Imperative programming
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In computer science, imperative programming, as opposed to declarative programming, is a programming paradigm that describes computation in terms of a program state and statements that change the program state. In much the same way as the imperative mood in natural languages expresses commands to take action, imperative programs are a sequence of commands for the computer to perform. The hardware implementation of almost all computers is imperative; nearly all computer hardware is designed to execute machine code, which is native to the computer, written in the imperative style. From this low-level perspective, the program state is defined by the contents of memory, and the statements are instructions in the native machine language of the computer. Higher-level imperative languages use variables and more complex statements, but still follow the same paradigm. Recipes and process checklists, while not computer programs, are also familiar concepts that are similar in style to imperative programming; each step is an instruction, and the physical world holds the state. Since the basic ideas of imperative programming are both conceptually familiar and directly embodied in the hardware, most computer languages are in the imperative style.
Assignment statements, in general, perform an operation on information located in memory and store the results in memory for later use. High-level imperative languages, in addition, permit the evaluation of complex expressions, which may consist of a combination of arithmetic operations and function evaluations, and the assignment of the resulting value to memory. Looping statements allow a sequence of statements to be executed multiple times. Loops can either execute the statements they contain a predefined number of times, or they can execute them repeatedly until some condition changes. Conditional branching statements allow a block of statements to be executed only if some condition is met. Otherwise, the statements are skipped and the execution sequence continues from the statement following the block. Unconditional branching statements allow the execution sequence to be transferred to some other part of the program. These include the jump, called "goto" in many languages, and the subprogram, or procedure, call.
The earliest imperative languages were the machine languages of the original computers. In these languages, instructions were very simple, which made hardware implementation easier, but hindered the creation of complex programs. FORTRAN, developed by John Backus at IBM starting in 1954, was the first major programming language to remove the obstacles presented by machine code in the creation of complex programs. FORTRAN was a compiled language that allowed named variables, complex expressions, subprograms, and many other features now common in imperative languages. The next two decades saw the development of a number of other major high-level imperative programming languages. In the late 1950s and 1960s, ALGOL was developed in order to allow mathematical algorithms to be more easily expressed, and even served as the operating system's target language for some computers. COBOL (1960) and BASIC (1964) were both attempts to make programming syntax look more like English. In the 1970s, Pascal was developed by Niklaus Wirth, and C was created by Dennis Ritchie while he was working at Bell Laboratories. Wirth went on to design Modula-2, Modula-3, and Oberon. For the needs of the United States Department of Defense, Jean Ichbiah and a team at Honeywell began designing Ada in 1974, a language which focuses on secure programming aspects, but did not complete the specification until 1983.
The 1980s saw a rapid growth in interest in object-oriented programming. These languages were imperative in style, but added features to support objects. The last two decades of the 20th century saw the development of a considerable number of such programming languages. Smalltalk-80, originally conceived by Alan Kay in 1969, was released in 1980 by the Xerox Palo Alto Research Center. Drawing from concepts in another object-oriented language, Simula, Bjarne Stroustrup designed an object-oriented extension of the C language called C++, which was first implemented in 1985. In the late 1980s and 1990s, the notable imperative languages drawing on object-oriented concepts were Perl, released by Larry Wall in 1987; Python, released by Guido van Rossum in 1990; PHP, released by Rasmus Lerdorf in 1994; and Java, first released by Sun Microsystems in 1996.
Imperative programming languages stand in contrast to other types of languages, such as functional and logical programming languages. Functional programming languages, such as Haskell, are not a sequence of statements and have no global state like imperative languages do. Logical programming languages, like Prolog, are often thought of as defining "what" is to be computed, rather than "how" the computation is to take place, as an imperative programming language does.
Further reading
- Pratt, Terrence W. and Marvin V. Zelkowitz. Programming Languages: Design and Implementation. 3rd ed. Englewood Cliffs, N.J.: Prentice Hall, 1996.
- Sebesta, Robert W. Concepts of Programming Languages. 3rd ed. Reading, Mass.: Addison-Wesley Publishing Company, 1996.
Example languages
The canonical examples of imperative programming languages are Fortran and Algol. Others include Pascal, C, and Ada.
Category:Imperative programming languages provides an exhaustive list.
See also
- Declarative programming (contrast)
- Programming paradigms
- Procedural programming ((nearly) synonymous)
Originally based on the article 'Imperative programming' by Stan Seibert, from Nupedia, licensed under the GNU Free Documentation License.nl:Imperatieve programmeertaal zh:指令式編程 de:Imperative Programmiersprache