Rush Hour (board game)
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Rush Hour is a rearrangement puzzle invented by Nob Yoshigahara and manufactured by ThinkFun (formerly Binary Arts). The goal of the game is to get a red car out of a six-by-six grid full of automobiles by moving the other vehicles out of its way. However, the cars and trucks (set up before play according to a puzzle card) obstructing your path are so intertwined that a typical puzzle requires many moves to complete.
ThinkFun now sells Rush Hour spin-offs Rush Hour Jr., Safari Rush Hour and Railroad Rush Hour, with puzzles by Scott Kim.
Extra puzzle card packs (in addition to the 40 cards included with the game) are also available.
External links
- Rush Hour (http://www.thinkfun.com/PRODUCT.ASPX?PageNo=PRODUCT&Catalog=By%20Category&Category=1MULTI&ProductId=5000)
- Rush Hour Jr. (http://www.thinkfun.com/PRODUCT.ASPX?PageNo=PRODUCT&Catalog=By%20Category&Category=1MULTI&ProductId=5040)
- Safari Rush Hour (http://www.thinkfun.com/PRODUCT.ASPX?PageNo=PRODUCT&Catalog=By%20Category&Category=1MULTI&ProductId=4100)
- Railroad Rush Hour (http://www.thinkfun.com/PRODUCT.ASPX?PageNo=PRODUCT&Catalog=By%20Category&Category=1MULTI&ProductId=4000)
- Java version of Rush Hour (http://www.igoweb.org/~wms/rushHour/)