Advance Wars
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Advance Wars is a war strategy game (turn-based) for the Nintendo Game Boy Advance system, and is a continuation from previous "Wars" games on earlier Nintendo systems, such as Super Famicom Wars and GameBoy Wars. The player and an opponent take turns moving troops and attacking. Victory is obtained by either routing the opponent's forces, or capturing their Headquarters.
Each army can have a total of 50 troops at a time and can move all of them in one turn. To create more troops, the player needs money which is obtained by capturing cities, factories, airports, and seaports. A player can build ground units at factories, sea units at seaports, and air units at airports. These structures can also heal damaged units 2 health points at a time by having them wait a turn in the appropriate base. There is a variable cost for repairs depending on which unit waits there. Ground units can also be healed at headquarters and cities.
Units are classified as ground, air or sea, depending on their movement type. Units can additionally be classed as direct combat, indirect combat, infantry, and transport. Air and Sea units require a certain amount of fuel each turn to survive. Infantry units may capture buildings. Transport units can carry other units, and usually also supply them with additional fuel and ammunition. Inidirect units can attack at a range, avoiding being counterattacked, but may not move and fire on the same turn.
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CO's
Advance Wars has 10 Commanding Officers, or COs, each with strengths, weaknesses and a CO power that can be used when charged.
Orange Star CO's
Andy
Strengths
- N/A
Weaknesses
- N/A
CO Power
Hyper Repair: All of his units gain 2 HP (cannot exceed 10)
Max
Strengths
- Strong direct combat units
Weaknesses
- Weak indirect (ranged) combat units
CO Power
Max Force: Increases direct units attack and movement range.
Sami
Strengths
- Strong infantry and transport units
- Infantry capture buildings at a 50% higher speed than normal infantry.
Weaknesses
- Weaker direct combat
CO Power
Double Time: Infantry, Mechs, and Transport units gain attack, defense, and movement bonus
Nell
Strengths
- Very good luck (higher damage inflicted)
Weaknesses
- No weaknesses
CO Power
Lucky Star: Increases Nell's luck even more
Blue Moon CO's
Olaf
Strengths
- No movement penalty from snow.
Weaknesses
- Movement penalty in rain is equivalent to snow penalty for other CO's.
CO Power
Blizzard: Causes it to snow
Grit
Strengths
- Strong indirect units, +1 increase in indirect unit attack range.
Weaknesses
- Weak direct combat units
CO Power
Snipe Attack: Increases indirect range by 2 and power by 65%
Green Earth CO's
Eagle
Strengths
- Strong air units that use up less fuel
Weaknesses
- Weak ships
CO Power
Lightning Strike: Allows all non-infantry units to act again on the same turn but reduces attack by 20% and defense by 30%.
Drake
Strengths
- Strong ships
Weaknesses
- Weak air units
CO Power
Tsunami: Does 1 damage to all enemy units.
Yellow Comet CO's
Kanbei
Strengths
- Strong units
Weaknesses
- Units are 20% more expensive
CO Power
Morale Boost: Increases all units attack and defense
Sonja
Strengths
- Long range of vision
- HP is hidden from enemies
Weaknesses
- Has bad luck (lower damage inflicted)
CO Power
Enhanced Vision: Increases vision by 2 and allows sight into forests and reefs
Black Hole CO's
Sturm
Strengths
- Strong offense
- Movement cost of 1 on all terrain in normal weather
Weaknesses
- Weaker defense
- Weak in snow
CO Power
Meteor Strike: Drops a meteor that does 8 damage to each unit in a diamond-shaped area with a diameter of 5 panels, increases his strength. This attack targets the most valuable enemy units.
Sturm (Versus mode)
Strengths
- Strong defense
- Movement cost of 1 on all terrain in normal weather
Weaknesses
- Weaker Offense
- Unusable in War Room
CO Power
Meteor Strike: Drops a meteor that does 4 damage to each unit in a diamond-shaped area with a diameter of 5 panels, and increases his strength. This attack targets the most valuable units, but his own units subtract from the cost.
Countries in the game
There are five countries in the game. Orange Star and Blue Moon reside on the North-Western Continent. Green Earth resides on the southern continent, and Yellow Comet resides on a chain of islands to the East. There is a fifth, final country, Black Hole. It resides on an island between the northern and southern continents, to the Southwest. It can also be seen to the northwest of Orange Star from the map screen. Apparently the world is very small and has no climatic change at the poles.
Black Hole is the real enemy in the game but this is not apparent until the end. Advance Wars begins with Orange Star warring with Blue Moon. The war efforts shift around the world until they finally reach Sturm at Black Hole.
See also
External links
- Official Website (http://www.nintendo.com/gamemini?gameid=m-Game-0000-633)
- Advance Wars Bunker (http://www.awbunker.com/) The largest, most active, Advance Wars community on the web
- Advance Wars Net (http://www.advancewarsnet.com/) The first Advance Wars site on the web, with a debut in the fall of 2001. It is one of the highest ranked, Advance Wars websites, and home to Design Maps (http://www.advancewarsnet.com/designmaps), the largest database of fan-made maps online, which also includes a system for voting and commenting.
- Advance Wars Custom CO and Debate Board (http://s9.invisionfree.com/AW2_Debate_and_CCO/index.php?) A board dedicated for fan made CO creation and debating about the game.
- AW Revivial (http://www.awrevival.netfirms.com) Illustrated (with pictures) step-by-step walkthrough for Campaign and War Room of AW1 and AW2.
- Advance Wars By Web (http://www.amarriner.com/awbw/) A web based form of advanced wars. Players can play each other online.
- GameFAQs Advance Wars information page (http://www.gamefaqs.com/portable/gbadvance/data/471043.html)