Tamriel

Tamriel is the fictional continent where the events of the Elder Scrolls games take place. It is located on the planet of Nirn (which means the arena or the battleground), otherwise known as Mundus; which is the mortal realm of the finite and the partial, as opposed to the immortal realms of the infinite and the absolute. In the Elder Scrolls, Mundus is the Elvish root for the human word "mundane", meaning ordinary.

The name Tamriel is said to mean 'Starry Heart', however, according to Arena, it really is Elvish for 'Dawn's Beauty'.

Contents

History of Tamriel

Tamrielic history is divided into three distinct eras, the First Era, the Second Era, and the Third Era:

  • First Era - The long First Era is mostly marked by the shifting of power from Elves to Men and the birth of some of the most powerful religions in the land. From the heartland of Tamriel, we learn of the struggling human race: from their miserable fate as slaves to finally being able to push out their Elvish masters from the land. From the northeast part of the continent, the Heart of Lorkhan tempts so many mortals, from the Dwemer to Chimer and eventually Humans. The Divine Heart causes a terrible war, and the extinction of a once great race.
  • Second Era - The Second Era starts after the Akaviri Potentate assassinates the last of the Cyrodiil line. This is also the era when some of the most powerful factions in Tamriel are born, the Mage's Guild and the Dark Brotherhood being two from among the greatest to arise during this time period. The era finally ends after Tiber Septim, wielding a Dwemeri artifact called Numidium, successfully unites the entire Tamrielic landmass once again.
  • Third Era - The Third Era, which some describe as the most glorious era thus far, is the time of the Septim Dynasty. In fact, the long line of Septim Emperors almost reaches an end at several points in the history of this period. Some of the significant events are the War of Red Diamond, and a long decade of reign by the traitorous Jagar Tharn. Furthermore, this era is marked by the rebirth of Nerevar Indoril, the greatest Chimeri general; as well as the rebirth of Numidium and the second Dragon Break that follows.

There are two other Eras previous to the aforementioned three. They are the 'Dawn Era' in which the universe and everything in it came into being, and the 'Merethic Era', otherwise known as the Mythic Era, in which Elves first arrived in Tamriel and all manner of mythological occurances are said to have taken place. These two Eras are commonly considered to be outside of verifiable history, as humanity did not possess a written language to speak of until the end of ME. Elvish records, on the other hand, date back to the beginning of ME, however these are not open to Imperial scholars.

Geography and Peoples of Tamriel

Tamriel consists of nine provinces, each of these provinces corresponds with their own culture and race, with the exception of High Rock, which houses two distinct species:

  • High Rock, inhabited by Bretons, man/elf hybrids on the human side; also Orcs or Orsimer, Elvish for 'Pariah Folk': Elves so ruined and corrupted that they are often mistaken as akin to goblins and/or trolls.
  • Hammerfell, inhabited by Redguards, in the native also Yokudans, enterprising expansionists from the west, commonly mistaken for men, but not in fact related. Once housed a significant Dwemer* population.
  • Skyrim, inhabited by Nords. Hardy men of the north and the only remaining direct and unchanged descendants of the original human 'Nedic' settlers from across the now frozen Sea of Ghosts.
  • Morrowind, inhabited by Dark Elves, otherwise in the Elvish Dunmer, meaning 'accursed folk'. Once also housed a large Dwemer population.
  • Black Marsh, inhabited by Argonians, highly evolved lizard people, commonly looked down upon as beastfolk.
  • Elsweyr, inhabited by the Khajiit, cat folk, also commonly looked down upon as savage.
  • Valenwood, inhabited by Wood Elves, or Bosmer in the Elvish, meaning 'tree-sap folk', they are the Elvish products of blood mixing with men.
  • Sumurset Isle, inhabited by High Elves, or Altmer, meaning 'superior (and/or snobbish) folk'.
  • Cyrodiil, the Imperial province, inhabited by the Cryodiils, a common human race who form the foundational population of the Empire, although the ruling Septim dynasty are thought to be of at least some Nordic blood (which might explain their long history as conquerors and warrior-kings).

All these races are playable in Morrowind. In Arena and Daggerfall, the Orcs weren't playable; in Daggerfall, the Imperials weren't playable, either. In Battlespire, the Argonians and Khajiit weren't playable. Other races include:

  • The Dwemer (meaning 'deep folk' often misinterpreted as referring to their subterranean habits, should be better understood as 'wise/smart folk'), commonly nicknamed 'Dwarves' due to a dubious myth involving their befriending a race of giants, though not actually short in stature. They used to inhabit all of Tamriel, but were concentrated in Morrowind and Hammerfell. They all disappeared simultaneously during the Battle of Red Mountain, when Lord Nerevar 'Godkiller' led the Chimer* in an attack against the Dwarves to keep them from using Kagrenac's Tools. It is believed that the Dwemer could not control the Tools, and it is not known what effect it had upon them, aside from the fact that the whole race of them are no longer in Tamriel. The Dwemer were trying to use the tools to create a God (called 'Numidium') for themselves. The Chimer saw this as an affront to their gods, for whom they faced ridicule and ostracism; thusly the war. According to Ashlander tradition, Nerevar and Dagoth Ur severed the Dwemer connection to the Heart of Lorkhan at the end of this long war, and all the Dwemer turned to dust. Dagoth Ur later admits that he is not sure why. It may have something to do with the Heart of Lorkhan being what kept the Dwemer semi-immortal (un-aging).
  • The Chimer, meaning 'changed folk' in Elvish, were a small cult of High Elves who were led by the prophet Veloth to the promised land of Resdayn, now called Morrowind. They were cursed by the Daedra when they ceased worship and turned to worshipping three god-kings known as the Tribunal. The curse brought ash coloured skin from light gray to black in hue, red eyes which glow, as well as hair color restricted to black, white, gray and red. Understandably, this was rather horrific a thing to level at the beautiful and aesthetic High Elves, who were very proud of their gold colored skin, hair and eyes. The curse also contained a promise that some day, Nerevar Indoril would return and signal the downfall of the profane Tribunal Temple.

Tamriel's Gods

This list is by no means complete (the Imperial City of Cyrodiil itself has nearly an unknowable number of saints and holy spirits); it only touches on the most important spirits revered by region. Other et'Ada (Ehlnofex for Original Spirits), especially Daedra, should be considered to be known to all cultures, though specific names are only here when they warrant a particular cultural significance.

For your information, you will see that many Daedra Princes are considered as gods. For this issue, Michael Kirkbride explained, "Most Human (Imperial) cultures regard the Daedra as separate from the Gods of the Eight Divines, true. Elven cultures, however, do not distinguish between 'Gods' and 'Very Strong Ancestors'. Thus, Daedra, in this sense, which means more-or-less 'Not OUR Ancestors', are of the same level of power." Further, he said that Oblivion is not regarded by any culture as necessarily an 'evil' place; neither is Aetherius a 'good' one. For purposes of clarification, it is important to note that what men refer to as 'Gods' and 'Demons' in fact are simply words to describe these powerful beings beyond using Elvish terms. Elves refer to them as Aedra and Daedra, respectively, which roughly mean, "our ancestors" and "not our ancestors", respectively. Most elves would find the concept of a man using the term Aedra extremely offensive, to say the least.

These are the gods:

Cyrodiil Pantheon:

  • Akatosh (Dragon God of Time): Akatosh is the chief deity of the Eight Divines (the prescribed religious cults of Cyrodiil and its provinces), and one of two deities found in every Tamrielic religion (the other is Lorkhan). He is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged. He is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy.
  • Dibella (Goddess of Beauty): Popular god of the Eight Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
  • Arkay (God of the Cycle of Life and Death): Member of the Eight Divines pantheon, and popular elsewhere as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.
  • Zenithar (God of Work and Commerce, Trader God): Member of the Eight Divines, Zenithar is understandably associated with Z'en. In the Empire, however, he is a far more cultivated god of merchants and middle nobility. His worshippers say, despite his mysterious origins, Zenithar is the god 'that will always win'.
  • Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
  • Stendarr (God of Mercy): God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
  • Kynareth (Goddess of Air): Kynareth is a member of the Eight Divines, the strongest of the Sky spirits. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.
  • Julianos (God of Wisdom and Logic): Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the Cyrodilic god of literature, law, history, and contradiction. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls.
  • Shezarr (God of Man): Cyrodilic version of Lorkhan, whose importance suffers when Akatosh comes to the fore of Nibenay religion. Shezarr was the spirit behind all human undertaking, especially against Aldmeri aggression. He is sometimes associated with the founding of the first Cyrodilic battlemages. In the present age of Imperial enforced racial tolerance, Shezarr is all but forgotten.
  • Talos (Tiber Septim, the Dragonborn): Heir to the Seat of Sundered Kings, Talos is the most important hero-god of Mankind. He conquered all of Tamriel and ushered in the Third Era (and the Third Empire). Also called Ysmir, 'Dragon of the North'.
  • Morihaus (First Breath of Man): Ancient cultural hero god of the Cyro-Nordics. Legend portrays him as the Taker of the Citadel, an act of mythic times that established Human control over the Nibenay Valley. He is often associated with the Nordic powers of thu'um, and therefore with Kynareth.
  • Reman (The Cyrodiil): Culture god-hero of the Second Empire, Reman was the greatest hero of the Akaviri Trouble. Indeed, he convinced the invaders to help him build his own empire, and conquered all of Tamriel except for Morrowind. He instituted the rites of becoming Emperor, which included the creation of the Amulet of Kings, a soulgem of immense power. His Dynasty was ended by the Dunmeri Morag Tong at the end of the first era. Also called the Worldly God.

Skyrim Pantheon:

  • Alduin (World Eater): Alduin is the Nordic variation of Akatosh, and only superficially resembles his counterpart in the Eight Divines. For example, Alduin's sobriquet, 'the world eater', comes from myths that depict him as the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. He is not the chief of the Nordic pantheon (in fact, that pantheon has no chief; see Shor, below) but its wellspring, albeit a grim and frightening one.
  • Dibella (Goddess of Beauty): Popular god of the Eight Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
  • Orkey (Old Knocker): A loan-god of the Nords, who seem to have taken up his worship during Aldmeri rule of Atmora. Nords believe they once lived as long as Elves until Orkey appeared; through heathen trickery, he fooled them into a bargain that 'bound them to the count of winters'. At one time, legends say, Nords only had a lifespan of six years due to Orkey's foul magic. Shor showed up, though, and, through unknown means, removed the curse, throwing most of it onto the nearby Orcs.
  • Tsun: Extinct Nordic god of trials against adversity. Died defending Shor from foreign gods
  • Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
  • Stuhn (God of Ransom): Nordic precursor to Stendarr, brother of Tsun. Shield-thane of Shor, Stuhn was a warrior god that fought against the Aldmeri pantheon. He showed Men how to take, and the benefits of taking, prisoners of war
  • Kyne (Kiss At the End): Nordic Goddess of the Storm. Widow of Shor and favored god of warriors. She is often called the Mother of Men. Her daughters taught the first Nords the use of the thu'um, or Storm Voice.
  • Jhunal (Rune God): The Nordic god of hermetic orders. After falling out of favor with the rest of that pantheon, he became Julianos of the Eight Divines. He is absent in modern Skyrim mythology.
  • Shor (God of the Underworld): Nordic version of Lorkhan, who takes sides with Men after the creation of the world. Foreign gods (i.e., Elven ones) conspire against him and bring about his defeat, dooming him to the underworld. Atmoran myths depict him as a bloodthirsty warrior king who leads the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. Sometimes also called Children's God (see Orkey, above).
  • Ysmir (Dragon of the North): The Nordic aspect of Talos. He withstood the power of the Greybeards' voices long enough to hear their prophecy. Later, many Nords could not look on him without seeing a dragon.
  • Herma-Mora (The Woodland Man): Ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. Also called the Demon of Knowledge, he is vaguely related to the cult origins of the Morag Tong ('Foresters Guild'), if only by association with his brother/sister, Mephala.
  • Mauloch (Mountain Fart): Orcish god of the Velothi Mountains, Mauloch troubled the heirs of King Harald for a long time. Fled east after his defeat at the Battle of Dragon Wall, ca. 1E660. His rage was said to fill the sky with his sulphurous hatred, later called the "Year of Winter in Summer".

Altmer Pantheon:

  • Auri-El (King of the Aldmer): The Elven Akatosh is Auri-El. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything. He is the chief of most Aldmeri pantheons. Most Altmeri and Bosmeri claim direct descent from Auri-El. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered the Elves from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.
  • Trinimac: Strong god of the early Aldmer, in some place more popular than Auri-El. He was a warrior spirit of the original Elven tribes that led armies against the Men. Boethiah is said to have assumed his shape (in some stories, he even eats Trinimac) so that he could convince a throng of Aldmer to listen to him, which led to their eventual Chimeri conversion. He vanishes from the mythic stage after this, to return as the dread Malacath (Altmeri propaganda portrays this as the dangers of Dunmeri influence).
  • Magnus (Magus): The god of sorcery, Magnus withdrew from the creation of the world at the last second, though it cost him dearly. What is left of him on the world is felt and controlled by mortals as magic. One story says that, while the idea was thought up by Lorkhan, it was Magnus who created the schematics and diagrams needed to construct the mortal plane. He is sometimes represented by an astrolabe, a telescope, or, more commonly, a staff. Cyrodilic legends say he can inhabit the bodies of powerful magicians and lend them his power. Associated with Zurin Arctus, the Underking.
  • Syrabane (Warlock's God): An Aldmeri god-ancestor of magic, Syrabane aided Bendu Olo in the Fall of the Sload. Through judicious use of his magical ring, Syrabane saved many from the scourge of the Thrassian Plague. He is also called the Apprentices' God, for he is a favorite of the younger members of the Mages Guild.
  • Y'ffre (God of the Forest): Most important deity of the Bosmeri pantheon. While Auri-El Time Dragon might be the king of the gods, the Bosmer revere Y'ffre as the spirit of 'the now'. According to the Wood Elves, after the creation of the mortal plane everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it. Y'ffre is sometimes called the Storyteller, for the lessons he taught the first Bosmer. Some Bosmer still possess the knowledge of the chaos times, which they can use to great effect (the Wild Hunt).
  • Xarxes: Xarxes is the god of ancestry and secret knowledge. He began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.
  • Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
  • Stendarr (God of Mercy): God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
  • Lorkhan (The Missing God): This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo-- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
  • Phynaster: Hero-god of the Summerset Isles, who taught the Altmer how to naturally live another hundred years by using a shorter walking stride.

Bosmer Pantheon:

  • Auri-El (King of the Aldmer): The Elven Akatosh is Auri-El. Auri-El is the soul of Anui-El, who, in turn, is the soul of Anu the Everything. He is the chief of most Aldmeri pantheons. Most Altmeri and Bosmeri claim direct descent from Auri-El. In his only known moment of weakness, he agreed to take his part in the creation of the mortal plane, that act which forever sundered the Elves from the spirit worlds of eternity. To make up for it, Auri-El led the original Aldmer against the armies of Lorkhan in mythic times, vanquishing that tyrant and establishing the first kingdoms of the Altmer, Altmora and Old Ehlnofey. He then ascended to heaven in full observance of his followers so that they might learn the steps needed to escape the mortal plane.
  • Y'ffre (God of the Forest): Most important deity of the Bosmeri pantheon. While Auri-El Time Dragon might be the king of the gods, the Bosmer revere Y'ffre as the spirit of 'the now'. According to the Wood Elves, after the creation of the mortal plane everything was in chaos. The first mortals were turning into plants and animals and back again. Then Y'ffre transformed himself into the first of the Ehlnofey, or 'Earth Bones'. After these laws of nature were established, mortals had a semblance of safety in the new world, because they could finally understand it. Y'ffre is sometimes called the Storyteller, for the lessons he taught the first Bosmer. Some Bosmer still possess the knowledge of the chaos times, which they can use to great effect (the Wild Hunt).
  • Arkay (God of the Cycle of Life and Death): Member of the Eight Divines pantheon, and popular elsewhere as well. Arkay is often more important in those cultures where his father, Akatosh, is either less related to time or where his time aspects are difficult to comprehend by the layman. He is the god of burials and funeral rites, and is sometimes associated with the seasons. His priests are staunch opponents of necromancy and all forms of the undead. It is said that Arkay did not exist before the world was created by the gods under Lorkhan's supervision/urging/trickery. Therefore, he is sometimes called the Mortals' God.
  • Z'en (God of Toil): Bosmeri god of payment in kind. Studies indicate origins in both Argonian (!) and Akaviri mythologies, perhaps introduced into Valenwood by Kothringi sailors. Ostensibly an agriculture deity, Z'en sometimes proves to be an entity of a much higher cosmic order. His worship died out shortly after the Knhaten Flu.
  • Xarxes: Xarxes is the god of ancestry and secret knowledge. He began as a scribe to Auri-El, and has kept track of all Aldmeri accomplishments, large and small, since the beginning of time. He created his wife, Oghma, from his favorite moments in history.
  • Baan Dar (The Bandit God): In most regions, Baan Dar is a marginal deity, a trickster spirit of thieves and beggars. In Elsweyr he is more important, and is regarded as the Pariah. In this aspect, Baan Dar becomes the cleverness or desperate genius of the long-suffering Khajiiti, whose last minute plans always upset the machinations of their (Elven or Human) enemies.
  • Mara (Goddess of Love): Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
  • Stendarr (God of Mercy): God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
  • Lorkhan (The Missing God): This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo-- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
  • Herma-Mora (The Woodland Man): Ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. Also called the Demon of Knowledge, he is vaguely related to the cult origins of the Morag Tong ('Foresters Guild'), if only by association with his brother/sister, Mephala.
  • Jone (Little Moon God): Aldmeri god of the Little Moon. Also called Secunda or Stendarr's Sorrow. In Khajiti religion, Jone is only one aspect of the Lunar Lattice, or ja-Kha'jay.
  • Jode (Big Moon God): Aldmeri god of the Big Moon. Also called Masser or Mara's Tear. In Khajiti religion, Jode is only one aspect of the Lunar Lattice, or ja-Kha'jay

Dunmer Pantheon:

  • Almalexia (Mother of Morrowind): Most traces of Akatosh disappeared from ancient Chimer legends during their so-called 'exodus', primarily due to that god's association and esteem with the Altmeri. However, most aspects of Akatosh which seem so important to the mortal races, namely immortality, historicity, and genealogy, have conveniently resurfaced in Almalexia, the most popular of Morrowind's divine Tribunal.
  • Vivec (Master of Morrowind): Warrior-poet god of the Dunmer. Vivec is the invisible keeper of the holy land, ever vigilant against the dark gods of the Volcano. He has saved the Dunmeri people from certain death on numerous occasions, most notably when he taught them how to breathe water (for a span) so that he could flood Morrowind and kill the Akaviri invaders, ca. 2E572.
  • Sotha Sil (Mystery of Morrowind): God of the Dunmer, Sotha Sil is the least known of the divine Tribunal. He is said to be reshaping the world from his hidden, clockwork city.
  • Boethiah (Prince of Plots): Heralded by the Prophet Veloth, Boethiah is the original god-ancestor of the Dark Elves. Through his illuminations, the eventual 'Chimer', or Changed Folk, renounced all ties to the Aldmer and founded a new nation based on Daedric principles. All manner of Dark Elven cultural 'advances' are attributed to Boethiah, from philosophy to magic to 'responsible' architecture. Ancient Velothi allegories are uniformly heroic successes of Boethiah over enemies of every type, foundation stories of Chimeri struggle. Boethiah is also known as the Anticipation of Almalexia.
  • Mephala (Androgyne): Mephala is the Spinner, or the Spider God. In Morrowind, he/she was the ancestor that taught the Chimer the skills they would need to evade their enemies or to kill them with secret murder. Enemies were numerous in those days since the Chimer were a small faction. He/she, along with Boethiah, organized the clan systems that eventually became the basis for the Great Houses. He/she founded the Morag Tong. Also called the Anticipation of Vivec.
  • Azura (Goddess of Dusk and Dawn): Azura was the god-ancestor that taught the Chimer the mysteries needed to be different than the Altmer. Some of her more conventional teachings are sometimes attributed to Boethiah. In the stories, Azura is often more a communal cosmic force for the race as a whole than an ancestor or a god. Also known as the Anticipation of Sotha Sil. In Elsweyr, Azura is nearly a wholly separate entity, yet she is still tied into the origins of Khajiiti out of Altmeri stock.
  • Lorkhan (The Missing God): This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo-- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
  • Nerevar (Godkiller): The Chimeri king of Resdayn, the Golden Age of old Veloth. Slain during the Lorkhan War, Nerevar was the Herald of the Triune Way, and is the foremost of the saints of Dunmeri faith. He is said to have killed Dumac, the Last Dwarven King, and feasted on his heart.
  • Molag Bal (God of Schemes, King of Rape): Daedric power of much importance in Morrowind. There, he is always the archenemy of Boethiah, the Prince of Plots. He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri 'purity'. A race of supermonsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era.
  • Malacath (God of Curses): Malacath is the reanimated dung that was Trinimac. A somewhat weak but vengeful Daedra, the Dark Elves say he is also Malak, the god-king of the orcs. He always tests the Dunmer for physical weakness.
  • Sheogorath (The Mad God): The fearful obeisance of Sheogorath is widespread, and is found in most Tamrielic quarters. Contemporary sources indicate that his roots are in Aldmeri creation stories; therein, he is 'born' when Lorkhan's divine spark is removed. One crucial myth calls him the 'Sithis-shaped hole' of the world.
  • Mehrunes Dagon (God of Destruction): Popular Daedric power. He is associated with natural dangers like fire, earthquakes, and floods. In some cultures, though, Dagon is merely a god of bloodshed and betrayal. He is an especially important deity in Morrowind, where he represents its near-inhospitable terrain.

Yokuda Pantheon:

to be finished

Breton Pantheon:

to be finished

Elsweyr Pantheon:

to be finished

Other continents

Although Tamriel is the most well-known and important place in the world, it isn't the only one.

Far to the north of Tamriel lies Atmora, from which the Nords came to conquer Tamriel. Atmora, in the Elvish language, means 'Elder Wood'

To the West of Tamriel lies the sunken continent of Yokuda, from which the people that are now called the Redguards came to take over Hammerfell.

To the East of Tamriel lies the continent of Akavir, which means 'Dragon Land'. Akavir is home to various beastpeople. No humans live there. There are four major nations of Akavir: Kamal, Tsaesci, Tang Mo, and Ka Po’ Tun.

To the distant south of Tamriel supposedly lies the Elven homeland of Old Ehlnofey, which was devastated in ancient times (hence the early migration of Elves to other continents, namely Tamriel).

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