Simulated reality
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Simulated reality describes a hypothetical environment that, although experienced as real, is actually a highly detailed simulation of reality. Unlike the currently technologically achievable concept of virtual reality, which is easily distinguished from the experience of "real" reality, a simulated reality would be impossible to tell apart from "real" reality. Hyperreality describes postmodern ideas regarding the perceptions of reality which in some ways parallel this concept.
The modern version of this involves a thought experiment along the lines of imagining that the person experiencing the simulated reality is somehow plugged into a computer of immense power that is programmed with all the rules of the simulation, and provides them with all of their sensory input. A deeper thought experiment may even assume that the person experiencing the simulation is themselves simulated within the simulation, and may have no physical existence at all outside of the simulation.
Two philosophical questions, and one ethical question, arise immediately:
- is it, even in principle, possible to tell whether we are in a simulated reality or a real one?
- is there any difference between the two? Does it matter?
- how should we behave if we knew that we were living in a simulated reality?
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Simulated people in simulated reality
Several people have pointed out that if a human brain is analyzed in sufficient detail, the mechanism of that brain might be electronically simulated. The result would behave as an electronic duplicate of the original human brain, as occurs in mind transfer. Whether the speed is similar to the normal speed of a brain would affect how it could interact with the real world. Gathering enough detail is neither possible nor practical, at present in the early 21st century. Science fiction authors have noted various difficulties which such a being may encounter, such as its existence being legally recognized, the right to own property, and the relationships with the original and other duplicates of itself.
Is this a simulated reality?
The simulation argument, due to the philosopher Nick Bostrom, investigates the possibility that we may be living in a simulation. The argument attempts to prove the disjunction of three hypotheses:
Either
- the human race will never reach a level of technology where we can run convincing reality simulations; or
- races who do reach such a level do not tend to run such simulations; or
- we are almost certainly living in such a simulation.
His argument uses the premise that given sufficiently advanced technology, it is possible to simulate entire inhabitated planets or even larger habitats or even entire universes as quantum simulations in time/space pockets, including all the people on them, on a computer, and that simulated people can be fully conscious, and are as much persons as non-simulated people are.
If we then assume that the human race could reach such a technological level without destroying themselves in the process (i.e. we deny the first hypothesis); and that once we reached such a level we would still be interested in history, the past, and our ancestors, and that there would be no legal or moral strictures on running such simulations (we deny the second hypothesis) - then
- it is likely that we would run a very large number of so-called ancestor simulations;
- and that many of these simulations would in turn run other sub-simulations, and so on;
- and given the fact that right now it is impossible to tell whether or not we are living in one of the vast number of simulations or the original ancestor universe, the likelihood is therefore that we are.
Assumptions as to whether the human race (or another intelligence species) could reach such a technological level without destroying themselves depend greatly on an expansion of the Drake's equation, which predicts the number of intelligent technological species communicating via radio in a galaxy at any given point in time. The expanded equation looks to the number of posthuman civilizations that ever would exist in any given universe. If the average for all universes, real or simulated, is greater than or equal to one such civilization existing in each universes entire history, then odds are rather overwhelmingly in favor of the proposition that the average such civilization is living in a simulation, assuming that such simulated universes are possible and such civilizations would want to run such simulations.
Simulated reality in fiction
Simulated reality is a theme that pre-dates science fiction. In Medieval and Renaissance religious theatre, the concept of the world as a theater is frequent. Works, early and contemporary, include:
- Literature:
- The 1909 short story The Machine Stops by E. M. Forster
- Jorge Luis Borges's many short stories (and essays)
- Time Out of Joint by Philip K. Dick
- Ubik by Philip K. Dick
- The Three Stigmata of Palmer Eldritch by Philip K. Dick
- Permutation City by Greg Egan
- Riverworld by Philip José Farmer
- Simulacron 3 by Daniel Galouye
- Mona Lisa Overdrive by William Gibson
- Possible Worlds by Robert Lepage
- Snow Crash by Neal Stephenson
- Ring Stories by Kouji Suzuki
- Darwinia by Robert Charles Wilson
- Otherland by Tad Williams
- The Wonderland Gambit by Jack L. Chalker
- Film, plays & TV series:
- "Doctor Who, The Deadly Assassin" by Robert Holmes
- Avalon by Mamoru Oshii
- The 13th Floor by Josef Rusnak
- La vida es sueńo, a Spanish play that evolved from the legends of the early years of Siddartha Gautama
- Dark City by Alex Proyas
- Donnie Darko by Richard Kelly
- eXistenZ by David Cronenberg
- The Game by David Fincher
- The Matrix trilogy by the Wachowski brothers
- Serial Experiments Lain by Chiaki J. Konaka
- The Truman Show by Peter Weir
- Vanilla Sky by Cameron Crowe (a remake of Abre los ojos by Alejandro Amenábar)
- The Big O by Hajime Yatate and Chiaki J. Konaka(it should be noted that the reality in question has not been confirmed as simulated, but it is extremley likley)
- The Cage / The Menagerie - unaired pilot, later episode of Star Trek, screenplays by Gene Roddenberry
- Total Recall, directed by Paul Verhoeven
- Interactive fiction:
- Video games:
See also
- Anti-realism
- Artificial intelligence
- Brain-in-a-vat theory
- Maya (Hinduism)
- Calculating Space
- Delusion
- Digitalism
- Jean Baudrillard
- Konrad Zuse
- Neurally Controlled Animat
- Omega point
- Solipsism
- Lucid dreaming
External links
- Nick Bostrom's simulation argument (http://www.simulation-argument.com/)
- Barry Dainton's Innocence Lost: Simulation Scenarios: Prospects and Consequences (http://www.simulation-argument.com/dainton.pdf) (310KB PDF)
- István A. Aranyosi's Doomsday Simulation Argument (http://www.personal.ceu.hu/students/03/Istvan_Aranyosi/Doomsday%20Simulation/The%20Doomsday%20Simulation%20Argument%20by%20I.A.%20Aranyosi.pdf) (151KB PDF)de:Simulierte Realität