Empire Earth

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Empire Earth
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Empire_Earth.jpg
Empire Earth PC Box cover

Developer(s) Stainless Steel Studios
Publisher(s) Sierra On-Line
Release date(s) November 2001
Genre RTS
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) PC (Windows)

Empire Earth is a real-time strategy computer game developed by Stainless Steel Studios and published by Sierra On-Line in November 2001. The game is based on world history, spanning 14 epochs (12,000+ years) from the Prehistoric Age and ending with the Nano Age. Many people describe this game as a mix of Civilization and Age of Empires.

Contents

Overview

The game contains many unique and innovative features, including a well implemented "morale" system which directly affects individual units statistics. It also incorporates a "hero" system, which has a special unit with extraordinary combat ability which can either heal nearby units and demoralise enemy units, or provide moral support for armies in the field by taking the front lines himself. "Fortresses" allow you to store units so that do not count in the population; they can be released when needed.

Mad Doc Software developed an expansion called Empire Earth: The Art of Conquest (AOC) that was released in 2002. AOC features a 15th epoch, the Space Age, which focuses on the colonization of space, and features space terrain and space combat. It also has several special powers for building civilizations, including Priest Towers (convert enemy units into your own) and Just-In-Time Manufacturing (create units immediately for a higher resource cost).

The sequel, Empire Earth 2, was featured at the 2004 Electronic Entertainment Expo (E3). Being developed by Mad Doc Software, because Stainless Steel Studios is currently busy with a different project, Empire Earth 2 feautures completely revamped graphics, weather effects, as well as interactive and much more expanded maps to wage war in. Empire Earth 2 was released in April 2005.

Epochs


Prehistoric

The Prehistoric epoch is the first Epoch in the game. The game is very limited at this point; warfare is only available over land, and this is limited.

Stone Age

The Stone Age is the second Epoch in the game. In this epoch, opportunities are given to begin building a navy and build archers. A primitive ram is also available.

Copper Age

In the Copper Age (Epoch III), players are given access to farms, which leads to an expansion in population, and walls and fortresses to enclose their cities and better protect from attacks.

Bronze Age

The Bronze Age (Epoch IV), players are given a true chance to establish themselves as a dominant superpower, with the diversification of their armies and navies, with the introduction of galleys and frigates for the sea, and siege weapons. The naval additions, in particular, begin to give rise to the game's rock-paper-scissors mentality, with galleys beating battleships, battleships beating frigates and frigates beating galleys. However balanced, the player with the most battleships will still rule the waves.

Dark Age

The Dark Age (Epoch V), is fairly reflective of world history, other than a marginal advance in the power of the navy, there are not really any major developments.

Middle Ages

In the Middle Ages (Epoch VI), towers and walls become very powerful and become a fair necessity for beating away invasions by other players, however, as in real life, siege weapons and battleships become more than a match for them. The Middle Ages mark the appearance of Crossbows that can kill unarmored infantry in a single shot. This epoch is known to online players as "mid" and is liked for the ability to attack with large numbers of Calvary Archers.

Renaissance

The Renaissance (Epoch VII) heralds the advent of gunpowder, and siege weapons become incredibly powerful, with trebuchets and ballistas becoming the mainstay of many defences. Archery ranges are now defunct excepting the production of Crossbows.

Imperial Age

The Imperial Age (Epoch VIII), like in real life, has some huge leaps in naval power, and also the advent of medics and a huge increase in the firepower of towers and the navy as gunpowder becomes widely used.

Industrial Age

Many player's favourite, the Industrial Age (Epoch IX), affectionately known as "Indy" by the online players is the beginning of a huge technological and military upheaval in the real world, and is thus depicted in the game, with inventions such as the siege cannons and huge leaps in technologies. This is perhaps the last chance to launch an invasion before the advent of nuclear warplanes in the modern era.

Atomic Age

World War One

The Atomic Age - World War One (Epoch X), like the real world, heralds the advent of tanks and aeroplanes in a military role. Artillery is invented, and like the real world, people simply become cannon fodder for the machines. There is also a huge advent in the navy, with the mighty dreadnoughts and U-Boats coming into play. The rock-paper-scissors system mentioned earlier becomes far more complicated in this epoch.

World War Two

Atomic Age - World War Two (Epoch XI) has many huge developments in warfare, such as nuclear bombers and aircraft carriers, and a large advance in artillery and a beefing up of the infantry to combat said artillery.

Modern

The Modern Epoch (Epoch XII) gives the awesome power of nuclear bombers the chance to really show themselves, as they develop the flight time to fly directly into opponents bases and evaporate civilians, known as citizens in the game. This is balanced by an advance in air defences. A major headache for any player is the development of nuclear submarines with their incredible range of nuclear tipped warheads. This, predictably, is combated by a new power, helicopters, specifically the Sea King anti-submarine helicopter.

Digital Age

The Digital Age (Epoch XIII) allows for the development of cybers, machines with special powers. Also notable is the addition of laser power to towers, making siege weapons largely irrelevant.

Nano Age

The Nano Age (Epoch XIV) is mainly a development of the Digital Age, with the enhancement of cybers, notably Hades, with the ability to teleport and spread a virus among opposing cybers.

Campaigns

Empire Earth I campaigns

Excluding the Russian campaign, and the German mission, "Operation Sealion", all of the battles in the campaigns actually took place throughout history.

Greek campaign

The first four scenarios (of eight scenarios total) focus on the rise of ancient Greek civilization. The story tells of the Helladic people, the Trojan War, the rise of Athens, and the Peloponnesian wars.

The second part tells the life of Alexander the Great, and the campaign ends after Persia is conquered.

English campaign

The England campaign is about the struggles between England and France for superiority in Europe.

The first three scenarios (of eight total) are about William I of England, his victory against the rebellion from the barons with the help of Henry I of France in 1047, and the Battle of Hastings in 1066.

The next three scenarios take place during the Hundred Years' War between England and France; Edward, the Black Prince and his raids in France are featured in the fourth and fifth scenarios. The sixth scenario is about Henry V of England's story. The first part is the internal unrest of Lollards. Henry V starts the scenario fleeing from London to Oxford, where his units are protected from conversion by Oxford University. After that Lorrard After a cutscene with the Archbishop of Canterbury, the second part concludes with the Battle of Agincourt.

The next two scenarios are led by Arthur Wellesley, 1st Duke of Wellington, who meets Napolean Bonaparte in battle. The first scenario deals with the Battle of Roliça and the resulting Convention of Cintra, Battle of Talavera, and driving Napolean into Spain. The last scenario in the English campaign is the Battle of Waterloo.

German campaign

The first four scenarios take place in World War I, and feature the Red Baron, Manfred von Richthofen. The player follows him in his early day of flight, the flying circus, the Battle of Verdun, and the Battle of the Somme (1916) before he was shot down.

The second part, consisting of three scenarios, deals with the Third Reich. The first scenario introduces the lightning war, in which Germany has to capture Poland, Paris, and Denmark. The next scenario is about the blockade of England, which features German warship Bismarck. The final scenario is Operation Sealion, which was never carried out in reality.

Russian campaign

This fictional campaign features the sci-fi style Novaya Russia with leader Grigor and his successor Grigor II (a robot). The player is set out to build the Novaya Russia empire and in scenario five, the viewpoint changes to Major Molotov, who builds a time machine and goes back to early 21st-century and destroys Novaya Russia before it is grown to full power.

Empire Earth I: The Art of Conquest campaigns

Roman campaign

Pacific campaign

This campaign focuses on American campaign in Pacific Ocean during WW2.

The campaign starts with the Battle of Midway and completes with the sinking of Akagi, Soryu, Kaga and Hiryu. The next scenario is Operation Watchtower, which is the battle at Guadalcanal in 1943. It is followed by the island-hopping campaign derived by Douglas MacArthur, recapture of Burma and Philippines. The campaign is concluded with Battle of Iwo Jima, completing by sending five marines to the southern tip of the Island (Mount Suribachi). (See Raising the Flag on Iwo Jima.)

Asian campaign

This campaign consists of two parts and the story is told from the perspective of the Kwan family, who are said to be descendants of a Chinese Emperor.

The first part tells the colonization of Mars. As soon as it is discovered that it is possible to colonize Mars, superpowers scrambled to develop the technologies and resources needed to establish settlements on Mars. One of them is United Federation of Asian Republics(UFAR), and members of Kwan's family are long-serving officiers. The going turns out to be rough for UFAR - not only that the other powers so not not let UFAR's efforts unchallenged, but also there are local rebellions in the country. UFAR, however, manages to build some colonies along with several other superpowers, partitioning Mars into four regions.

Part two is set 250 years after the first part for the 15th Epoch. Harsh conditions on Mars have finally force those "Martians" into rebellion. There, Kwan family united all four regions, and with the acquisition of Space Battleship Yamato (see link for the homage). The Martians fought a inter-planetary war for independence.

Cheat Codes

There are many cheat codes for Empire Earth.

Cheat Mode: Select "Random Map" mode, then enable the "Cheat Codes" option at the setup screen. Press [Enter] during game play, type one of the following codes, then press [Enter] to activate the corresponding cheat function.

all your base are belong to us 100,000 of all resources boston food sucks 1000 more food atm 1000 more gold creatine 1000 more iron
rock&roll 1000 more rock you said wood 1000 more wood the quotable patella Allows units to go up to level 10 columbus Allows you to see the fish
coffee train Completes buildings being constructed and heals all units display cheat Display all codes BrainStorm Everything will build almost instantly I have the power Full energy for all units with special attacks
asus drivers Full map my name is methos Full map and 100'000 of all resources negerpung Get all of enemies money ahhhcool Lose game
boston rent No gold the big dig No resources mine your own business No rock uh, smoke? No wood
friendly skies Refill your planes headshot Remove objects from map bam Show map slimfast No food
girlyman No iron somebody set up us the bomb Win game

External links

fi:Empire Earth fr:Empire Earth nl:Empire Earth

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