Tapper
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Tapper | |
Missing image TapperTitleScreen.png Tapper title screen | |
Developer: | Bally Midway |
Publisher: | Bally Midway |
Game designer: | Steve Meyer |
Release date: | 1983 |
Genre: | Retro |
Game modes: | Up to 2 players, alternating turns |
Cabinet: | Standard and cocktail |
Controls: | Joystick; 1 button |
Monitor | |
Orientation: | Horizontal? |
Type: | Raster, standard resolution (Used: 512 x 480) |
Tapper is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer and collect empty mugs and tips.
Contents |
Overview
Tapper puts the player in the shoes of a bartender. The player must serve eager, thirsty patrons before their patience expires. Each level increases in difficulty and length.
Description
The Tapper game screen features four bars. Patrons arrive periodically at the end of the bar opposite the player and demand drinks. The player must draw and serve drinks to the patrons as they slowly advance towards the player. If any customers reach the player's end of the bar, they grab the player-as-bartender and toss him out the far end of the bar, costing the player a life.
TapperGameplay.png
Periodically, customers will leave tips on the bar for the player. These tips are left at varying places, but usually near the opposite side of the bar. By collecting the tip, the player earns extra points and initiates "entertainment" for that level (dancing girls on the wild-west level, cheerleaders on the sports level, etc). While the entertainment is active, some fraction of the customers will be distracted and stop advancing towards the player, however they will also stop catching mugs.
In order to complete a level, the player must clear the entire bar of customers. Once this is done, the player is presented with a short vignette in which the bartender draws a drink for himself and after drinking it tosses the empty mug into the air with varying (usually humorous) results.
As the game progresses, the customers come faster and faster and demand more and more drinks, increasing the distance they progress towards the player end of the bar.
Every two levels, the player is presented with a "challenge" round. In this segue, the player is presented with a single bar that has several cans of either beer or root beer sitting on top of it. An unamed, masked villain shakes every can except one. Then, of their own accord, the cans shuffle their positions so as to confuse the player in regards to which can is the unshaken one. It is in essence a shell game where the player is rewarded with extra points for picking the right can.
There are four settings for the game, each setting lasting for two levels. The settings of the game are:
- A country-western bar with cowboys
- A sporting event with athletes
- A punk rock bar with rockers
- A space bar with aliens
After completing all the levels, the player starts at the first again, harder than the first time through.
RootBeerTapperGameplay.png
Many of the cabinets were designed to look like bars—with a brass rail and drink holders. The controller was designed to look like the tap handles on a real keg.
Versions
Several variants of the game were released, with similar gameplay but different graphics and music. The first was with Budweiser branding, followed in 1984 by Root Beer Tapper, which was developed because the original version was construed as advertising alcohol to minors (since many of the games appeared in video game arcades).
There are also some boards with Suntory branding, supposedly made by Sega, which they deny.
Legacy
The programming and art style are almost identical to a later game called Timber.
External link
- KLOV on Tapper (http://www.klov.com/game_detail.php?game_id=12839)
- Soviet Toilet Paper Supplier (based on tapper) (http://www.geocities.com/duathlete9/asteroidhunter/paper.html)