GunBound

GunBound: Thor's Hammer screenshot
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GunBound: Thor's Hammer screenshot

GunBound (full name – GunBound World Champion, formerly GunBound: Thor's Hammer) is a freeware, online-only computer game developed in South Korea by softnyx.

GunBound is similar to the turn-based Worms game series, which were themselves based on earlier two-dimensional ballistics-simulation games such as Scorched Earth (IBM PC platform). Players are assigned to opposing teams that take turns firing at their opponents with their "mobiles". Players can choose from a variety of unique mobiles, ranging from a giant mechanical slug (Grub) to a Triceratops (Trico). Players can move their mobiles a limited distance, choose a weapon (either weapon 1, 2, or SS) and adjust the angle and power to which they will fire their shot within a limited time. Shots are affected by the wind and its direction on different maps, as well as a green laser called Thor which takes effect in certain rounds to give more damage. Similar to the Worms games, the map is entirely destructible and makes it possible to destroy a mobile by making it fall off the map. Gold is awarded for performing well and winning the game, which can be used to rent avatar items for one week, 2 weeks, 1 month and one year. These items boost players' statistics in one or more areas, such as attack strength, defense, speed, and so forth, but only have an effect on the "Avatar On" worlds/servers (with the exception of popularity, which gives players 1% more gold per point in any world/server).

Contents

GunBound World Champion

GunBound World Champion includes 2 new mobiles and 7 new maps. This upadated version has more convienent displays and the ability to rent avatars. For more infomation, refer to http://gunbound.softnyx.net/event/preview_wc/preview_wc.asp

Game Types

There are four game types in GunBound, each with a different playing style and strategies.

  • Solo - Each player has only one life. When everyone in a team dies, the game is over.
  • Score - Each team has a set number of lives. When a player dies, that player's team loses one life, but can come back in four turns. The game ends when one team reaches zero lives or when a team has no one on the map.
  • Tag - Each player has control of 2 mobiles and can switch between them (the second selected mobile will only have half as much life points as normal).
  • Jewel - Players attack targets, known as "Jewels" which give gold and points. Mobiles are invincible, and when someone is bungeed, they can drop back down at no penalty. When a team gets 100 points or more, they win.

Maps

Currently, there are 21 maps to choose from (including all A-Sides and B-Sides). They are listed below:

  • MiramoTown (A-Side and B-Side)
  • Nirvana (A-Side and B-Side)
  • Metropolis (A-Side and B-Side)
  • SeaOfHero (A-Side and B-Side)
  • AdiumRoot (A-Side and B-Side)
  • Dragon (A-Side and B-Side)
  • CozyTower (A-Side and B-Side)
  • DummySlope (A-Side and B-Side)
  • StarDust (A-Side and B-Side)
  • MetaMine (A-Side and B-Side)
  • Cave/Random (Cave can only be played on, with a random chance, by selecting Random map)

Originally, only Nirvana, CozyTower and MetaMine had B-sides, but since the update of GunBound World Champion, all maps (except Cave) have a B-Side.

List of Slot Items

For Tag and Solo modes, dead players can spin a slot wheel which allows them to drop a variety of beneficial or harmful items to the remaining players, these drops fall from the very top of the screen and are as follows:

  • Dynamite - A small explosive that is affected by wind, and does about 50-60 damage for a direct hit, as little as 17 depending on its proximity.
  • Hammer - Similar in weight to dynamite in terms of winds affects on its movement, however the hammer spins as it falls allowing it to knock a player's angle off more than dynamite can. It also does around 50 damage.
  • Lightning - Preferred by most players for its higher damage, 76-80, and because it strikes straight down, doing less land damage than either dynamite or hammer, yet unaffected by wind.
  • Treasure Chest - Contains a 1 slot basic item of random nature, (before used to have a probability of containing gold, but was removed)
  • Wind Null - Sets the wind's strength to 0 when used.
  • Wind Reverse - Reverses the wind's direction when used.
  • Question mark Chest - this appears as a regular treasure chest with a question mark on top of it in the slot screen, however once deployed it can fall as any of the previously mentioned items (lighting, dynamite, hammer, treasure chest, wind null, wind change). Note that if the item is a wind item, it will actually work, and the wind will change accordingly after 4 turns, when the item would be dropped.

All items besides the wind ones require 4 turns to fall, the small south facing triangle denoting the drop point of origin will count down from 4. On a side note, all enemy(opponent's team) drops appear as red triangles, and all friendly(your team) ones appear as white, any drop placed by the enemy team will be red regardless of whether it is beneficial or not.

Depending on the drop mode selected in the lobby area by the host (basic, or attack) gold bonuses are also available through the slots, ranging from 10, 50, or 100 gold. This however is only available in basic mode, attack mode allows only items.

Prizes, avatar items, and GP and gold

During game play prizes of gold and GP are awarded. Awards are given for giving a good amount of damage (either for a full game or in a single turn), destroying or bunging (making fall) an opponent, and of course, for winning a game (although players on the side that eventually loses ARE allowed to keep the GP and gold they earned in the losing effort). Gold is the in-game currency that can be used to purchase items (avatar) that increase: the amount of damage a player can take before being destroyed, amount of damage a player can give, the rate at which gold is earned, and the amount of ground obliterated from shots. It can also be used to decrease accumulation of delay and the amount of damage taken from a shot. To earn items faster, a player can pay softnyx with real-world money. This is called "cash." Using cash is sometimes looked down upon by a few players, since the items were not earned by the skill of the player. You can get some a little few of cash in championships (e.g. in Brazil). Although most items can be rent with cash or gold, some items are gold only or cash only. Gold only items are usually the most powerful items with the best upgrades. One notable exception to this rule is the cash-only pheonix, which is a very powerful item. Cash only is also used for the power-user, a temporary status that makes a player earn gold and GP faster, among other things. GP is the point system that determines ranking. Penalties of a loss of GP and gold are given for plays that help the opposing side. However, the penalty for damage to a player on your own team is not given if the damage is less than 50 (out of the 1000 damage it takes destroy average mobiles with no avatar to help them last longer) or if you give any damage to the opposing side on the turn, even if that damage is less than the damage you gave to your own team.

Delay

This number in the delay chart/list at the bottom left hand corner determines the turn order. Delay is determined by 4 factors, the first is the base delay of the mobile itself, this is then added to the delay of the shot selected (1 shot has the lowest delay, 2 shot second highest, and SS has highest), this is then combined with the added delay of any items selected, all of this is then added to how much time you took to fire your shot. This timer is set for 20 seconds (not completing shot within 20 seconds results in forefeture of turn) then your turn starts and measures in increments of .01, delay that is added to your shot is calculated at +10 delay per second for all bots except Turtle, which has +12 delay per second.

Shooting Modes

Slice, Dragshot, and Sniper are the three different modes of controlling shot power, although Sniper is rarely used.

  • Slice - is the default setting and is operated by holding the spacebar and releasing it to reach the desired power. It is the most common amongst beginners, as it is easy to control and use.
  • Dragshot - is the most common choice amoung "Pros" because it allows the player to move the power bar selector back and forth with the mouse, this mode is favored for its increased speed (minimizing delay) and for its ability to make pixel wide adjustments. However, the longer the user drags, the more the power bar jumps around randomly, thus reducing accuracy.
  • Sniper - is like Slice, except it was intended to correct minute misses of the previously matched power (adds or subtracts to match your last selected power if the shot is close enough to the last one) however this does not allow for minute power changes. In Gunbound Thor's Hammer this mode seemed to be glitched and just added power randomly, and so with the release of Gunbound World Champion, Sniper mode was removed.

List of GunBound mobiles and their attacks

  • Aduka (Laser Electricity Machine) – A blue Spider-like mobile. Also nicknamed 'Thorbot' because its shot 2 attack triggers the Thor's Hammer; the vulgar 'AssBot' as the machine itself fires its bullets from the rear.
    • Shot 1: Fires an electric ball that shocks nearby enemies
    • Shot 2: Fires three "mini aduka" projectiles that do no damage, but trigger Thor's Hammer to fire at the spot where they hit.
    • Super Shot: Fire a large "mini aduka" projectile that goes through everything; triggers Thor's Hammer when it hits an enemy mobile (even if all their health is gone in Solo/Tag mode), a jewel, or a mini-Raon
  • Armor Mobile/ArmorMobile (Explosion Machine) – Resembles a small red Tank.
    • Shot 1: Fires a missile
    • Shot 2: Fires a missile that explodes twice
    • Super Shot: Fires a missile that transforms into a stronger one after exactly 3 seconds
  • A.Sate/A. Sate/Asset/Sate (Laser Shield) – has a disc floating above it that shoots lasers
    • Shot 1: Fires a projectile, a single beam of laser is shot at projectile landing spot from a lower disc position
    • Shot 2: Fires a projectile, 3 beams of laser are shot at projectile landing spot from a higher disc position
    • Super Shot: Fires a projectile, a barrage of yellow lasers are shot down vertically at projectile landing spot
  • Bigfoot/BigFoot (Explosion Machine) – Resembles a monster truck with a cannon mounted on the front. Also known as NoobBot or NoobFoot
    • Shot 1: Fires 4 missiles
    • Shot 2: Fires a barrage of 6 tiny missiles that spread out into 3 streams as they travel.
    • Super Shot: Fires 8 red missiles similar to its shot 1
  • Boomer/Boomer Launcher (Hit Creature)
    • Shot 1: Fires a boomerang
    • Shot 2: Fires 4 boomerangs
    • Super Shot: Fires a boomerang that transforms into a golden metal boomerang after exactly 3 seconds
  • Grub (Electricity Creature) – generally considered a 'NoobBot' because its second shot features spherical bullets that rolls according to the terrain and bounce of the edges of the screen, abused for low-damage moneymaking shots by most people.
    • Shot 1: Fires a blue ball that explodes on contact with the ground or a mobile
    • Shot 2: Fires 4 purple balls that roll around until contact with a mobile, and cannot go off the screen before contact with the ground
    • Super Shot: Fires a purple ball that rolls around and does more damage the longer it touches
  • Ice (Hit Creature) – also called Elephant or Mammoth
    • Shot 1: Fires an icicle
    • Shot 2: Fires a snowball from the mammoth from a slightly lower release position than its shot 1 (the trunk not the cannon). Any damage results in 5-point reduction in defense. Maximum defense reduction is limited to 50 points on a single mobile.
    • Super Shot: Fires a snowflake that turns into an enormous snowflake on contact with the ground or a mobile, reduces 5 defense (does slightly more damage than 2 shot).
  • J.D./JD (Electricity Shield) – also nicknamed as Cake or Cakebot because of its idle animation which involves 2 smaller versions of JD that pop out of its head like a wedding cake.
    • Shot 1: Fires an electric ball that shocks nearby enemies with splash damage
    • Shot 2: Fires a ball that sucks in surrounding mobiles, jewels and also mini-Raons; affects Creature-types less
    • Super Shot: Pushes mobiles away from impact site while doing moderate damage, but cannot push them off cliffs; affects Creature-types less
  • J.Frog/J. Frog/Frog (Laser Bionic) – new mobile since the update of GunBound World Champion: A frog-like mobile
    • Shot 1: A moderately powered blob of jelly that climbs walls, it has a set detonation time (e.g. it won't detonate if you hit someone directly). As soon as the shot hits the ground, it starts crawling counterclockwise.
    • Shot 2: A moderately powered blob of jelly that climbs walls, it has a set detonation time. As soon as the shot hits the ground, it starts crawling clockwise.
    • Super Shot : A very powerful blob of jelly that climbs walls, does damage as long as it is in contact with the mobile, much like Grub's Super Shot
  • Kalsiddon (Electricity Machine) – new mobile since the update of GunBound World Champion, also called BigFoot 2.
    • Shot 1: Fires a missle which splits into two smaller missles and a tracker. The missiles fly in circles until they hit their target or another obstacle. If it almost hits the target from the side, it may circle wider and wider until it hits something.
    • Shot 2: Same as shot 1 except with 4 missles.
    • Supershot: Same as shot 1 except the missle splits into 4 missles, then 8 missiles and 8 purple tracers. Each of the 8 missiles follows its own tracer. The tracers tend to spread apart a little after splitting.
  • Lightening/Lighting/Lightning (Electricity Shield) – also nicknamed Lovebot because it makes a heart shape out of lightning when idle.
    • Shot 1: Fires a projectile, a thunderbolt comes down at impact site
    • Shot 2: Fires a projectile, 2 thunderbolts come down in a "V" shape at impact site(note this angle is 45 degrees on either side from a vertical origin.)
    • Super Shot: Fires a projectile, a thunderbolt hits every mobile in the surrounding area
  • Mage (Laser Shield)
    • Shot 1: Fires a laser
    • Shot 2: Fires 2 intertwining, helix formation lasers
    • Super Shot: Fires a dark blue object that removes mobiles' shield regeneration within a radius for several turns, dealing damage similar to a shot 2 plus all the current HP of the targeted mobiles shield.
  • Nakmachine/NakMachine/Nak (Hit Machine) – also nicknamed as Bubblegum or Bumble Bee due to the way it blows bubbles when idle, or it could also be vulgarly named as another 'AssBot' as this machine also fires its bullets from the rear. It is relatively slow but compensates with a good armor and health point. It is very difficult to operate his Weapon 2 due to its special ability. An above average mobile.
    • Shot 1: Fires a electric sphere that is very heavy, meaning that it is less affected by the wind factors.
    • Shot 2: Fires a "oscillation bomb" which digs underground and then resurfaces further, depending on the strength of firing, and explodes upon contact with the surface.
    • Super Shot: Fires a miniature Nak that can go through ground and explodes upon impact with a mobile, a jewel, or a mini-Raon
  • Raon Launcher/RaonLauncher/Leon Launcher/LeonLauncher/Raon/Roan (Laser Machine)
    • Shot 1: Fires 3 strings of helix rotating gears
    • Shot 2: Fires 2 mini-Raons (often called "mines" or "babies") that walk into a nearby mobile at the beginning of one's next turn; less sensitive to Creature-type mobiles; can get sucked up by a nearby tornado(their activity is denoted by a light on their head, green for inactive, red for armed)
    • Super Shot: Fires a larger mini-Raon that walks on contact with the ground until it hits a mobile, a jewel or a mini-Raon, or time expires; can get sucked up by a tornado
  • Trico (Explosion Creature) – also nicknamed as Dino or Dinosaur as it somewhat resembles a dinosaur, more specifically a triceratops).
    • Shot 1: Fires an exploding green ball
    • Shot 2: Fires 3 exploding green ball with the 2 on the outside revolving around a center one
    • Super Shot: Fires a rainbow colored ball that turns into a earth-removing spinning attack upon impact
  • Turtle (Hit Creature)
    • Shot 1: Fires a stream of water
    • Shot 2: Fires 2 streams of water that intertwine initially, but converge after exactly 3 seconds
    • Super Shot: Fires a blob of water which splits into 6 smaller blobs after exactly 3 seconds.

One can choose "random" on the mobile selection screen in addition to the above mobiles. The following mobiles are unselectable and there's a rare chance of getting them through random. (Note these mobiles have significantly increased firepower)

  • Dragon (Explosion Creature) floats above the ground, making nak 2 shots useless, and allowing it to traverse and climb very steep terrain.
    • Shot 1: Shoots a breath of fire
    • Shot 2: Shoots 4 breaths of fire
    • Super Shot: Shoots a projectile which summons four mini-dragons to attack its landing spot from different angles.
  • Knight (Laser Machine) – has a sword above it that shoots lasers (very similar to A. Sate)
    • Shot 1: Fires a projectile of burning swords is shot at projectile landing spot from a lower sword position
    • Shot 2: Fires a projectile of more burning swords are shot at projectile landing spot from a higher sword position
    • Super Shot: Fires a projectile, a barrage burning swords are shot down vertically at projectile landing spot

Each mobile has their strengths and weaknesses, and their modes of attack differ by their shot types. For example, J.D. and Big Foot are known to make large holes in the map, which is useful for bunging. On the other hand, A.Sate requires more precision, but a well-calculated shot will yield lots of damage.

Mobile and attack types

Each mobile is one of three types:

  • Creature
    • Strong against Electricity-type attacks
    • Weak against Laser-type attacks
    • Healing items extra effective
  • Machine
    • Strong against Hit-type attacks
    • Weak against Electricity-type attacks
  • Shield
    • Strong against Laser-type attacks
    • Weak against Hit-type attacks
    • Shield regenerates with time

The four attack types are:

  • Electricity
  • Explosion
  • Hit
  • Laser

Explosion-type attacks do the same damage to all mobiles.

Items

Prior to each game, powerups can be selected and equipped, with up to 6 basic items, or 3 large items. The room administrator can choose which items can be used. These items offer a variety of benefits to the user, such as "Dual", which allows players to fire two shots in one turn. Items also add extra delay to the user's shot as a price for using the item, this is commonly mistaken by new players to be a gold cost due to the fact that the delay added is labeled on the item in the bottom right hand corner(hence many new players, mistakenly, bring all "bloods" which have no delay cost, but instead require a health penalty). In solo and tag games, players can gain new one-slot items by grabbing treasure chests dropped by defeated players.

Name Slots Delay Effect
Blood 1 0 User loses 8% of remaining health; next attack 33% more powerful
Bunge shot 1 50 Next attack does 25% greater land damage
Change Wind 1 150 Changes wind speed/direction to opposite of the current direction
Dual 2 600 Selected weapon fires twice in one turn
Dual+ 2 250 After selected weapon is fired, the other non ss weapon fires also
Energy up 1 1 100 Regain some health, creature types gain an additional 5%
Energy up 2 2 300 Recover 25% of maximum health, creature types gain an additional 5%
Power up 1 150 Next attack 33% more powerful
Team Teleport 2 50 Switch places with the teammate with the lowest health; ends current turn
Teleport 2 100 Shoots a projectile that teleports players to its landing spot; ends current turn
Thunderbolt 2 100 A thunderbolt, or multiple thunderbolts(depending on number of projectiles in the selected shot) hits where the next attack lands

Sudden Death

Sudden Death mode activates after a set number of turns. Each type of Sudden Death has a special effect on shots.

  • Big Bomb Death: Shots destroy more ground; Super Shots are disabled.
  • Double Death: Shots are fired twice; Super Shots are disabled.(like dual item being used at all times)
  • Super Shot Death: Super Shots can be used every turn.(usually 9 turns, including turns by other players than player waiting to use it again, are required before it can be used again)
  • No Death: Sudden Death doesn't activate at all for the duration of the game.

List of slang/shorthand commonly used on GunBound

  • Aimbot = A cheating device to calculate the aiming of shots. However, with the introduction of the nProtect Hacking Prevent System, it has become very difficult, if not impossible, to find a working aimbot.
  • axenoob = insult, implies someone is bad at the game even though they have played long enough to gain the "axe" rank.
  • bb = bye bye (could be used to signify leaving a game/room, or to signify to someone just before they are killed)
  • bf = BigFoot
  • bs = back shot (for a boomer mobile mostly, referring to a shot that can be used to inflict more damage and earn more money), or bullshit
  • bunge = making a player fall off the map, presumably used due to a badly translated bungee on Softnyx' part.
  • dk = double kill
  • dt = double team
  • eBay wand = reference to an player with rank wand with bad skills. As if the account is bought off eBay.
  • gb = GunBound
  • gj = good/great job
  • gg = good/great game
  • haircut/headcut = someone's shot "sliced" the top of another person, but didn't actually hit(due to the square detection area the game uses to register hits, the player's "body" will not register as a hit, only the mobile itself does.)
  • ks = kill steal (killing an opponent one's teammate had already been attacking extensively), thus taking the gold for the kill
  • lag = used by players to announce the game is lagging (will not move forward to next turn, causing players to just sit and wait). Sometimes lags fix themselves, but sometimes they dont end until everyone gets tired of waiting and leaves the game.
  • lmao = laughing my ass off
  • n1 = nice one
  • nado = tornado/hurricane
  • nb = nice bunge
  • nerfed = when a GunBound update weakens something; e.g. "Cake's SS got nerfed yesterday! It can't bunge anymore."
  • ng = nice game
  • nh = no head (used to refer to a glitch in which an avatar's head disappears, rarely used)
  • nk = nice kill
  • noob, n00b, newb, newbie = new/bad/unskilled player
  • np = no problem
  • ns = nice shot (frequently used as sarcasm as opposed to commending one on a true good shot, some even call it noob shot) (mistaken by many new players to mean "nice", leading to common misuse, for example as redundancy: "ns shot")
  • nj = nice job
  • nt = nice try
  • omg = oh my God
  • omfg = oh my f***ing god
  • 0wn/0wnage = own/ownage, i.e. identical to the contemporary slang indicating one person is dominating another
  • pro, pr0 = professional/good/skilled player (frequently used as sarcasm as opposed to commending one a true pro)
  • pwn/pwnage = own/ownage (pronounced "own"/"ownage" also)
  • qk = quadruple kill (this term rarely used)
  • qt = quadruple team (this term rarely used)
  • rdy = ready (a call to action, rather than a question; all players must signal they are ready before the game begins)
  • rofl = rolling on floor laughing
  • roflmao = rolling on floor laughing my ass off
  • sg = shotgun (meaning straight, high-powered (so as to minimize wind effect) shot, often when the shooter is near his opponent.
  • Singlish = an English creole spoken in Singapore, common on GunBound. No punctuation or capitalization is ever used, and sentences often end with "lah" or "leh". Examples: "you use bigfoot you so noob lah", "omg qk bunge ks you so pro leh". Note that nowadays most Singlish found in the game is just stereotyping, rather than actual Singaporean players.
  • SS/55 = special shot (yellow button, once used it can't be used for 4 shots of the player or rounds, frequently called 55 as the other 2 buttons are "numbers", and SS looks like 55 as well)
  • t1 = means to attack with the primary shot type
  • t2 = same above, but use second shot type
  • tele/tp = teleport
  • Thor = Thor's Hammer, the metallic satellite floating in the sky that sends lasers to gives extra damage
  • tk = team/triple kill
  • tt = triple team
  • ty = thank you
  • vns = very nice shot
  • wc = wind change

GunBound also has a rudimentary profanity filter, usually only filtering the most common English swear-words. Although, nothing filters Game ID's so anyone can display swear words in their name, and in chat, players will use misspellings, replacement characters (such as "\", which is displayed as "₩" in-game), or extra spaces to get around the filter for in game chat. The words "Jesus" and "tai" (a Korean swear word), were also banned before, but have now been allowed.

External links

pt:Gunbound

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