Dave D. Taylor
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Dave D. Taylor is a game programmer, perhaps best known as a former id Software employee and noted for his work promoting Linux gaming.
In 1993 he graduated from University of Texas at Austin with a Bachelor of Science degree in electrical engineering.
He worked for id Software between 1993 and 1996, and was during the time involved with the development of Doom and Quake. He created ports of both games to Irix, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. He also considers himself to have been the "spackle coder" on Doom, for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system. On Quake, he wrote the original sound engine, the DOS TCP/IP network library, and added VESA 2.0 support.
He founded and worked as president of the small game company Crack dot Com from 1996 to 1998. Between 1998 and 2001 he worked for Transmeta. He was president of Carbon6 from 2001 to 2002, there also working as lead designer and producer for the Game Boy Advance game Spy Kids Challenger. Since 2002 he is vice president of Naked Sky Entertainment and since 2003 also an advisor and freelance game designer.
External links
- Dave Taylor personal page (http://ddt.masturbatesfrequently.com/)
- Interview (http://www.talisman.org/~erlkonig/misc/ddt.shtml) dated 1999