Windows API

Windows API is a set of APIs (application programming interfaces) available in the Microsoft Windows operating systems. A software development kit (SDK) is available for Windows, which provides documentation and tools to enable developers to create software using the Windows API and associated Windows technologies.



The Windows API was originally designed to be object oriented, but computers at the time were limited in power and many new APIs and enhancements have been introduced, leading to the loss of some object-oriented aspects. In some ways it is a low-level interface, so many programmers prefer to use the MFC (Microsoft Foundation Classes) and other class libraries such as Borland's OWL (Object Windows Library) for a more high-level approach. The recently introduced .NET libraries, commonly described as a replacement for calling the Windows API, are a wrapper around the Win32 API to provide object-oriented functionality and abstraction of data from the operating system.

Among other things, the Windows API contains the GUI (graphical user interface) used in Windows.

Other common API functions are:


Win16 was the first, 16-bit version of these APIs.

Win32 is the 32-bit API for modern versions of Microsoft Windows. The API consists of C and C++ functions implemented in dynamically linked libraries (DLLs), mainly in core DLLs: kernel32.dll, user32.dll and gdi32.dll. Although Microsoft's implementation of the Windows API is copyrighted, it is generally accepted that other vendors can emulate Windows by providing an identical API, without breaching copyright.

Win64 is the 64-bit version of Win32, which includes extension functions for use on 64-bit computers. The Win64 API is found only on 64-bit versions of Windows XP and Windows Server 2003.

WinFX is the next version of the Windows API, based around the technologies to be introduced in the next generation-version of Windows, codenamed Longhorn. WinFX is based on the .NET framework, which implements the CLR and garbage collector system. The GUI API set for WinFX is called Avalon and requires high-end graphics cards to properly render some effects.

The Wine project is an attempt to provide the Win32 API set for UNIX-like platforms, while Mono implements much of the .NET Framework and the C# programming language.

Compiler support

To develop software that utilizes the Windows API, a compiler must be able to handle and import the Microsoft-specific DLLs and COM-objects. The compiler must accept a C or C++ language dialect and handle IDL (interface definition language) files and header files that expose the interior API function names. Collectively, these prerequisites (compilers, tools, libraries, and headers) are known as the Windows Platform SDK. For a long time the proprietary Microsoft Visual Studio family of compilers and tools and Borland's compilers were the only tools that could provide this (although at least in the case of Windows, the SDK itself is downloadable for free separately from the entire IDE suite, from Microsoft Platform SDK Update ( Nowadays the MinGW and Cygwin projects also provide such an environment based on the GNU Compiler Collection. LCC-Win32 is a "free for non-commercial use" C compiler maintained by Jacob Navia (a comp.lang.c regular).

See also

External links

de:WinAPI pl:Win32


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