Ace Combat 04
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Ace Combat 04: Shattered Skies | |
Missing image Ac04box.jpg Ace Combat 04: Shattered Skies US box art | |
Developer(s) | Namco |
Publisher(s) | Namco |
Release date(s) | 2001 |
Genre | Simulation |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | PlayStation 2 |
Ace Combat 04: Shattered Skies is a game for the PlayStation 2 developed by Namco. It is a semi-realistic fighter pilot simulation. It is part of the Ace Combat series of games.
In Europe this game was released under the title Ace Combat: Distant Thunder.
Contents |
Game premise
The player takes on the role of the top fighter pilot, Mobius 1, of the Mobius Squadron in air force of the Independent States Allied Forces (ISAF), fighting against the Erusians who have occupied almost all of the Usea continent. The Erusians have achieved supremacy via the superweapon Stonehenge, which was originally designed to destroy asteroids but is also effective against airplanes as well. Consequently, ISAF has been pushed back to the northern tip of Usea.
Between the missions the story is told through letters written to Mobius 1, from a boy whose parents were killed when a fighter jet crashed into their house. The fighter jet was shot down by Yellow 13, the Erusians top fighter pilot, and a member of their Yellow Squadron (the Erusian equivalent of the ISAF Mobius Squadron). As he is forced to move into a nearby occupied town, he befriends Yellow 13.
Game play
During the course of the game, the player has the opportunity to buy approximately 20 different planes, from those that actually exist to prototypes, and their weaponry. Every plane has two alternate looks, gained by achieving a superior, or S, ranking on a stage in hard difficulty mode, by shooting down the ace pilots which are on each stage, or by completing the challenge modes.
The difficulty mode affects how many enemies are in a stage, how smart/accurate the enemies are, how much damage the enemies can take, and how much damage the player's airplane can take. On the hardest difficulty level a single missile from the enemy will down the player's airplane, whereas on the easiest level it takes several missiles.
The player must purchase all airplanes and weapons they want to use, but only once. Identical weapons for different types of planes cannot be used interchangeably. Players gain money by destroying enemies. Once the mission objectives are complete, the player is awarded bonus money for performing above and beyond the requirements of the mission objectives. In order to purchase all planes and weapons in the game, the game must be completed at least 3 to 4 times.
The game is only semi-realistic in the sense that the abilities of the airplanes are greatly exaggerated. Some of the most noticeable issues are:
- Hairpin turns are possible at Mach 2
- Some airplanes can carry up to 100 missiles
- All planes can drop weapons such as napalm or unguided bombs while inverted
List of planes and armament
Here is a list of planes and armament in the game. Planes always have guns and missiles, and the player may choose one additional piece of weaponry at the outset of the mission. When refueling, the player can change weapons.
Name | Normal Cost | Alternate Cost | Strengths (Max. 20) |
Weaknesses (Max. 20) |
Guns | Missiles | Weaponry |
F-4E | 76,000 | 99,000 | Defense (11) | Speed, Air-to-Ground, Mobility, Stability (7) | 650 | 52 | Medium Unguided Bombs (6), Napalm Bombs (6) |
F-5E | 52,000 | 68,000 | Stability (12) | Speed, Air-to-Air, Mobility, Defense (7) | 650 | 48 | Small Unguided Bombs (12), Rocket Launcher (64) |
F-16C | 97,000 | 126,000 | Air-to-Air, Mobility (12) | Stability (4) | 700 | 52 | Small Unguided Bombs (14), Advanced Air-to-Ground Missiles (12) |
A-10A | 123,000 | 160,000 | Air-to-Ground, Defense (20) | Speed, Air-to-Air (2) | 850 | 56 | Large Unguided Bombs (12), Advanced Air-to-Ground Missiles (16), Cluster Bombs (12) |
MIR-2000 | 111,000 | 143,000 | Speed (15) | Stability (2) | 700 | 52 | Small Unguided Bombs (16), Long-range Air-to-Ground Missiles (10) |
F-14A | 188,000 | 244,000 | Air-to-Air (17) | Air-to-Ground (6) | 750 | 64 | Long-range Air-to-Air Missiles (16), Medium Unguided Bombs (10) |
TND-105 | 172,000 | 224,000 | Defense (18) | Mobility (6) | 750 | 58 | Bomblet Dispenser (12), Precision Guided Bomb (8), Long-range Air-to-Ground Missiles (12) |
F/A-18C | 170,000 | 221,000 | Defense (14) | Stability (10) | 700 | 60 | Medium Unguided Bombs (10), Long-range Air-to-Surface Missiles(14), Advanced Medium Range Air-to-Air Missiles (14) |
F-15C | 272,000 | 354,000 | Air-to-Air (16) | Air-to-Ground (6) | 800 | 68 | Medium Unguided Bombs (12), Advanced Medium Range Air-to-Air Missiles (16) |
MIG-29A | 259,000 | 337,000 | Speed (16) | Stability (7) | 750 | 64 | Small Unguided Bombs (18), Rocket Launcher (72) |
F-117A | 386,000 | 502,000 | Defense (17) | Air-to-Air (2) | 650 | 54 | Large Unguided Bombs (14), Precision Guided Bombs (14), Cluster Bombs (14) |
EF-2000 | 351,000 | 456,000 | Speed, Air-to-Air, Mobility (16) | Air-to-Ground (7) | 800 | 56 | Advanced Long-range Air-to-Air Missiles (16), Medium Unguided Bombs (14) |
R-MO1 | 370,000 | 481,000 | Defense (17) | Air-to-Ground (12) | 800 | 64 | Standoff Dispenser (14), Advanced Medium-range Air-to-Air Missiles (18), Long-range Air-to-Ground Missiles (16) |
F-15E | 505,000 | 657,000 | Air-to-Air, Defense (16) | Stability (12) | 850 | 72 | Large Unguided Bombs (14), Advanced Medium-range Air-to-Air Missiles (10), Cluster Bombs (14) |
F-2A | 505,000 | 657,000 | Air-to-Ground, Mobility (17) | Stability (9) | 800 | 68 | Medium Unguided Bombs (16), Long-range Air-to-Ground Missiles (18), Rocket Launcher (80) |
Su-35 | 589,000 | 766,000 | Mobility (19) | Air-to-Ground (7) | 850 | 72 | Advanced Long-range Air-to-Air Missiles (18), Medium Unguided Bombs (16) |
F-22A | 643,000 | 836,000 | Air-to-Air (19) | Air-to-Ground (10) | 850 | 74 | Advanced Medium-range Air-to-Air Missiles (22), Precision Guided Bombs (16) |
SU-37 | 618,000 | 803,000 | Speed, Mobility (20) | Air-to-Ground (8) | 850 | 78 | Quick-maneuvering Air-to-Air Missiles (8), Large Unguided Bombs (16), Long-range Air-to-Ground Missiles (20) |
F-15 ACTIVE | 620,000 | 806,000 | Mobility (20) | Air-to-Ground (13) | 900 | 78 | Advanced Medium-range Air-to-Air Missiles (22), Fuel-Air Explosive Bombs (8) |
S-37A | 889,000 | 1,560,000 | Air-to-Air (19) | Air-to-Ground (7) | 900 | 78 | Quick-maneuvering Air-to-Air Missiles (10), Large Unguided Bombs (18) |
X-02 | 1,414,000 | 1,838,000 | Air-to-Air, Mobility (20) | Defense (11) | 950 | 82 | Advanced Long-range Air-to-Air Missiles (26), Bomblet Dispenser (24), Quick-maneuvering Air-to-Air Missiles (16) |
List of missions
Here is a list of missions, in order:
- Sitting Duck - Six enemy bombers must be destroyed before they bomb Allenfort Air Base, the last line of defense before Northpoint, the ISAF headquarters.
- Imminent Threat - Enemy bombers at Rigley Air Base must be destroyed before they can threaten the ISAF.
- The Northern Eye - Erusian radar is making it hard for allied forces to retreat, the radar must be taken out.
- Blockade - Transport planes supplying the enemy Aegir fleet must be destroyed, but two E-767's are jamming radar and must be taken out first.
- Lifeline - Destroy the petrochemical plants that supply oil for the Aegir Fleet. Afterwards, a hasty escape will be necessary from the enemy's elite Yellow Squadron.
- Invincible Fleet -The Aegir fleet must be destroyed, as well as supporting defenses.
- Deep Strike - Solar power plants that supply power for the enemy must be destroyed. Stonehenge, the enemy's superweapon initially built to take out asteroids, is used for the first time against allied fighters.
- Shattered Skies - ISAF is launching a new satellite but there are a large number of enemy fighters preventing its mission -- they must be destroyed.
- Operation Bunker Shot - A command post needs to be established as the invasion of Usea takes full force. Ground support is needed heavily.
- Tango Line - Istas Fortress, an enemy stronghold, needs to be taken out so ground troops don't encounter much resistance later.
- Escort - Engineers who built Stonehenge are defecting to the ISAF's side and are taking planes to ISAF territory. The Erusians must be stopped from shooting down the passenger aircraft.
- Stonehenge Offensive - The enemy superweapon Stonehenge must be destroyed. Afterwards, the Yellow Squadron and allied forces square off, with Yellow 4 (Yellow 13's wingwoman) being shot down and killed.
- Safe Return - A recon plane is flying back, but radar jammers are preventing its safe return. A sufficient number of these jammers must be destroyed.
- Breaking Arrows - Cruise missiles have been launched at ISAF troops invading the Usea mainland, they must be destroyed.
- Emancipation - The city of San Salvacion is to be liberated (this is where the little boy who is telling the story lives). Air and ground support is necessary.
- Whiskey Corridor - Large tank columns must be destroyed in order to help the ground forces invade the capital city of the Erusians.
- Siege of Farbanti - The enemy headquarters must be destroyed. The Yellow Squadron's elite forces must be destroyed here. Yellow 13 dies.
- Megalith - With the headquarters destroyed, the enemy resorts to using Megalith, a superweapon with even more devastating capabilities than Stonehenge. A newly formed Yellow Squadron with triple the numbers has been formed, and they must be dealt with before destroying the three generators inside Megalith, as well as several giant missiles.
The mission structure is based on sets of six. That is, the 6th, 12th, and 18th missions are major milestones in the story of the game, and are relatively difficult. Cut scenes are shown after these missions.
List of characters
- Mobius 1 - Call sign of the player-controlled hero of the game. Achieves legendary status amongst both allies and enemies following his destruction of Stonehenge. Shoots down Yellow 4 (during the Stonehenge Offensive) and Yellow 13 (during the Siege of Farbanti).
- Yellow 13 - Enemy ace pilot and leader of the Yellow Squadron. Flies a SU-37, along with the rest of the Yellow Squadron. Shoots down a plane that crashes into the storyteller boy's house.
- Yellow 4 - Wingwoman of Yellow 13. Trained by Yellow 13. She is the only Yellow Squadron casualty at the Stonehenge Offensive.
- Storyteller boy - He tells the story through a sequence of letters he is writing to Mobius 1 after the war is over. His family is killed at the beginning of the war after a plane shot down by Yellow 13 crashes into his home, and he moves into San Salvacion with his uncle, who is a member of the underground resistance. Eventually his uncle is killed, so he begins hanging around the Yellow Squadron at a bar in San Salvacion, and he befriends Yellow 13.
- Barkeep's daughter - Older than the storytelling boy, but still a young teenager, she watches over him and helps tend the bar. She also helps relay information about the Yellow Squadron to her father, who is a member of the resistance. She is revealed to be the one who bombed the air base of the Yellow Squadron late in the war.
- Barkeep - Owner of the bar where the Yellow Squadron hangs out. Although he takes a lot of flak from the townsfolk for being nice to the Yellow Squadron, he is really a member of the underground resistance and gathers information to help the ISAF.
- Jean-Louis - Leader of the Yellow Squadron after Yellow 13 dies. He can be killed at Megalith.
- Gene - Field promoted to the leader of the Yellow Squadron if Jean-Louis is killed in the battle at Megalith.
Series
This game is the fourth in the series of Ace Combat games, the first three being Air Combat, Ace Combat 2, and Ace Combat 3. The game is called Ace Combat 04 because the 04 in the title stands for the time period in which the game mostly takes place — the year 2004. The next title in the series, Ace Combat 5, returns to the old numbering scheme, as the game starts in the year 2010.
External links
- Official Website (http://www.acecombat04.com)
- Fan Site (http://shatteredskies.net/)