Victory points
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In development-oriented computer games, the strength of a player's development is often measured by an abstract quantity of victory points, which accumulate as the game develops. Victory points or similar quantities need not be restricted to development games, but are most common in that type as they ensure sufficient reward for all aspects of development. For example, in a game involving the development of civilizations, there is usually no need to reward investments such as trade and military expenditures, which yield their own strategic benefits. However, a victory point system may be used to reward more subjective aspects of civilization-building, such as the arts.
Some examples of victory points in popular games
- In Settlers of Catan, each settlement is worth 1 victory point, and each city worth 2. Other bonuses, for having built the longest road, also confer victory points upon players. The object of the game is to be the first player to accumulate 10 victory points.
- Similarly, in Puerto Rico, the winner of the game is the player who, at game's end, has the largest total of victory points. Victory points are earned by shipping produced goods and erecting buildings, particularly expensive ones.