VUX
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Template:Infobox Star Control race The VUX are a fictional race of beings featured in the sci-fi Star Control computer game series.
The VUX are green, tentacular creatures with a long snout and one visible eye. They are noted for their fiendishly extreme dislike of humans (with the exception of Admiral ZEX, a sexual deviant who is attracted to humans), and will be more than happy to engage in combat whenever the revolting visage of a human (that bulbous, patch-encrusted putrid brown flesh-bag with yucky orifices in it, ones containing two bobbing balls and other a slimy red worm writhing over yellowed-out nubs of white! Eww!) appears on their communication screens.
VUX is an acronym for Very Ugly Xenoform, originating from Captain Rand's famous first encounter between humans and the VUX. This encounter apparently didn't go too well, and is cited as the reason in the bad interracial relations that plagued mankind's future with the VUX, effectively slowing VUX's joining into the Alliance, resulting in the Hierarchy getting to them first.
Arguably the most famous VUX figure ever is the eccentric Admiral ZEX, who - unlike other examples of his species - actually likes the humans. Despite being responsible for significant victories in the Alliance-Hierarchy war and having notable recognition for his sublime strategic genius, ZEX has offically been exiled from VUX society due to his unusual interests, and forced to live on an isolated world where he constructs and expands his private Zoo of all animals he finds beautiful.
VUX Intruder is not such a good vessel. Its main weapon is an extremely powerful gigawatt laser with a somewhat short range. However, Intruder is such a slow and badly manoeuvrable ship that it seldom has good chances to put that great weapon to use. In fact, usually the only hope for the VUX vessel is to pray for a benign starting point in the battle - that is, right next to the enemy. Instead of making their ship fast, VUX decided to make all other ships as slow by launching green limpet cocoons from the ship's rear. These limpets, the second weapon, cling onto other ships and degenerate their manoeuvrability.