Ultima Online: Renaissance
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Ultima Online: Renaissance | |
Developer(s) | Origin Systems |
Publisher(s) | Electronic Arts |
Release date(s) | April 3, 2000 |
Genre | MMORPG |
Mode(s) | Multiplayer |
Rating(s) | ESRB: Teen |
Platform(s) | Windows |
Ultima Online: Renaissance is the second expansion to the popular Ultima Online (UO) MMORPG. Released on April 3, 2000, it added content, fixed bugs, and made gameplay changes in response to common player complaints.
Renaissance added a duplicate world under different rules. Felucca and Trammel were created, the first one with "player vs. player killing" allowed, and the second with only consensual combat. In game terms many considered this a breaking factor. It was argued that the creation of Trammel signaled the end of traditional, realism-oriented UO, where all characters were subject to being murdered and robbed.
By 2000, many prospective players considered Ultima Online dated, despite the efforts of updates and expansions such as Renaissance. The influx of fully 3D MMORPGs such as EverQuest (1999) started to impact the commercial growth of UO. The game has not seen significant increases in its number of subscriptions in years. Fans of UO sometimes note that UO was the first highly successful MMORPG and that Renaissance was its first reaction to a competitive market.