Bahamut Lagoon
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Bahamut Lagoon | |
Missing image Bahamut_Lagoon_box.jpg Bahamut Lagoon's cover art | |
Developer(s) | Square Co., Ltd. |
Publisher(s) | Square Co., Ltd. |
Release date(s) | February 9, 1996 (JP) 2002 (Fan translation) |
Genre | Tactical RPG |
Mode(s) | Single player |
Rating(s) | ESRB: Not Rated (NR) |
Platform(s) | Super Famicom |
Bahamut Lagoon is a Japanese tactical role-playing game developed and published by Square Co., Ltd. for the Nintendo Super Famicom on February 9, 1996. It was never officially released outside of Japan, but it was unofficially translated into English. It is similar in gameplay to Final Fantasy Tactics, Front Mission, and Fire Emblem, except that it uses dragon units as in Drakengard.
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Gameplay mechanics
Bahamut Lagoon has two different forms of combat. It includes distant combat and Final Fantasy style combat. Distant combat results in less money. Both human parties and their representative dragons are involved in the battle. Items are obtained either by purchasing in the internal shop on the flagship Farnheit, or by a store representative, or by obtaining them through battle. Weapons and armor can not only be used in battle, but also be fed to dragons to improve them.
Story
Bahamut Lagoon puts the player in the shoes of Byuu and his party, who are Bikkebakke, Rush, and Truce, and other parties, each represented by a dragon. The dragon representing his party is called Salamando. In Bahamut Lagoon, dragons are known to eat anything, such as weapons, armors, and books. Weapons make dragons fight like wild beasts. Armors make them fight from afar. Books make them smarter.
The story takes place in the sky world called Orelus. It begins at the prologue, the downfall of the kingdom of Kahna. The Kingdom of Kahna gets conquered by Granbelos Empire, headed by Emperor Sauzer. After the prologue, a horrible war begins. After the horrible war, Chapter 1 begins, with the rebel alliance called The Resistance, headed by Byuu and backed by Matelite, being shaped up. Their flagship is called the Farnheit. If the Resistance fails to win that war, the Grandbelos Empire will oppress Orelus.
Outside Japan
Bahamut Lagoon was marketed exclusively in Japan during the 32-bit era and came out late in the life of the Super Famicom. However, in the following electronic gaming era the game was fan-translated from Japanese to English by DeJap Translations in 2002. Today, Bahamut Lagoon is considered to be an import classic in the United States and Europe.
Bahamut_Lagoon_Screenshot_1.jpg
Production credits
- Chief Game Designer and Chief Graphic Designer — Hitoshi Sasaki
- Director — Kazushige Nojima
- Producer — Tadashi Nomura
- Main Programmer — Kazuhisa Murakami and Hiroshi Ono
- Story Event Planner — Motomu Toriyama
- Simulation Planner — Takatsugu Nakazawa
- Effect Programmer — Tetsuji Iwasaki
- Field Planner — Naoya Kawahira and Satoru Tsuji
- Battle Planner — Takeshi Endo
- Object Graphic Designer — Fumiyasu Sasaki and Murisaki Iriguchi
- Effect Graphic Designer — Kunio Asahara
- Monster Graphic Designer — Shin Nagasawa
- Field Graphic Designer — Rena Sasaki, Takahiro Yamashita and Tomoe Inazawa
- Sound Engineer — Teruaki Sugawara
- Sound Programmer — Hidenori Suzuki
- Music — Noriko Matsueda
- Supervisor — Hironobu Sakaguchi
External links
- GameFAQs entry for Bahamut Lagoon (http://gamefaqs.com/console/snes/data/8839.html)
- RPGClassics.com's Bahamut Lagoon Shrine (http://www.rpgclassics.com/shrines/snes/bl/)
- The Super Happy Nameless Bahamut Lagoon Page (http://bl.dragon-tear.net/)
- DeJap Translations (http://www.dejap.com/) – Makers of the English translationja:バハムートラグーン