Joust
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This article is about the 1982 arcade game. For the article on the medieval spectacle with knights mounted on horses, see Jousting.
Joust | |
Missing image Joustarcadegame.png Joust screenshot | |
Developer: | Williams Electronics |
Publisher: | Williams Electronics |
Game designer: | John Newcomer |
Release date: | 1982 |
Genre: | Retro/Platform |
Game modes: | Up to 2 players simultaneously |
Cabinet: | Standard and table |
Controls: | Joystick (2-way); 1 button |
Monitor | |
Orientation: | Horizontal |
Type: | Raster, standard resolution (Used: 292 x 240) |
Size: | 19 inch |
Notes | |
Developed during the Golden Age of Arcade Games |
Joust is a classic arcade game by Williams Electronics that was produced in 1982.
Contents |
Description
The player took the role of a knight with a lance, mounted on a flying ostrich or stork, battling waves of computer-controlled enemy knights. The enemy knights were of three different speed and agility levels and were mounted on giant vultures. The game screen was static; its only features were five platforms hanging in mid-air (some wrapping around the screen), the ground, and a pit of lava below.
The game's incredibly simple controls were a factor in its wide appeal. A joystick moved left and right, and a "Flap" button flapped the mount's wings once. Pressing "Flap" in rapid succession would cause a gain in altitude until gravity dragged the player downward.
Gameplay
Each wave began with enemy knights appearing on the screen at one of four "spawn points." To destroy an enemy knight, the player had to collide with the knight while his lance was vertically higher than the enemy knight's lance. After destroying an enemy knight, a giant egg would appear and fall, bouncing on the ground. The player had to go touch (and thus destroy) the egg, gaining additional points; if this act took too long, the egg would hatch and another, more powerful enemy knight would appear and continue the fight against the player.
A wave was cleared when the player would destroy all enemy knights and eggs. If too much time elapsed on a particular wave before this occurred, the dreaded "Unbeatable? Pterodactyl" would appear from one side of the screen and fly around until it collided with the player, destroying him; until the player finished the wave; or until the player destroyed the pterodactyl by hitting it directly in the mouth with his lance, a difficult task.
Two players could play Joust, and each player would get points for destroying the enemy knights, and also for destroying his human opponent. Cooperative play was possible by agreement between the players, but they would still kill each other if they were to collide.
A lava troll inhabited the lava pit at the bottom of the screen; if any player or enemy knight flew too close to the lava, the troll's hand would emerge and tug the mount downward toward the lava. Players could get out of the troll's grip by hammering on the "Flap" button.
Cheats
One "bug" in the program's design turned out to be popular enough for the game's producers to leave it in and call it a "feature." On the right side of the screen, two platforms were situated in such a manner that a one was higher than the other, and a player could become stuck in the corner where the two platforms met. However, if a player guided his bird towards this corner at a certain angle, his bird would illogically "squeeze" through the meeting point of the two platforms, and pop out below the platform. Skilled players took advantage of this flaw as a gaming strategy: a player could suddenly pop out below the platform and land on an enemy knight below (or a competing player), catching him by surprise. Game creator John Newcomer stated in interviews that this flaw in the game's design was so popular, they decided to intentionally leave it in and it became a permanent part of the game.
Early ROM revisions of the game included an exploit by which a skilled player could accumulate an infinite number of points on certain waves, with low risk. The player would attempt to maneuver one of the enemy knights too close to the lava, such that the lava troll would grip it—not low enough to the lava so the troll would succeed in pulling it in, and not high enough so the enemy knight could escape the troll's grip. By doing so, the knight could never attack the player and distract him from performing the exploit, and the wave would also never end. Then the player would stand in the middle of the platform in the center of the screen. The pterodactyl would appear from one side below the player and charge right at him; if the player simply stood in the middle of the platform, facing the pterodactyl, the player's lance would strike the pterodactyl in the mouth, killing it. A new pterodactyl would immediately appear from the other side of the screen, and could be killed in the same manner. This could be repeated indefinitely.
Legacy
The Joust Series
- Joust (1982)
- Joust pinball machine (1983)
- Joust 2: Survival of the Fittest (1986): Joust 2 added a "Transform" button, allowing the player to switch between an ostrich and a pegasus. Because Joust 2 was released during the waning days of the golden age of arcade games, it did not achieve nearly the level of success that Joust did, and is now considered a collector's item.
- Joust X: An updated version of Joust for home consoles was planned in the 1990s but never released.
- Joust keychain (1998): Tiger Electronics created a handheld adaptation of Joust as part of its Extreme Chain Series.
- Joust the Movie: John Newcomer has said in interviews that he plans one day to produce a film based on Joust.
Joust tributes and clones
FlapPingforAtari2600.jpg
- Balloon Fight (1986): The NES game made by Nintendo features game play inspired by Joust.
- Text-based Joust (2001): Part of a trend of computer programmers authoring text-based video games based on popular games, Joust was adapted by Jennifer Earl.
- JoustPong (2002) (Later renamed FlapPing for legal reasons)
JoustPong combines the classic video game Pong with the "Flap" feature of Joust, thus creating a very complex game with a simple one-button control. Game designer Kirk Israel originally created JoustPong for Windows, and later wrote JAVA and PalmOS versions. With the help of a network of programmers and designers, Israel has most recently created and distributed Flap-Ping for the Atari 2600. - Joust 3: Revenge of the Lava Troll (ca. 2003): Created by Iteration Games, Joust 3 combines elements and graphics from Joust and Joust 2 in a scrolling adventure game.