List of Forgotten Realms deities
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The Forgotten Realms is a fictional world created by author and game designer Ed Greenwood for the Dungeons & Dragons role-playing game.
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Over Power
- Ao: Over Deity
Greater Powers
- Akadi: Elemental Air, Air Elementalists, Movement, Speed, Flying creatures
- Bane: Strife, Hatred, Tyranny
- Chauntea: Agriculture, Plants cultivated by Humans, Farmers, Gardeners, Summer
- Cyric: Murder, Strife, Lies, Intrigue, Deception, Illusion
- Grumbar: Elemental Earth, Earth Elementalists, Solidity, Changelessness, Oaths
- Istishia: Elemental Water, Water Elementalists, Purification through Cleansing,Wetness
- Kelemvor: Death, The Dead
- Kossuth: Elemental Fire, Fire Elementalists, Purification through Fire
- Lathander: Spring, Dawn, Birth, Renewal, Creativity, youth, Vitality, Self-Perfection, Athletics
- Mystra: Magic, Spells, The Weave
- Oghma: Knowledge, Invention, Inspiration, Bards
- Shar: Dark, Night, Loss, Forgetfulness, Unrevealed Secrets, Caverns, Dungeons, The Underdark
- Silvanus: Wild Nature, Druids
- Sune: Beauty, Love, Passion
- Talos: Storms, Destruction, rebellion, Conflagrations, Earth-Shakings, Vortices
- Tempus: War, Battle, Warriors
- Tyr: Justice
Intermediate Powers
- Beshaba: Random mischief, Misfortune, Bad Luck, Accidents
- Gond: Artifice, Craft, Construction, Smithwork
- Helm: Guardians, Protectors, Protection
- Ilmater: Endurance, Suffering, Martyrdom, Perseverance
- Mielikki: Forest, Forest Creatures, Rangers, Dryads, Autumn
- Selūne: Moon, Stars, Navigation, Navigators, Wanderers, Seekers, Good Neutral Lycanthropes
- Tymora: Good Fortune, Skill, Victory, Adventurers, Adventuring
- Umberlee: Oceans, Currents, Waves, Sea Winds
Lesser Powers
- Auril: Cold, Winter
- Azuth: Wizards, Mages, Spellcasters in general.
- Deneir: Glyphs, Images, Literature, Literacy, Scribes, Pictorial and Literary Art, Cartography
- Eldath: Quiet Places, Springs, Pools, Stillness, Peace, Waterfalls, Druid Groves
- Lliira: Joy, Happiness, Dance, Festivals, Carefree Celebration, Contentment, Release, Hospitality, Freedom/Liberty; From Waukeen - Trade, Money, Wealth
- Loviatar: Pain, Hurt, Agony, Torment, Suffering, Torture
- Malar: Hunters, Marauding Beasts and Monsters, Blood, Bloodlust, Evil Lycanthropes, Stalking
- Mask: Thieves, Thievery, Shadows
- Milil: Poetry, Song, Eloquence
- Shaundakul: Travel, Exploration, Long Range traders, Miners, Caravans, WindGhosts
- Talona: Disease, Poison
- Torm: Duty, Loyalty, Obedience, Paladins
- Waukeen: Trade, Money, Wealth
Demipowers
- Finder Wyvernspur: Rot, corruption, rebirth
- Garagos: War
- Gargauth: Betrayal
- Gwaeron Windstrom: Tracking
- Hoar: Revenge
- Jergal: Scribe of the Doomed
- Lurue: Talking beasts and intelligent creatures
- Nobanion: Gulthmere woods
- Red Knight: Strategy
- Savras: Divination
- Sharess: Lust, pleasure
- Shiallia: Birth, forest creatures
- Siamorphe: Nobiilty
- Ulutiu: Arctic environments
- Uthgar: Uthgardt beast cults
- Valkur: Sailors
- Velsharoon: Necromancy
Dead Powers
- Amaunator: Bureacracy, Contracts, Law, Order, The Sun, Rulership.
- Bhaal: Death, Especially violent or ritual death.
- Ibrundul: Caverns, Dungeons, The Underdark, Skulks
- Karsus: Hubris
- Leira: Deception, Illusion
- Moander: Rotting, death, Decat, Corruption
- Myrkul: The Dead, Wasting, Decay, Corruption, Parasites, Old Age, Exhaustion, Dusk, Autumn
- Tchazzar: Chessenta aka Tiamat
- Iyachtu Xvim: Tyranny, Hatred
Beast Cults
- The Blue Bear: Demonic cult
- The Bright Sword: A Flying Sword
- Cult of the Singing Skull: A Floating Talking Skull
- The Great Wise Worm: A great DragonLike creature
- Kazgoroth: The Beast of the Moonshae Isles
- Lurue: Unicorns, Talking Animals & Intelligent Monsters
- Nobanion: The Lion God and Guardian of the Wilds
- Red Tiger: Hunters in the Coldwood
- Tree Ghost: Forest Spirit of the High Forest
- Cult of The Dragon: A Secret Society type Cult
Elven Powers
- Corellon Larethian: Arts, Crafts, Music, War
- Aerdrie Faenya: Air, Weather, Avians
- Deep Sashelas: Creation, Knowledge, Beauty
- Trishina: Love, Fidelity, The Young, Play
- Solonor Thelandira: Archery, Hunting
- Erevan Ilesere: Mischief, Change, Rogues
- Fenmarel Mestarine: Feral Elves, Scapegoats
- Hanali Celanil: Romantic Love, Beauty
- Labelas Enoreth: Time, Longevity
- Sehanine Moonbow: Mysticism, Dreams, Far Journeys, Death, Transcendence
- Rillifane Rallathil: Woodlands, Nature, The Elven Forests, Wood Elves
- Lolth aka Lloth : Chaos, Spiders, Evil, Darkness, Rotting Death, Decay, Corruption
- Eilistraee: Song, Dance, Swordwork, Hunting
- Kiaransalee: Undead, Vengeance
- Ghaunadaur: Oozes, Slimes, Jellies, Outcasts, Rebels, All things Subterranean
- Vhaeraun: Theivery, Territory
- Shevarash: Hatred of Drows, Vengeance, Retribution
Dwarven Powers
- Moradin: Creation, Smithing, Craftsmanship, War
- Abbathor: Greed
- Berronar Truesilver: Safety, Truth, Home, Healing
- Clangeddin SilverBeard: Battle
- Dugmaren Brightmantle: Scholarship, Discovery, Invention
- Dumathoin: Mining, Shield Dwarves, Underground Exploration
- Gorm Gultyn: Protection
- Muamman Duathal: Wanderers, Expatriates
- Haela Brightaxe: Adventurers, Luck, battle
- Marthammor Duin: Shield Dwarfs
- Thard Harr: Jungle Dwarves
- Sharindlar: Healing, Mercy
- Vergadain: Wealth, Luck
- Ladugeur: Crafts, Protection
- Diirinka: Savants, Cruelty, Knowledge
- Diinkarazan: Vengeance
Halfling Powers
- Yondalla: Protection, Fertility
- Arvoreen: Protection, Vigilance, War
- Brandobaris: Stealth, Thievery, Adventuring
- Cyrrollalee: Friendship, Trust, Home
- Sheela Peryroyal: Nature, Agriculture, Weather
- Urogalan: Earth, Death
Gnome Powers
- Garl Glittergold: Protection, Humor, Trickery, Gemcutting, Smithing
- Baervan Wildwanderer: Forests, Travel, Nature
- Baravar Cloakshadow: Illusions, Protection, Deception
- Flandal Steelskin: Mining, Smithing, Fitness
- Gaerdal Ironhand: Protection, Vigilance, Combat
- Segojan Earthcaller: Earth, Nature
- Nebulun: Inventions, Goodluck
- Urdlen: Greed, Blood
- Calladuran Smoothhands: Protection, Earth, Mining
Orc Powers
- Gruumsh: War, Territory
- Bahgtru: Strength, Combat
- Ilneval: Warfare
- Luthic: Fertility, Medicine, Servitude
- Shargaas: Darkness, Thieves
- Yurtrus: Death, Disease
Goblin Powers
- Maglubiyet: War, Rulership
- Khurgorbaeyag: Slavery, Oppression, Morale
- Nomog-Geaya: War, Authority
- Bagrivyek: Co-operation, Territory
Bugbear Powers
Kobold Powers
Other Goblinoid Powers
- Kuraulyek: Urds
- Meriadar: Patience, Meditation, Tolerance, Arts, and Crafts
- Stalker: Hate, Death, Cold
Giant Powers
- Grond Peaksmasher Annam: Knowledge, Fertility, Philosophy
- Stronmaus: Sun, Sky, Weather, Joy
- Hiatea: Nature, Agriculture, Hunting, Females, Children
- Grolantor: Hunting, Combat
- Iallanis: Love, Mercy, Beauty
- Karantor: Deformity, Hatred, Beasts
- Memnor: Pride, Mental Prowess, Control
- Skoraeus: Stone Giants
Beholder Powers
- Great Mother: Fertility, Tyranny
- Gzemnid: Gases, Fogs, Obscurement, Deception
The Lost Gods
- Ilsensine: Mental Dominion
- Maanzecorian: Knowledge, Philosophy
- Jubilex, The Dark God: Eternal Darkness, Cold, Decay, Enfeeblement, Paralysis
Interloper Powers
- Baphomet: Minotaurs, Battle
- Kostchtchie: Strength, Violence
- Vaprak: Combat, Greed
- Yeenoghu: Ghouls, Gnolls, Paralysis
- Gorellik: Hunting, Hyenas, Hyenadons
Powers of Sea and Sky
- Demogorgon: Ixixachitl, Energy Drains, Domination
- Eadro: Locathah, Mermen
- Jazirian: Community, Peace, Learning, Parenthood
- Koriel: Learning, protection, Vigilance against Evil
- Panzuriel: Murder, Confusion, Subversion
- Persana: Tritons, Architecture
- Quorlinn: Trickery, Disguise, Thievery
- Remnis: Giant Eagles Sky, Service
- Sekolah: Plunder, Hunting, Tyranny
- Surminare: Selkies, Beauty, Peace
- Syranita: Aarakocra, Protection, Watchfulness, Water Lion Stillsong
Myconid Powers
- Psilofyr: Community, Healing, Philosophy
Powers of the Scaly Folk
- Blibdoolpoolp: Darkness, Insanity, Revenge
- Laogzed: Eating
- Merrshaulk: Poison, Somnolence
- Parrafaire: Guardianship
- Ramenos: Somolence, Intoxication, Decay
- Semuanya: Survival, Propagation
- SessInnek: Civilization, Domination
- Shekinester: Varies with Apects. There are three Aspects Nagas
Dragon Powers
The Dark Powers
- Cegilune: Larvae, Hags
- Kanchelsis: Blood, Debauch, Vamprism
- Mellifleur: Lichdom
- Squerrik: Thievery, Disguise, Concealment
- Balador: Werebears, Protection, Fraternity
- Ferrix: Play, Curiosity, Hunting
- Daragor: Marauding Beast, Bloodlusts, Pain
- Eshabala: Vanity, Charm, Greed, Cunning
Faerie Powers
- Titania: Faerie Folk and Realms, Friendship
- Oberon: Nature, Wild Places, Animals
- Caolmhin: Food, Shy Friendship
- Damh: Dance Songs, Celebrations
- Eachthighern: Healing, Loyalty, Protection
- Emmantiensien: Treants, Trees
- Fionnghuala: Swanmays, Communications, Sorority
- Nathair Sgiathach: Mischief, Pranks
- Skerrit: Community, Natural Balances
- Squelaiche: Trickery, Illusions
- Verenestra: Female Faeries, Charm, Beauty
- Queen of Air and Darkness: Darkness, Murder, Illusions