Strife
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Strife, published in 1996, is a computer game developed by Rogue Entertainment and published by Velocity, that was a leap forward from the standard Doom engine. Strife added some Role Playing Game elements and allowed players to talk to other characters in the game's world.
There were computer controlled allies that would fight alongside the primary character. The world was a comprehensive world, not divided into levels like other 3D shooters of the time. It was actually a hub, a player could travel between various levels which would stay the same as when the player left them. The environment was interconnected much in the same way as Half-Life.
Even though the game brought many improvements to the Doom engine, it was released too late and could not compete graphically with other games that were being released at that time, including id Software's Quake.
A source port of Strife using ZDoom as a base now contains the code necessary to run Strife. This allows high resolution video modes, better mouselook, and expanded modability. The game was reverse engineered by the ZDoom team.
External links
- Mobygames: Strife (http://mobygames.com/game/sheet/p,2/gameId,960/)
- Doom Wiki's Entry for Strife (http://doom.wikicities.com/wiki/Strife)