Dragon's Lair

Dragon's Lair
Dragon's Lair screenshot
Developer: Advanced Microcomputer Systems
Publisher: Cinematronics
Release date: 1983
Genre: Action Interactive Movie
Game modes: Up to 2 players, alternating turns
Cabinet: Standard
Controls: Joystick; one button
Monitor
Orientation: Horizontal
Type: Raster, standard resolution
Notes
First ever laserdisc game; Developed during the Golden Age of Arcade Games

Dragon's Lair was the first laserdisc video game, released June 1983 by Cinematronics. It featured polished Disney-like animation created by former Disney animator Don Bluth, for the first time allowing players to control an engaging character, as opposed to a sprite composed of blocks. It created a sensation when it appeared, and was played so heavily that many machines often broke due to the strain of overuse. It was also arguably the most successful game on this medium and is aggressively sought after by collectors.

Contents

Overview

Dragon's Lair features the hero, "Dirk the Daring", attempting to rescue "Princess Daphne" from the evil dragon Singe holed up in a wizard's castle. The screen shows animated cartoon-like scenes, and the player chooses the next scene by selecting a direction and/or sword-action with correct timing.

The attract mode of the game displays various short vignettes of gameplay with the accompanying narration:

"Dragon's Lair: A fantasy adventure where you become a valiant knight, on a quest to rescue the fair pricess from the clutches of an evil dragon. You control the actions of a daring adventurer, winding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"

The game has often been criticized for its lack of interactivity, because it is based entirely around full-motion video (FMV). However, it has still endured as a classic of gaming due to its importance in gaming history by introducing FMV into games. Despite criticisms, it is one of the most successful arcade games in history.

A quote from a Newsweek article (August 8 1983) best captures the level of excitement displayed over the game during that time:

"Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action... The game has been devouring kids' coins at top speed since it appeared early in July," said Robert Romano, 10, who waited all day in the crush at Castle Park without getting to play, "It's the most awesome game I've ever seen in my life."

Development

Dragon's Lair began as a concept by Rick Dyer, president of Advanced Microcomputer Systems. A team of game designers created the characters and locations, then choreographed Dirk's movements as he encountered the monsters and obstacles in the castle. The art department at AMS created storyboards for each episode as a guide for the final animation.

The game was animated by veteran Disney animator Don Bluth and his studio. Development was done on a shoestring budget, cost US$1 million dollars and took seven months to complete. Since the studio couldn't afford to hire any models, the animators used photos from Playboy magazines for inspiration for the character Princess Daphne. The animators also used their own voices for all the characters instead of hiring actors in order to keep costs down.

Due to her translucent costume, curvaceous figure and impossibly erect nipples, Daphne became something of an object of fixation for pubescent male fans of the game.

Missing image
Dragonslair-princessdaphne.jpg
Because of the involvement of veteran Disney animator Don Bluth, the artwork in Dragon's Lair, such as this frame of Princess Daphne, was the highest quality ever seen in an arcade game when it was released.

Technical

The original laserdisc players shipped with the game (Pioneer LD-V1000 or PR-7820) often broke under the strain imposed by the game (the game skipped tracks to display what happened based on the players actions). Though the Pioneer players were fine in quality, laserdisc players just weren't built to undergo the strain Dragon's Lair imposed. The fact that the game was immensely popular and almost continuously played didn't help matters. As a result, the player often had to be repaired or replaced.

It is rare to find a Dragon's Lair game intact with the original player. A kit is available that allows replacement of the rather fragile Pioneer player with a modern Sony LDP series laserdisc player. Collectors describe this player as "rock solid."

Legacy

The game led to the creation of a short-lived television cartoon series and the creation of numerous video games for home systems: A non-linear arcade interpretation of Dragon's Lair and Escape from Singe's castle with elements of platform and puzzle, was made by Software Projects for 8-bit machines in 1986. Some versions were also made for Game Boy.

The game inspired some sequels: Dragon's Lair II: Escape from Singe's castle and Dragon's Lair II: Time Warp, released in 1991. It also led to the creation of 1984's Space Ace, another game animated by Don Bluth and his crew. Light versions of these games were ported for Amiga and Atari ST by Readysoft.

Dragon's Lair III: Curse of Mordread was made for Amiga and DOS in 1992.

The Dragon's Lair Deluxe Pack was released for home computers containing all the FMV for all three games. Though it contains all the video including some scenes cut from the North American version of the game, the gameplay was reported as lackluster.

In late 2002, to commemorate the 20th anniversary of the original arcade release of the smash hit, Digital Leisure Inc. produced a special edition DVD box set of the three arcade classics that defined laser disc arcade games: Dragon’s Lair, Space Ace and Dragon’s Lair II: Time Warp. All the scenes from the original arcade releases were included and optionally the player could select new scenes that were animated in 1983, but not included in any previous Dragon’s Lair release. The games were also updated to include higher quality video, authentic scene order and a new difficulty selection to make it more challenging for Dragon’s Lair pros.

Dragon's Lair 3D: Return to the Lair was developed in 2002, as a 3D interpretation of the game for Microsoft Windows, Xbox and GameCube.

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