MUD trees
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A MUD tree or multi-user dungeon tree is a hierarchical display of derived code from source code packages.
The following is an example of the DikuMUD family tree:
(Used with permission from Derek Snider).
____________________________________DikuMUD_________________________ | | | | | | | | Vie1 Silly Pirate Circle1 Diku_II Sequent Techno Crimson | | | | Vie2 DaleMUD ______Circle2______ Copper1 | | | | | Vie3 Archipelago Circle3 LostLands Copper2____________ | | | Vie4 _________________Merc1_______ Copper3 | | | | Vie5 Rom1.0 | Vego :_________________Merc2________________ | | | | | ___________________Rom2.3 TheIsles Envy1 SMAUG ACK | | | (NiMUD) | Sunder EmberMUD ___Rom2.4___ _Envy2_ | | | | | Anatolia ROT Oblivion Mythran EOS
See also
External links
- Dikumud Family Tree (http://www.game.org/heirarchy.html) for more information on MUDs, including research papers, publishings, and the source code itself.
- Another version of the Dikumud Family Tree (http://www.dikumud.com/family.aspx) from the official DikuMUD site.
- An academic essay (http://www.brandeis.edu/pubs/jove/HTML/v2/keegan.html) describing not only the DikuMUD family tree, but also trees of some other MUD codebases such as LP, TinyMUD, AberMUD, etc.
- Another version (http://lorry.org/arch-wizard/mudbase.txt) of the mud family tree.