Metal Gear Solid: The Twin Snakes
|
Metal Gear Solid: The Twin Snakes | |
Missing image Ttsbox.jpg Metal Gear Solid: The Twin Snakes cover art | |
Developer(s) | Silicon Knights Konami |
Publisher(s) | Konami |
Release date(s) | March 9, 2004 (NA) March 11, 2004 (JP) March 26, 2004 (EU) |
Genre | Stealth-based game |
Mode(s) | Single player |
Rating(s) | ESRB: Mature (M) BBFC: 15 CERO: 15+ |
Platform(s) | Nintendo GameCube |
MGSTTSScreen.jpg
Metal Gear Solid: The Twin Snakes is a stealth-based game that was developed by Silicon Knights and Konami for the GameCube and released in March 2004. It is an enhanced remake of the 1998 PlayStation bestseller Metal Gear Solid, the third game in the Metal Gear series.
The changes made are mostly to the graphics and gameplay, in order to include new features from Metal Gear Solid 2: Sons of Liberty on the PlayStation 2. The voice acting was re-recorded, with the full original voice cast from Metal Gear Solid returning.
Contents |
Division of work
The Twin Snakes is interesting as a collaboration between Nintendo's then-secondparty developer Silicon Knights, Konami, and Ryuhei Kitamura.
In 2002, Nintendo entreated Konami to create a Metal Gear game for the GameCube. Series creator Hideo Kojima agreed, but decided that it should be a remake instead of a brand new game. It was also decided that a new developer should work on it. Kojima claimed there was no point in having the staff repeat their earlier work, while his team at Konami Computer Entertainment Japan had little experience working with the GameCube, and was already busy developing Metal Gear Solid 3: Snake Eater.
Nintendo ultimately found an available team with suitable experience. Silicon Knights' lead designer was casually offered the "commission" by Shigeru Miyamoto during a lunch meeting.
Silicon Knights
Silicon Knights handled the bulk of gameplay development and technical work. They created the character and stage models, and their in-house music staff also created some of the in-game music.
Ryuhei Kitamura
Cult director Ryuhei Kitamura was responsible for directing the new cut scenes for the game. The action sequences are far more dynamic than those in the original and utilize bullet-time photography and choreographed gunplay extensively.
Konami
Konami developed all of the game's cut scenes under Kitamura's direction. Kojima oversaw the game as a whole.
Music
The game's composition duties were split: Some of the in-game music was handled by Silicon Knights' music staff, while the rest of the music (in-game, menus and cut scenes) were handled by Konami's music staff, including Metal Gear Solid 2 co-composer Norihiko Hibino.
As with previous games in the series, cut-scene music has a more orchestral/choral basis than the in-game music, which is more electronic with an emphasis on strong beats during action sequences. As the game is a remake, many of the themes recall the music in the original game. Hibino composed a military-themed take on the "Metal Gear Solid Main Theme" for the game's trailer; "Mantis' Hymn" was transformed into a driving battle theme. While many fans of the original were unhappy with the changes, most were pleased with the new interpretations, leading to frustration as Konami failed to release a soundtrack album.
Release information
TTS_Premium_Package.jpg
Originally planned for release in November 2003, The Twin Snakes was pushed back four months.
As with previous Metal Gear Solid titles, a Premium Package of The Twin Snakes was released in Japan in addition to the stand-alone version. The box includes the game itself; a platinum-colored GameCube adorned with the FOXHOUND logo; a 44-page book titled Memorandum containing production notes, sketches and photos; and a GameCube disc called the "Special Disc" containing an emulated version of the Famicom version of the original Metal Gear and a Twin Snakes trailer.
In contrast to previous Metal Gear Solid releases, there were virtually no differences between the actual contents of the game themselves outside the packaging. No Japanese voiceovers were recorded for Twin Snakes. Instead the Japanese version uses English voice acting, much like Metal Gear Solid: Integral and Metal Gear Solid 2: Substance did in their Japanese releases. Presumably this is why no updated version of Twin Snakes was producedTemplate:- Template:Wikiquote Template:- Template:Metal Gear series