Sam & Max Hit the Road

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Sam & Max Hit the Road
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Sam_and_Max_cover.jpg
Sam & Max Hit the Road cover art

Developer(s) LucasArts
Publisher(s) LucasArts
Release date(s) 1993 (PC)
1995 (Mac)
Genre Adventure
Mode(s) Single player
Rating(s) ESRB: Teen (T)
Platform(s) PC, Mac


Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for PC and Macintosh computers. It was the ninth game to use the SCUMM adventure game engine.

Based on Sam & Max: Freelance Police comic book characters created by Steve Purcell, it follows the detective duo (Sam; a 6 foot anthropomorphic dog, and Max; a 3 foot "hyperkinetic rabbity thing") across a kitsch, tourist trap pastiche of America (featuring The World's Largest Ball of Twine) in search of an escaped sasquatch.

Sam & Max Hit the Road screenshot
Enlarge
Sam & Max Hit the Road screenshot

It introduced a slightly modified SCUMM interface - instead of the inventory and a panel with the control verbs appearing at the bottom of the screen, a right-click of the mouse cycles through a set of icons representing different control verbs, with the inventory as a separate screen. A similar interface was later used in The Dig.

It was written and designed by Steve Purcell along with Sean Clark, Collette Michaud and Michael Stemmle and commonly applauded for its substantial amount of humour. It was released simultaneously on floppy disk and CD-ROM; the CD version had a full voiceover soundtrack.

Technical issues

Though still freely available in stores, usually as a budget release, a major problem found by users of modern PCs is that no music can be heard. This problem is easily solved by one of two methods. Firstly an updated executable file can be obtained from the Unofficial Sam & Max Website [1] (http://www.samandmax.net/index.php?section=hittheroad&page=techhelp), which also includes basic anti-aliasing code to improve the visuals of the game.

Alternatively, ScummVM can be used to run this and many other LucasArts adventure games on a number of originally unsupported platforms while also having a number of optional filter settings for improved image quality.

Sequel

Nearly a decade since the release of the original adventure game, LucasArts issued a statement to the press on August 23, 2002 announcing a sequel to Sam & Max Hit the Road titled Sam & Max Freelance Police. The sequel, like the original, was to be a classic point-and-click adventure game, although this time utilising 3D computer graphics. Mike Stemmle, co-designer of Sam & Max Hit the Road, was the lead director on this project with Steve Purcell contributing story design and concept art.

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SamMaxFreelancePolice.jpg
A screenshot from the E3 trailer of Sam & Max Freelance Police

Over time a number of concept images, a promotional E3 teaser video and some screenshots were released but on March 3, 2004 LucasArts announced the cancellation of the anticipated title, citing "current market place realities and underlying economic considerations" in their relatively short two sentence press release. The announcement was made very close to the end of the games development, just as advertisements and previews for the game were scheduled to appear in magazines. The abruptness of the cancellation shocked a lot of fans and incited numerous angry letters, online petitions, and website articles [2] (http://www.mixnmojo.com/features/read.php?article=samnmaxwtf) directed at LucasArts and the department thought responsible for making the decision.

The cancellation caused a number of LucasArts employees involved in the Sam & Max sequel to leave and form Telltale Games, a smaller company dedicated to creating the adventure games that LucasArts, evidently, no longer wished to produce. Their first order of business was an attempt to acquire rights to complete the game, an action which rival publisher Bad Brain Entertainment had already began. LucasArts broke off negotiations with Bad Brain on March 2, 2004 to no avail. Since then, all traces of Sam & Max have been wiped from the LucasArts website including the press releases issued regarding its announcement and cancellation, presumably because of the intense fan reaction.

LucasArts' license with Steve Purcell expired in May 2005.

External links

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