Talk:RGB color model

Subject: Psychological Primary Colors

The "red" and "green" that the R and G were named after in RGB are actually more yellow than pure red and pure green, defining such as being neutral on the blue-yellow scale, which are 2 of the 6 psychological primary colors. The psychological primary colors and their RGB coordinates are:

Red = 255 0 128

I just opened up an xterm with that color and it looks sort of pink. If I just use 255, 0, 0, it looks red. Michael Hardy 02:21, 18 Feb 2004 (UTC)

Yellow = 255 255 0 Green = 0 255 128 Blue = 0 0 255 Black = 0 0 0 White = 255 255 255

Of course, gray is 128 128 128; note that it is a mixture of any 2 colors that are complements, such as black and white, blue and yellow, and red and green. How about the secondary colors

Red + Yellow = Orange (255 83 0) Yellow + Green = Lime (83 255 0)

This is ridiculous: orange and lime are disambiguation pages, not pages about colors!! Michael Hardy 02:24, 18 Feb 2004 (UTC)

Green + Blue = Sea Blue (0 172 255) Blue + Red = Purple (172 0 255)

Anything + Black = half the distances between the coordinates and 0 Anything + White = half the distances between the coordinates and 255

See also the messages at Color, Red and Primary Color that also have to do with psychological primary colors.

Why link to Primary Color with a capital "C" when no such page exists, and you could link to primary color with an appropriately lower-case "c", which does exist? (The capitalized page now exists as a redirect page; I just created it.) Please check your links to see if they're working right!! Michael Hardy 02:28, 18 Feb 2004 (UTC)

History of RGB color model - RCA, Edwin Land ...

Would it be possible to include some history of the use of the RGB color scheme - including for example, the RCA standards for color television that were adopted in 1953, Edwin Land's use of an RGB scheme for the Land / Polaroid camera and the introduction - and subsequent adoption by W3C in HTML 3.2 - of color="#rrggbb" as the Internet standard for the presentation of color.

I would also like to offer a link that perhaps might be included in the RGB color model, namely http://www.peace-cubes.net, the home of the Virtual Light and Colour Cubes - defined as virtual entities with dimensions of red, green and blue, in which the color at any point is the sum of the red, green and blue coordinates, where color="#rrggbb" is understood as an arithmetic expression in a three-dimensional mathematics of light and color. <p> Yhe Virtual Light and Colour Cubes were dedicated as Peace Cubes at the United Nations Peace Bell on March 20, 1997 - see http://habitat.igc.org/peace-cubes/dedicate.htm - and have served as icons for the transition to a digital knowledge-based universe in which we can see the world in transformed and transformative ways, and as a reminder of the existence of one light in all of creation - in the digital world as well as in material realms. <p> Robert Pollard
Information Ecologist & Digital Artist
ecology2001@mindspring.com
Information Habitat: Where Information Lives - Home of the Virtual Light & Colour Cubes
http://habitat.igc.org/ </font>

This looks like a semi advert. I'm at loss weather to delete it or keep it Kim Bruning 16:25, 9 Apr 2004 (UTC)

Article has a slight POV slant

...in favor of 8 bits per channel. What about methods that represent RGB as floating point proportions (like OpenGL does, IIRC) or that represent RGB in *more* than 8 bits per channel (I'd imagine specialised applications or simply photo editing where that'd be important).

Hmm. Kim Bruning 16:20, 9 Apr 2004 (UTC)

given that (at normal viewing distance and resolution) only four bits are actually needed for green, ~3.5 for red, and 2 for blue, suggesting that more bits bit be useful could be misleading. 8 bits per channel is a convenience (as it means some image processing calculations can be done more simply), and the same is true for using floating-point values, but all those extra bits are a bit of an indulgence :-) mfc

Who cares about the human visual system?

  • Extra bits are useful for more accurate measurements for scientific purposes.
  • Natural lighting can have a massive dynamic range.
    • Even if the human eye can only grab a subset of that range, doesn't mean there might not be a reason to record light levels across the entire range (and then later be able to pick out cross-sections from that range to view different parts of our recording).
    • Have you ever noticed how many rendered images look so flat? This is especially true of "outside pictures".It'd help if those rays actually were traced at a higher color-depth. You could then select your viewing pane coordinates in color space* as well as euclidian space. This would be akin to setting the light sensitivity (ISO value && partially also diafragma) on your virtual camera. (Hmm, I'd actually have to look up to see if some renderers don't already do that.)
  • When editing in the colorspace of a photo, sometimes I just run out of bits! Arrrgh, bother, time to retake that photo. If the camera had just been able to record at just a little more colordepth , I could have managed. (This is related to my hard-disk always having juust too little space for those images to fit too. :-P )
    • Fortunately, some cameras already have a raw output format at 16 bits per channel. :-) Unfortunately these are almost always proprietary. :-(

Hope this gives a bit of an idea why a larger color-space might be useful. :-) Kim Bruning 18:55, 9 Apr 2004 (UTC)

* in a way that would actually be meaningful.

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