.164, 22:00, 14 May 2005 UTC)

None of those names exist in the game data for POKéMON Blue, with the possible exception of (glitch) A(glitch). It's a little hard to test for that particular name, since non-printable characters are used.
I do recognise several of those names you mention, though... They're the names used for what was appearantly extremely well-hidden POKéMON (POKéGODS) in Red/Blue, that could only be gotten by doing something highly complicated and impossible. Needless to say, those were fake. --Pidgeot (t) (c) (e) 23:40, 14 May 2005 (UTC)

Mysterious Moves!

I have seen Pokémon glitches use moves like:TM42(works like self destruct, but user doesn't faint, freezes game) TM28(same but no game freeze) and I have heard about a move called bAcKrUb. And yes the casing of bAcKrUb is correct. I intend to use cheat codes for moves to find bAcKrUb and the blood-draining move mentioned farther on, and its name. I have also read a story about someone finding a "Houhou" that knew Bloodsuck or Blood Drain or something like that. It was a One-Hit KO move and the 2 Pokémon fainted by it didn't revive at the Pokémon Center... (posted by User:71.34.250.164, 22:10, 14 May 2005 UTC)

None of these moves exist in the game data for POKéMON Blue, so I wouldn't bother too much if I were you. Besides, there is NO way a move could permanently kill a POKéMON like you suggest this Blood Drain did. --Pidgeot (t) (c) (e) 23:40, 14 May 2005 (UTC)
Houhou is a Pokegod, and the Pokegods are, without exception, fake. People have already mapped out the hex digits so a GameShark can access ALL Pokemon slots (incl. Missingno. & Co.) and there were no Pokegods. Sad but true. And yet you'll still find these stories everywhere. And yes the game mechanics would not allow a Pokemon to be destroyed--'M screws up the game, alters the Hall of Fame, and allegedly can destroy a cartridge over time, but even it can't kill Pokemon! Master Thief Garrett 01:17, 15 May 2005 (UTC)
Actually, Houhou is one way of romanising the Japanese name of Hoot-Hoot. But yeah, it isn't in R/B/G/Y. And another odd move I've heard of is "Symphonie", which supposedly has 300 base damage and infinite PP. I could be wrong, though. Ketsy 23:31, 16 May 2005 (UTC)
You may have heard of that move, but it doesn't exist in the game data. Besides, I'm fairly sure they only use a single byte for attack power (so it's capped at 255), and additionally, no move can have infinite PP (with the only possible exception being Struggle, which, AFAIK, wouldn't if it was learned as an actual move). --Pidgeot (t) (c) (e) 00:37, 17 May 2005 (UTC)
Hmm, I was sure I'd heard of a glitch move like that... I didn't know base damage was capped at 255 (I thought Explosion's base damage was 300?). Also, the move Shadow Rush has infinite PP, but it only appears in the third-generation game Pokémon Colosseum, and third-gen games used different mechanics than first-gen games... Ah well. Ketsy 00:40, 17 May 2005 (UTC)
Explosion is 250 (http://pokefor.greenchu.de/zukan/gba/moves/explosion/). And Shadow Rush doesn't really count, because it isn't a move as such - it's essentially Struggle with more power, only selectable. --Pidgeot (t) (c) (e) 00:47, 17 May 2005 (UTC)
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