Final Fantasy X

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Final Fantasy X
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Developer(s) Square Co., Ltd.
Publisher(s) Square Co., Ltd. (JP)
Square EA (NA)
SCE Europe (EU)
Release date(s) July 19, 2001 (JP)
December 18, 2001 (NA)
May 24, 2002 (EU)
Genre Role-playing game
Mode(s) Single player
Rating(s) ESRB: Teen (T)
USK: 12+
OFLC: M15+
ELSPA: 11+
aDeSe: 13+
Platform(s) Sony PlayStation 2

Final Fantasy X is the first installment of the Final Fantasy computer role-playing game series released on the PlayStation 2. Final Fantasy X marks the transition to fully three-dimensional graphics instead of pre-rendered backdrops due to the Sony PlayStation 2's robust graphical capabilities. Final Fantasy X is also the first in the Final Fantasy series to sport voice acting. It is also the first Final Fantasy game ever to spawn a direct sequel, Final Fantasy X-2. Final Fantasy X was originally intended to feature online elements (which were dropped before completion), though it was never intended to be online-only.

Contents

Story

The driving force of Spira is the religion of Yevon. Adherents of Yevon are fervently opposed to the use of advanced technology (which they refer to as "machina"), and lead the fight in the perpetual war against the entity known as Sin.

Although the majority of Final Fantasy X's story takes place in the world and era of Spira, it begins in Zanarkand, the city that never sleeps. Tidus, a native of Zanarkand, is a 17-year-old blitzball star. When Zanarkand is suddenly attacked by an evil force known as Sin, Tidus fights alongside the mysterious character Auron against a fragment of Sin, a Sinspawn. While they are victorious, they are both sucked into the vortex of Sin's power, and Tidus wakes in the midst of ruins of a mysterious temple. Tidus learns he has been teleported to Spira, a world different from, but connected to, his Zanarkand.

Tidus is picked up by a group of Al Bhed, who speak a substitution cipher of his language (which can be translated by collecting items in the game), and who freely use machina as they are exiled by Yevonites. He meets the energetic young Al Bhed girl Rikku, who is the daughter of Cid, leader of the Al Bhed. Rikku speaks his language, and informs Tidus that Zanarkand was destroyed a millennium ago. Tidus is incredulous, and Rikku tells him since he was in contact with Sin he must be suffering the adverse effects of Sin's toxin. Tidus is brought aboard the Al Bhed ship, but after only a short time is swept out to sea in another attack from Sin.

This time, Tidus is washed up near the small town of Besaid, where he meets Wakka, apparently a blitzball player and captain of the local team (the Besaid Aurochs). Wakka takes Tidus with him to the town, where he is introduced to most of the rest of the playable cast through various levels of blundering explained away by Tidus's "amnesia". Yuna (of Bevelle, and daughter of High Summoner Braska) has just completed her initiation as a summoner of Yevon, one who is charged to defeat Sin. She sets out on her quest, along with guardians Wakka, Lulu (also of Besaid), and Kimahri Ronso (of the Ronso tribe). Later, the guardian Auron (the one who fought alongside Tidus in Zanarkand) joins the party, as does Rikku of the Al Bhed.

Tidus soon learns that the Zanarkand he is from was destroyed some thousand years in the past. Sin was forced into remission ten years ago, by a force comprised of High Summoner Braska, the warrior Auron, and Jecht. Tidus wonders if the Auron he knows could possibly be the same in this new era, and if the man called Jecht could actually be his father, assumed dead at sea ten years before (from Tidus's perspective of time). Ultimately, the party must confront Sin, unravel the mysteries of its perpetual return, and figure out exactly how Tidus and his father Jecht fit into this mystery.

Many of the characters in the world of Final Fantasy X appear in the sequel hinted at in the intermission video Final Fantasy X: Eternal Calm. The sequel, Final Fantasy X-2, features an exclusively female party which includes Yuna and Rikku.

Characters

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Yuna performs the Sending.

Playable characters

  • Tidus - Tidus is a skilled player of blitzball who ended up in world Spira thanks to Sin & ends up as one of Yuna's guardians. In battle, his weapon of choice is Brotherhood, the blue-bladed sword seen on the front of the game's DVD case, and his particular prowess is in hitting agile foes. His ultimate weapon is Caladbolg. His Overdrives, in Final Fantasy tradition, involve barrages of sword attacks, and their damage can be enhanced by split-second button inputs.
  • Yuna - Yuna is a summoner, a champion of the people of Spira. Her class allows her to fit the traditional cleric/white mage role of the party, as well as being able to summon powerful magical entities (aeons). Her weapons are a variety of staves, with her ultimate staff being the Nirvana. It is Yuna's responsibility as a summoner to journey to every temple, acquire the aeon there, and ultimately summon the Final Aeon to defeat Sin; the other party members are merely to safeguard her passage. Her Overdrive, Grand Summon, brings an Aeon in with a fully-charged Overdrive meter, regardless of what it had before.
  • Auron - The enigmatic Auron is a powerful warrior, attacking with his blades with stunning force. Ultimately, Auron can wield the Masamune, a frequently recurring weapon in Squaresoft games. Auron's quiet, mysterious, and dangerous nature helped make him very popular with fans. His Bushido Overdrives use arcade-style button inputs to increase damage.
  • Wakka - Wakka is a blitzball player from the isle of Besaid who meets Tidus after he washes ashore and serves as Tidus's first good friend. Wakka is fiercely loyal to the Yevon religion, and introduces Tidus to the Yevonite teachings. He is very distrustful of the Al Bhed. His weapon is a blitzball, useful against aerial enemies, and his ultimate weapon is the blitzball World Champion. His Overdrive, Slots, can have varying effects depending on what kind of slot he uses (elemental, status-affliction and Blitzball are only three examples). His overdrives are obtained as Blitzball Tournamen prizes.
  • Kimahri Ronso - Kimahri is Yuna's first and most faithful guardian. He has known and protected Yuna since she was a child. However, he was not well accepted by the other Ronso, who view him as inferior due to his short stature (although he still towers over the non-Ronso characters) and his broken horn. In Kimahri's class one can see echoes of the dragoons of older Final Fantasy games (weapon choice, a jump attack) and of blue mage classes (the lancet ability lets him learn enemy attacks, which he deploys in his Overdrive, Ronso Rage). Kimrahi's Spirit Lance is his ultimate weapon, and it can be noted that spear or lance weapons have been a staple of the dragoon class for some time. In terms of gameplay, Kimahri is the only character lacking a pre-determined course on the Sphere Grid, allowing the player to choose his abilities and talents from the get-go.
  • Lulu - Lulu is another of Yuna's guardians. Lulu is a black mage, and uses a variety of dolls as weapons. Her ultimate weapon is the Onion Knight (notable both for being a character from an earlier Final Fantasy game, and being the result of dodging a maddening 200 consecutive bolts of lightning on the Thunder Plains). She is initially very skeptical of Tidus's participation in the quest, and of his "amnesia", but even the grumpy Lulu ultimately accepts Tidus's involvement in the party. Her Overdrive, Fury, allows the player to cast multiple spells for free by quickly rotating the right analog stick.
  • Rikku - Originally named "Ryukku" in the Japanese version, her name was changed to Rikku for the North American version. Rikku helps Tidus when he first arrives in Spira, but then disappears from the plot for a while, becoming the last character to join the team. Rikku has a variety of clawlike weapons, her ultimate equipment being the God Hand. Rikku's class is most similar to that of a thief from earlier Final Fantasys, combined with the Alchemist job of Final Fantasy V. Rikku's ability to steal, use a subset of items that no one else can, and, as her Overdrive, Mix two of any item for greater effect, makes her one of the most versatile characters in the party. Rikku has a fear of lightning, due to an accident involving Brother attempting to cast a lightning spell on a fiend, but accidentally hitting her.

Non-player characters

  • Cid: Leader of the Al Bhed, Rikku's father and Yuna's maternal uncle. The gang used his airship to fight Sin.
  • Isaaru: A summoner, like Yuna, travelling to temples scattered across Spira until he is ready to battle Sin, with his brothers Pacce and Maroda as his guardians. Since he was a child, he has always looked up to Lord Braska. He sets up a challenge with Yuna to see who will defeat Sin first. When Yuna is thrown into the Via Purifico, Issaru is sent to prevent her and her guardians from exiting, until she defeats him in a Aeon battle.
  • Dona: Another summoner, and a rival of Yuna. She mocks Yuna's large group of guardians, remarking that Lord Braska only needed two guardians. Quality over quantity, she says, even though her guardian is not the strongest fighter around.
  • Luzzu and Gatta: Two members of the Crusaders, originally from Besaid, who were sent to participate in the ill-fated Operation Mi'ihen. One of them is killed, depending on the player's previous actions.
  • Maester Seymour Guado: A half-Guado half-human, he is the son of Jyscal Guado, leader of the Guado. Seymour's supposed benevolence is exposed later in the game, as Seymour is actually an increasingly twisted character with a dark & tragic past. He intends to use Yuna to become the next Sin and thereby bring complete destruction to Spira. His human mother sacrificed herself to become the Aeon Anima. Seymour can be played once, during a battle in Operation Mi'ihen. During this fight, he gets AP that has absolutley no purpose whatsoever. This is also the only time to see his Overdrive attack.
  • Maester Jyscal Guado: Seymour's father, later killed by his son. He worked hard to foster friendship between man and Guado and taught the Guado about Yevon. For this he was appointed a Maester of Yevon. He married a human woman, but when Seymour was born, he had to exile them both to Baaj Temple for their safety.
  • Maester Mika: Grand Maester of Yevon, who has ruled for 50 years. He in some ways supports the insane-minded Seymour, but not completely. When Yuna prepares to send the dead Seymour to the Farplane, Mika threatens to kill her guardians, so she has to capitulate. When she asks him to send Seymour at her trial, Mika reveals she must send him too, as he is also dead. When he learns that the Final Aeon doesn't exists, he sends himself so he won't "see Spira die.".
  • Brother: Rikku's brother. Pilot of the Cid's airship.
  • Tromell: A Guado and personal assistant to both Jyscal & Seymour. When Seymour is killed, he destroys Jyscal's sphere telling about Seymour.
  • O'aka (XXIII): A merchant who sells weapons and items. He asks for money when the player meets him early in the game, and if the player gives him enough, his prices for the items & weapons he sells will be lower later in the game. He's interested in Yuna in particular as she looked like his late sister, also a summoner.
  • Rin: An Al Bhed merchant, he boasts having the lowest prices. Runs "Rin's Travel Agency". He tells Tidus' group about the Al Bhed Primers.
  • Maester Wen Kinoc: Maester who is in charge of the military branches of Yevon: the Crusaders (who battle Sin) and the Warrior Monks (who specifically defend Bevelle but who also defend various towns and cities from time to time). He and Auron were once Warrior Monks together, and were both eligible for the same promotion, but Kinoc got it because Auron left the order after an embarrassing incident. For some reason, Kinoc is the only human character in the game with both a first and last name (unless, of course, "Wen" is part of his title).
  • Jecht: The father of Tidus and Zanarkand's star Blitzball player. After travelling to Spira he became Braska's guardian, and was sacrificed by Braska to summon the Final Aeon. After Braska uses the aeon, the beast kills him and is used as a figure in the resurrection of Sin, which Jecht becomes.
  • The Besaid Aurochs: The Blitzball team of which Wakka was the former captain. Other members of the team include Botta,Datto, Letty, Jassu, and Keepa. They have never won a game, but have the chance to win the championship against the Luca Goers depending on the player's skill.
  • Maechen: An old scholar who studies the history of Spira.
  • Lucil: Captain of the Djose Chocobo Knights. Along with Elma, she has been ordered to guard the Highroad, due to reports of a large fiend appearing in the area with a taste for chocobos.
  • Shelinda: She is a disciple of Yevon, distraught over the fact that the Crusaders were using machina, which is strongly forbidden by Yevon priesthood.
  • Maester Kelk Ronso: A Maester of Yevon and leader of the Ronso Tribe. He leaves Bevelle after learning that Seymour killed his father and returns to Mt. Gagazet. He is soon after killed by Seymour while attempting to prevent Seymour from reaching Yuna on Mt. Gagazet.

Tribes and races

  • The Guado race — Guados are similar to elves, except that they have sharp, clawlike fingers. Seymour Guado is a Maester of Yevon, but his role changes quickly in the game, and Seymour is exposed as more than just a benevolent religious leader.
  • The Ronso race — The Ronso race is a race of theriomorphic cat beings, blue-furred, tall and physically mighty, with a single sharp horn at the center of their foreheads. This is Kimahri's race, although Kimahri is short for a Ronso. He is also missing a horn, increasing his humiliation.
  • Al Bhed tribe — The Al Bhed are a group of humans who have been rejected by Yevon. The most noticeable differences the Al Bhed show are their widespread use of forbidden machina, their eyes (green with a swirl), their blonde hair (although no one seems to notice, nor does anyone make a point of it in the game), and their language, actually a coded version of the traditional language of the world. Rikku is a full-blooded Al Bhed, while Yuna comes from half Al Bhed heritage (as shown by her heterochromatic irises: left is blue, right is green). Yuna's mother, also Cid's sister and Rikku's aunt, was an Al Bhed.
  • The Hypello — A strange-looking, frog-like, aquatic tribe, known for their excellent swimming skills. They run the ferry crossing the Moonflow, carrying passengers across the river on the back of a Shupuff, a gigantic aquatic mammal that seems similar to an elephant.
  • Yevonite Humans — Most of the people of Spira fall into this category – the majority within the nationalities of Besaid, Kilika, Luca, or Bevelle.

Aeons

Aeons are the "physical-forms" the Summoners give to the Fayth, the spirits whom a Summoner visits to gain its blessing. There are a total of ten aeons in Final Fantasy X (although the Magus Sisters act together as a team and therefore can be counted as one aeon, leaving a total of eight aeons in the game). Of these, Anima, Yojimbo and the Magus Sisters are not necessarily acquired in a normal game, but the player can gain them through sidequests.

  • Valefor: Obtained after the Cloister of Trials in Besaid Temple. Special attack: Sonic Wings A sweep of Valefor's wings will temporarily stun an enemy and delay their turn. Overdrive: Energy Ray and Energy Blast. Valefor is the only Aeon with a second, secret Overdrive, which can be obtained in Besaid Village.
  • Ifrit: An aeon who deals with fire. Obtained in Kilika Temple. Special attack: Meteor strike Ifrit conjures a small meteor to hit an enemy for fire damage. Overdrive: Hellfire.
  • Ixion: Obtained after the trials in Djose Temple. A Unicorn who uses electricity. Special attack: Aerospark A blast of lightning that negates all spell effects on the enemy. Overdrive: Thor's Hammer.
  • Shiva: A lady that uses ice attacks. Obtained during the first fight with Seymour Guado. Special attack: Heavenly strike A piece of ice smashes the enemy for ice damage, and may delay a turn. Overdrive: Diamond Dust.
  • Bahamut: Obtained after the trials in Bevelle Temple. Bahamut is the King of Dragons and the most powerful standard (i.e. not-secret) aeon. Its Fayth (a young boy) reappears throughout the game as he is the one who brought Tidus and Yuna together so the Fayth can end their dreaming. Special attack: Impulse Four lumps of dark magic are conjured by Bahamut, and hit multiple enemies for non-elemental damage . Overdrive: Mega Flare. He also has the notable ability of breaking the damage limit (9999 damage) as soon as he is obtained and with no augmentation.
  • Anima: Obtained in Baaj Temple, Anima has the most powerful overdrive of all. Anima's Fayth is the tortured soul of Seymour's mother, and her pain and suffering theme comes from her, who suffers, for her son was turned into a power-hungry maniac when he was able to access Anima's incredible power. The player has to find all the destruction spheres from all the trials and use them in the trials to find a hidden treasure. The player must revisit Highbridge before he or she does the trials in Zanarkand, and after the trials in Zanarkand are completed, the boss must be defeated. After that seven squares should be displayed in the first room; light up all the squares and the player will find the destruction sphere, which is used to find the treasure. The player must then go to Baaj Temple, jump into the water, fight Geosgaeno, then enter and stand in front of the statues. If all the statues are lit up, the player will receive the aeon Anima. Special Attack: Pain Anima conjures the essence of misery and anguish, and blasts the enemy with non-elemental energy, but only if the instant death effect doesn't kill the enemy first. Overdrive: Oblivion.
  • Yojimbo: In Japanese lore, yojimbo means a hired bodyguard. As such, the player must hire Yojimbo first and then pay him whenever he is to attack. The fayth of Yojimbo was stolen long ago from his temple and hidden in the Cavern of the Stolen Fayth, presumably so that Summoners would not be able to complete their pilgrimage and thus be spared their lives. To obtain Yojimbo, the player must confront Lulu's former (and now deceased) summoner, and fight and defeat Yojimbo. Then upon entering the Chamber of the Fayth the player may hire Yojimbo. If the player wants Yojimbo "to defeat the most powerful of enemies" then he will offer his lowest price, 250'000 gil, but he can be bargained down to under 200'000 gil. If his asking price is tripled at any time, the player will receive 2 Teleport Spheres as a bonus. The player cannot actually choose an attack; what attack he performs is based on several factors, most notably how much gil you pay him for the attack and his current compatibility to you. Yojimbo has only 4 attacks: Daigoro (his dog will attack), Kozuka (he throws knives), Wakizashi (he draws his sword and slices either one or all enemies), Zanmato (will kill any enemy in the game, including bosses).
  • The Magus sisters: Three very powerful sisters. Ride a Chocobo to the right of the entrance from Macalania, interact with the feather and then enter Remiem Temple. The player must already have both Anima and Yojimbo to obtain the Magus sisters (3 sisters, summoned as one). Talk to Belgemine, fight all of the aeons and then enter the Chamber of the Fayth. The player must have the Flower Sceptre (obtained after defeating Bahamut) and the Blossom Crown (obtained after capturing some monsters for the monster arena). The sisters have the longest overdrive, compared to the others. The player's control over the sisters is somewhat limited; there are options in battle to command them to "Fight", "Do as you will", "Help each other", "One more time", "Go, go, go". Sometimes, they may use their special attacks: Mindy's is Passado, when fifteen stingers are shot at the enemy for small damage; Sandy's is Razzia, in which she launches two blades of fire from her wrists for large physical damage; and Cindy's is Camisade, in which she jumps into the air and slams onto the enemy with her back.

Gameplay

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A battle in the Japanese version of Final Fantasy X.

Final Fantasy X features the Conditional Turn-Based Battle System designed by Toshiro Tsuchida, in place of the series's more traditional Active Time Battle system. Conditional Turn-Based Battle is very similar to ATB, except that, instead of ticking off the passing time between attacks (which in Final Fantasy IX could take up to five seconds), the game simply skips that time and lets the next person attack, leading to rapid and fluid battles. The game also provides a graphical timeline along one side of the screen, allowing the player to quickly determine which characters and enemies are going next (and delay that enemy's movement either by using abilities such as the Slow spell or Tidus's Delay Hit, or simply killing that enemy off. Abilities to likewise hasten a party member's next turn become available later in the game). Doing enough damage to an enemy on the finishing stroke provides an "Overkill" bonus, namely extra experience points, double the gil (money) and rarer or double the items dropped by the enemy.

The game only allows the player to use three characters at once, but the player is able to instantly rotate any in-play character for one of the other four. This is a revolutionary step in RPG gameplay. It started out as a measure of practicality: each character is relatively specialized, good at one or two things but poor at all others. Auron, for instance, does significant damage against large or heavily-armored foes, but often misses entirely when attacking agile enemies like wolves or birds (Tidus's and Wakka's specialties respectively). Lulu is of little value unless the player faces an enemy with an elemental weakness, at which point her strength becomes very useful. Taking the wrong party into a high-stakes battle, such as a boss fight, could lead to almost instant death in previous Final Fantasys; now, instead, you have the entire party at your fingertips, and are never penalized for having the wrong characters in battle. (This trading-out system was so practical that a similar one, the Garment Grid, was devised for Final Fantasy X-2.) It also makes leveling up significantly easier, since the player is no longer forced to fight every battle with half the party (or more) sitting on the sidelines and receiving no experience. On the other hand, each character does have to perform at least one action (even if it's just blocking) to qualify for experience, which can make battles against weak enemies a bit tedious.

Final Fantasy X's leveling system is also original. It is called the Sphere Grid system. Instead of gaining the same stat bonuses at every level, each character simply gains a Sphere Level after collecting enough AP (or Ability Points), which lets them take a single step on the game-board-like Sphere Grid and unlock various bulk-size stat bonuses. Stat bonuses seem to be exponential: players can go from dealing less than one hundred points of damage to a maximum of 99,999 with a single strike. The Sphere Grid system also allows the characters to deviate from their traditional classes, such as making summoner Yuna a physical powerhouse and Auron a healer (though, since all portions adjoin to each other in a circular manner, all characters technically have a predetermined course). By functioning as a sort of mini-game, the Sphere Grid becomes rather a fun diversion instead of a chore. However, some of the more powerful items necessary to fully empower the characters are nearly impossible to find without a strategy guide.

Limit Breaks were renamed Overdrives. However, most of them are interactive, providing options of fighting game-style button inputs or feats of timing to increase damage. Furthermore, the game introduced Overdrive Modes, which allow the player to designate what actions--taking damage, casting healing or offensive spells, stealing items, attacking, or even simply taking a turn--causes the meter to fill. Filled meters could be reserved for future battles as in Final Fantasy VII. However, unlike Final Fantasy VII, a character is able to use physical attacks if the meter is full.

Summoning spells were revamped in Final Fantasy X. Instead of the desired creature appearing for a short time to deliver a burst of damage, summoned monsters, called Aeons, arrive to take the place of the party in battle. Over the course of the game, the player gains five of them, and additional ones can be earned through subquests. Aeons have their own stats, commands, special attacks, spells and Overdrives, and can be slain by the enemy. Besides offering the potential for heavy damage, they also offer protection as 'meat shields' against difficult bosses.

Geography

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The lost city of Zanarkand.

The world of Final Fantasy X is called Spira. It is composed of one continent and several islands. Basically life in Spira is simple, because the technological civilization was destroyed by an evil being known as Sin. Zanarkand is located on the north edge of Spira, but it was reduced to ruins by Sin 1,000 years before the events of Final Fantasy X. Bevelle is said to be the spiritual centre of Yevonite devotion.

Final Fantasy X deviates from previous Final Fantasy games in its lack of a true overworld navigation system. All areas are physically contiguous and never exit out to an overworld map, with the exception of a few hidden areas. In addition their connections are mostly linear, providing for basically one path through the game. An airship becomes available later on in the game with a pseudo-overworld map, but in reality it is just a point and click interface that allows the player to choose an area to warp to. Boarding the airship is done "magically" from outdoor save points in the game and the airship will allow the players to disembark at any of those save points. The main point of this system is to allow the characters to very quickly get back and forth from one end of the world to the other.

Soundtrack

Main article: Final Fantasy X soundtrack

Final Fantasy X is the first time Nobuo Uematsu has had any assistance in composing music for Final Fantasy games. His assistants for Final Fantasy X were Masashi Hamauzu and Junya Nakano. The game was designed to convey an Okinawan mood, and several songs in the soundtrack reflect this theme. The game includes two songs with lyrics, one of which is the J-pop ballad Suteki Da Ne, which, like the ballads from Final Fantasies VIII and IX (Eyes on Me and Melodies of Life), has an in-game version and a version orchestrated as part of the ending theme. Both were sung by Japanese folk singer Nakano Ritsuki, later known as Rikki. Suteki Da Ne is sung in Japanese both in the Japanese and English versions of Final Fantasy X. The song title Suteki Da Ne (素敵だね) translates to "Isn't it Wonderful?". The other song with lyrics is the heavy metal opening theme Otherworld, which is sung in English, but is somewhat incoherent.

Cultural aspects

Many elements of Final Fantasy X are drawn from Japanese culture and folklore. Notably, the names of most of the main cast are drawn from either Okinawan words (Yuna is the name of a flower) or Ainu words (Wakka means "water"). Many of the duties of the summoner, and the overall design of Yuna's clothing, are reminiscent of those of a Shinto shrine maiden, as well.

Triva

Until their names were comfirmed, Rikku and Seymour were called "Kitt" and "Ryugo." Another name was that canceled upon confirmation was "Hayate."

Criticism

Like Final Fantasy VIII, Final Fantasy X is a controversial Final Fantasy game, and its sequel Final Fantasy X-2 is even more controversial. Final Fantasy X has been criticised for the voice acting performances of Tidus and Yuna and the assumed lack of overworld map. Tidus was supposed to be impulsive and energetic, but James Arnold Taylor's Tidus performance ended up to believed to be somewhat lackluster and Americanised. Likewise, Hedy Burress's voice performance of Yuna is considered as grating or sounding like a frail mouse. Many Final Fantasy fans accused Burress of attempting to synchronize her spoken dialogue with Yuna's CG lips, which were programmed to speak Japanese, not English. Most critics find no complaints about the rest of the Final Fantasy X cast. Although the storyline is the main focus of Final Fantasy X, the game has been believed by many critics to have graphics quality as the main or even sole focus of the game. Like Final Fantasy VI, Final Fantasy X was very well praised for its graphics at the time of its release, but some Final Fantasy fans believe that the high graphics quality resulted in a flawed storyline. Despite originality, the game was also criticized for linearity.

Voice cast

English language version

Japanese language version

See also

External links

Template:FinalFantasy serieses:Final Fantasy X fr:Final Fantasy X it:Final Fantasy X ja:ファイナルファンタジーX sv:Final Fantasy X

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