The Planes of Power
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The Planes of Power (PoP, POP, or simply Planes of Power) is an expansion to EverQuest — a massive multiplayer online role-playing game (MMORPG). The expansion was released in 2002 and is comprised of an assortment of otherwordly planes that do not exist in a planetary sense within the EverQuest universe.
EverQuest: Planes of Power
EverQuest.Planes_of_Power.box_set.jpg
EverQuest: Planes of Power box set.
Release | October 2002 |
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Platforms | PC |
Developer | Sony Online Entertainment |
Publisher | Sony Online Entertainment |
Genre | MMORPG |
Predecessor | EverQuest: Shadows of Luclin |
Successor | EverQuest: Legacy of Ykesha |
Gameplay | Defeating deities through encounters. |
Official site | Planes of Power @ EverQuestLive.com (http://everquest.station.sony.com/power/) |
General information
The Planes of Power added high-end content to the game aimed specifically toward higher level players and provided more challenge and diversity to the game. In addition to adding new zones to the game, the expansion also introduced a network of portal points through the game realm, via which players could quickly and easily travel to and from various regions through the central plane, called the Plane of Knowledge.
The primary goal, or end-quest, of The Planes of Power is access to the Plane of Time. Access to this plane can only be obtained through vinquishing the four Elemental gods and godess: Fennin Ro, The Rathe Council, Coirnav and Xegony. To gain access to all of the zones of the expansion and successfully enter the Plane of Time, the players needed to complete 28 flag events of all sorts, involving the death of planar deities and deific creatures. These encounters can only be completed with the organized effort of up to 72 players working together simultaneously.
The recommended level, unofficially, for venturing in the various planes introduced in the expansion is 55 or higher, although all but the lowest planes require level 60 or more to be successful in. The maximum level was increased from 60 to 65 with this expansion.
Zones
Main article: Zones of EverQuest
Zones are organised as tiers and to access the next tier players have to pass several trials. Tier 0 is accessible by everyone and is used to connect with the other plans, there is nothing to fight in those zones. Tier 1 are accessible to everyone as well but contain the first trials.
- Tier 0
- Plane of Knowledge
- Plane of Tranquility - the whole plane is the god Quellious.
- Tier 1
- Plane of Disease
- Plane of Innovation
- Plane of Justice - home of The Tribunal.
- Plane of Nightmare
- Tier 2
- Plane of Storms
- Plane of Valor
- Ruins of Lxanvom - also known as Crypt of Decay, home of Bertoxxolous.
- Lair of Terris Thule - also known as Plane of Nightmare B, home of Terris Thule.
- Tier 3
- Bastion of Thunder - home of Karana, under attack from Agnarr the Storm Lord.
- Halls of Honor
- Drunder, Fortress of Zek - also known as Plane of Tactics, home of Rallos Zek.
- Temple of Marr - also known as Halls of Honor B, home of Mithaniel Marr.
- Tower of Solusek Ro - home of Solusek Ro.
- Plane of Torment - home of Saryrn.
- Tier 4
- Doomfire, The Burning Lands - also known as Plane of Fire, home of Fennin Ro.
- Eryslai the Kingdom of Wind - also known as Plane of Air, home of Xegony.
- Vegarlson the Earthen Badlands - also known as Plane of Earth.
- Ragrax, Stronghold of the Twelve - also known as Plane of Earth B, home of the Rathe Council.
- Reef of Coirnav - also known as Plane of Water, home of Coirnav the Avatar of Water.
- Tier 5
- Plane of Time A - a sort of waiting hall for players to gather before entering Plane of Time B
- Plane of Time B