Capcom vs. SNK 2 EO

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Capcom vs. SNK 2 EO
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Cvsnk2eobox.jpg


Developer(s) Capcom
Publisher(s) Capcom
Release date(s) February 14, 2003
Genre Fighting
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
Platform(s) GameCube, Xbox

Capcom vs. SNK 2 EO is a fighting game for the Nintendo GameCube and Xbox.

As with Capcom's other "vs." games, CvS2: EO is not part of either game's canon. The game's storyline involves large numbers of fighters from around the world (and across time) coming together to battle for the title of World Champion in a series of 3-on-3 or 1-on-1 battles. During the events, two powerful fighters, Akuma and Rugal, fight each other, and one gains the power of the other, turning into either Shin Akuma or God Rugal and battling the player's team (or single character).

The game boasts a large lineup of characters from Capcom and SNK Playmore's fighting game franchises, mainly Street Fighter and The King of Fighters.

Capcom characters

SNK characters

CvS2: EO also contains four bonus characters: Evil Ryu, Riot Iori, Shin Akuma, and God Rugal, powered-up versions of four regular characters. Shin Akuma and God Rugal are the boss fighters, and display tactics typical of bosses from SNK Playmore's fighting games.

Before selecting a team, the game offers a selection of "Grooves," which change the way the game is played, as well as "AC-ism" or "GC-ism" Grooves; GC-ism simplifies the control scheme, originally designed for the gameCube gamepad, which is not intuitively designed for fighting games.

The available grooves are:

  • C-Groove: Play scheme from Street Fighter Zero/Alpha 3: 3 Super bars, dashing, Zero/Alpha Counter, air block and recovery roll.
  • A-Groove: "Custom Combo" play scheme from Street Fighter Zero/Alpha 2 and 3: 2 Super bars, dashing, dodge, sidestep, Zero/Alpha Counter, and "Custom Combo" mode.
  • P-Groove: Play scheme from Street Fighter 3: Parries, dash, ground attack dodge, and short jump.
  • S-Groove: Play scheme from The King of Fighters '95: manually-chargeable Super bar, unlimited Super attacks at low life, dash, dodge, counterattack, recovery roll, and short jump.
  • N-Groove: "Advanced" play scheme from The King of Fighters '97: 3 Super "stocks," MAX mode, running, dodging, guard cancel.
  • K-Groove: Play scheme amalgamated from Samurai Shodown and Garou: Mark of the Wolves: "Rage" gauge, Just Defense, running, and recovery roll.
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