Bump mapping
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In computer graphics, bump mapping is a technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a texture map and applied before the illumination calculation is done (see, for instance, Phong shading.) The result is a richer, more detailed surface representation that more closely resembles the details inherent in the natural world.
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Bump-map-demo-smooth.png
image:Bump-map-demo-smooth.png
The sphere on the right is geometrically the same as that on the left, but has a bump map applied. This changes how it reacts to shading, giving it the appearance of a bumpy texture resembling that of an orange.
Original Publication:
Blinn, James F. "Simulation of Wrinkled Surfaces", Computer Graphics, Vol. 12 (3), pp. 286-292 SIGGRAPH-ACM (August 1978)
See also: