Digital art
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Digital art is art created on a computer in digital form. Digital art can be purely computer-generated, such as fractals, or taken from another source, such as a scanned photograph, or an image drawn using vector graphics software using a mouse or graphics tablet. The term is usually reserved for art that has been non-trivially modifed by the computer; digitized text data and raw audio and video recordings are not usually considered digital art in themselves, but can be part of a larger project.
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The availability and popularity of photograph manipulation software has spawned a vast and creative library of highly modified images, many bearing little or no hint of the original image. Using electronic versions of brushes, filters and enlargers, these "Neographers" produce images unattainable through conventional photographic tools. In addition, digital artists may manipulate scanned drawings, paintings, collages or lithographs, as well as using any of the above-mentioned techniques in combination. Artists also use many other sources of information and programs to create their work.
3D graphics are created via the process of designing complex imagery from geometric shapes, polygons or NURBS curves to create realistic 3 dimensional shapes, objects and scenes for use in various media such as film, television, print and special visual effects. There are many software programs for doing this.
The mainstream media uses a lot of digital art in advertisements, and computers are used extensively in film to produce special effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design.
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Computers are also commonly used to make music, especially electronic music, since they present an easy and powerful way to arrange and create sound samples. It is possible that general acceptance of the value of digital art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades.
Some say we are now in a postdigital era, where digital technologies are no longer a novelty in the art world, and "the medium is no longer the message." [1] (http://www.anechoicmedia.com/twiki/pub/Main/RandomSystemWorkshop/CMJ24_4Cascone.pdf) Digital tools have now become an integral part of the process of making art.
Digital Photography and digital printing is now an acceptable medium of creation and presentation by major museums and galleries, and the work of digital artists is gaining ground, through net art and software art. But the work of digital painters and printmakers is still not widely accepted by the established art community. It is not represented or collected by any major institution. Only the Victoria and Albert Museum print department has a reasonable but small collection of digital art.
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Fields of digital art
Visual digital art falls into 5 main categories:
Computer Generated
Artwork rendered from models created by the artist.
Illustration
Artwork created using, generally, vector-based tools.
Photography/Cinematography Related
Artwork created through a camera which may then be manipulated.
Painting
Artwork created in similar fashion to non-digital paintings by means of software.
Game Related
Artwork that relates to computer games.
- Video game design
- Artistic computer game modification
- Demoscene (A subculture that concentrates on making digital art.)
- Computer art scene (Another subculture with many parallels and ties to the Demoscene.)
- Machinima
Other
Aside from visual digital art, there are also other forms of digital art.
Galleries
- Renderotica (http://www.renderotica.com/) 3D and 2D erotic art
- digital blasphemy (http://www.digitalblasphemy.com), Hi-res original 3d-rendered computer desktop wallpapers
- digital salon (http://www.digitalsalon.com), Virtual gallery of fine art
- computer fine arts (http://www.computerfinearts.com), online netart collection
- deluxe gallery (http://www.deluxe-arts.org.uk), Now closed but was considered one of the main galleries for new media in the UK, the site is a good reference to many new media exhibitions. Contact can also be made through the site to many digital artists.
- Digital Art Museum (http://www.dam.org), An online archive of the Pioneers in history of Digital Art. With archives of artists work, biographies and writings. (There is also a phyisical space in Berlin).
- The Power Of Beauty (http://www.maverdigitalarts.de), Digital scifi fantasy photo manipulation art.
- DigitalArt.Org (http://www.digitalart.org), Digital Art forum and gallery.
- Selectparks.net (http://www.selectparks.net), archive of artistic computer game s and modification.
See also
External links
- Ars Electronica (http://www.aec.at), Worlds longest festival of New Media and Digital Art.
- furtherfield.org (http://www.furtherfield.org), Internet art
- rhizome.org (http://www.rhizome.org), Internet art
- Pilgrimage (USA) (http://pilgrimage.scene.org), Computer graphics festival and demo party held annually in Salt Lake City, Utah
- turbulence.org (http://www.turbulence.org) Internet art
- [2] (http://english.neural.it) Neural, magazine of New Media Art, Hacktivism and Emusic
Communities
- deviantART (http://www.deviantart.com/), Where art meets application
- PGN Community (http://www.portalgraphics.net/oc/index.asp?reqLang=en), Japanese artist community surrounding a popular graphics program named openCanvas. Images and Painting Event Files.
- SkinBase (http://www.skinbase.org/), Community for artist with huge archive
- GFXartist (http://www.gfxartist.com/), The Digital Art Community
- digitalart.org (http://www.digitalart.org), Expression through technology
- Epilogue (http://www.epilogue.net/), Fantasy and Sci-fi at their best
- CG Channel (http://www.cgchannel.com/), Artists from the computer graphics industry
- Webism (http://www.artingrid.de/) Webism Group of Worldwide Artists
- renderosity.com (http://www.renderosity.com/) Renderosity Art Community
- Yessy (http://www.yessy.com/) Buy and sell artwork
- SITO - Internet art collective with special focus on collaborative art experiments
- Sijun.com (http://forums.sijun.com/) Dhabih Eng's digital-art forum
Further reading
- Paul, Christiane (2003). Digital Art (World of Art series). London: Thames & Hudson. ISBN 0500203679.de:Computerkunst