Talk:Monkey Island

Do you think it will be fair use, if i take some screenshots of the games? -fonzy

Yep. Well, one or two at least. Philip Nilsson 23:20, 15 Nov 2004 (UTC)

Contents

Clean up

I believe the first paragraph needs some cleaning up... — Timwi 03:46, 6 Mar 2004 (UTC)


Regarding "those few things" - that's merely a curiosity.--Deadworm222 23:22, Dec 29, 2004 (UTC)

A few things:

  • It is possible to get stuck or, in fact, die. Guybrush says he can hold his breath for ten minutes. At one point of the game he ends up submerged in water. If you do wait ten minutes...
  • There are a load of other tiny items that are cross references to Indiana Jones and Loom etc.

--blades 22:25, May 6, 2004 (UTC)

There was a change now, but no comment. It makes no difference and is actually to the worse as the game does really stop permanently (at least in the scenario I mentioned) or the character becomes "stuck". The few points where this can happen could also be valuable little pieces of information about the game. On-topic in wikipedia? That is another matter.

--blades 10:00, 30 May 2004 (UTC)

Maybe a disambiguation page should be made to deal with the "Notes" currently at the bottom? I'll do it sometime soon if no-one else does. Drw25 22:54, 15 Nov 2004 (UTC)

I think moving them to the top instead should be enough. Philip Nilsson 23:20, 15 Nov 2004 (UTC)
The list of alternates is getting large. I am putting my vote for a disambiguation page--Will2k 17:25, Dec 6, 2004 (UTC)


I heard a rumor some time ago that MI2 had such a bizarre conclusion because Ron Gilbert got word that he was fired shortly before finishing MI2, so he tried to write an ending that would make writing any sequels impossible. Has anyone else heard this, or can anyone find a source? It would be easy enough to disprove: compare MI2's release date to the date Gilbert left LucasArts. LizardWizard 04:29, Feb 14, 2005 (UTC)

I've never heard that one before. I think it must be untrue - or a joke.--Deadworm222 19:23, Apr 5, 2005 (UTC)

Monkey Island 2

In the segment on Monkey Island 2, the article reads "The second game, Monkey Island 2: LeChuck's Revenge, was the sixth to use the SCUMM engine. It involves Guybrush's attempt to find the mystical treasure of Big Whoop, and win back Elaine's love, and is often considered to be overall the best of the LucasArts adventure games. Although considered by many to be superior to its predecessor, it was criticised for its ambiguous and surrealistic ending."

I don't know if this is necessarily true. As someone who has been a lifelong Monkey Island fan, I have never heard anyone say this. Are there any sources to back up that Monkey Island 2 is considered the best of the Lucasarts adventure games?

I've also never heard this. In fact, I've often heard MI2 described as inferior to the first game. (On a personal level, I tend to agree.) Aerion//talk 07:17, 7 May 2005 (UTC)
Most spanish sites and magazines agree that the best Lucasarts adventures are Monkey Island 2 and Day of the Tentacle (they usually include numerous poll votes), and that the best Sierra adventure is Gabriel Knight: Sins of the Fathers. It should be pointed that those three games have always been in any spanish Top 10 I've seen (even the most recent ones). DrJones 19:59, 30 May 2005 (UTC)

"die" features twice...

Guybrush drowning is mentioned under the footnote and in the trivia section, somebody might want to straighten this out (clemmy, not signed it) (80.122.23.238 13:06, 11 Jun 2005 (UTC))

Monkey Island: The Play

I would contest that this is not-notable. The long list of differences is definitly overkill. --JiFish(Talk/Contrib) 19:45, 16 Jun 2005 (UTC)

  • I agree that the list of differences is completely unnecessary. I'm undecided on the play itself. LizardWizard 20:28, Jun 16, 2005 (UTC)
  • I agree about the play. An off-Broadway production based on the game, yes. A high school production, no. -DynSkeet (talk) 14:51, Jun 17, 2005 (UTC)
    • Since we have a 3-person consensus against the list of differences, I've removed them. I've left in a bit about the play still, but unless anyone objects I think it should be removed within a few days. LizardWizard 20:12, Jun 17, 2005 (UTC)
Let's not even wait that long. I've gone ahead and removed the rest. Aerion//talk 01:18, 19 Jun 2005 (UTC)

The play has reappeared, albeit in a different form. Since the consensus seems to be that it is not notable, I have removed it again. --JiFish(Talk/Contrib) 14:51, 20 Jun 2005 (UTC)

I agree with complete removal, this is a high school play almost certainly unknown to anyone outside their locale. --Air 20:53, 20 Jun 2005 (UTC)
Actually, the video has made it onto some Monkey Island Boards. So it is "worldwide". However, I don't think that makes it notable. --JiFish(Talk/Contrib) 21:36, 20 Jun 2005 (UTC)

Unwinnable state

"The player cannot permanently place the game in an unwinnable state or cause Guybrush to die (these traits are shared by other humor-oriented LucasArts adventure games such as Sam and Max Hit the Road and Day of the Tentacle, but not by "serious" games such as the Indiana Jones adventures)"

I'd say that these traits are just common for newer LucasArts games - for example Maniac Mansion and Zak McKraken could be "unwinnable", and the newest Indiana (Indiana Jones and the Fate of Atlantis) actually couldn't.

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