ZDoom
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Zdoom_banner.gif
ZDoom is a port of the official Doom source code. It is targeted at Microsoft Windows, with infrequently updated versions for DOS and Linux available. ZDoom is one of the most advanced Doom ports, adding several new features not found in the version published by id Software.
ZDoom may be used and distributed free of charge. No profit may be made from the sale of it. These are terms set forth by the Doom Source Code license, the MIDAS Digital Audio System license, and the Prometheus Truecolor license.
Features
- Support for all of HeXen's editing features (ACS, hubs, new map format, etc.)
- Support for most of Boom's editing features.
- Support for Strife
- Removal of most of the original Doom's limits (including the evil visplane overflow).
- Free look (look up/down by using the mouse).
- High screen resolutions (with optimizations for modern processors).
- Translucency (regular and additive).
- A console.
- More music formats: MOD, XM, IT, S3M, MIDI, Ogg and MP3 as well as MUS.
- Support for PNG format images.
- Better mouse support.
- Limited UDP (Internet or LAN) networking inherited from Linux Doom.
- Quake-style key bindings.
- Jumping.
- Crosshairs.
- Walk over/under monsters and other things.
- Runs under Windows 95/98, Windows NT, and Linux.
- Support for Doom Connector network games.
- Support for custom player skins.
- Support for sloped flats.
External links
- Official website (http://www.zdoom.org)
- ZDoom Documentation Project (http://www.zdoom.org/wiki/) - wiki project to maintain up-to-date ZDoom documentation