Tag
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- This article is about the game "tag". For other uses of this word, see tagging. Also see the use of the initials TAG.
Template:Infobox Game Tag (also known as it, had, he or tig) is an informal sport or game that usually involves one or more players attempting to "tag" other players by touching them with their hands. Played throughout the world and since ancient Egypt, if not earlier, tag is inherently simple -– most forms require neither teams, nor scores, nor sports equipment such as balls -- but it may be made more complex with various rule modifications. Both of these aspects make tag a popular game amongst children, and it is often played in informal areas such as playgrounds or back yards.
Basic rules
In its most basic form, tag involves at least two players. One player is "it"; a position that is determined by volunteering or by another simple game such as rock, paper, scissors or drawing straws.
After "it" is chosen, the other players scatter. "It" must chase them down and tag them. A tagged player becomes "it", and the former "it" joins the others in trying to avoid being tagged. This process repeats.
In a typical game of tag, no score is kept, nor is a winner selected. Those who can avoid being tagged or who can stay "it" for the least amount of time are generally regarded as the best players. There is no time limit; the end of the game is chosen arbitrarily, perhaps when the players tire of the game, when recess ends or when players get called home for dinner.
An anomalous property of tag is that although being "it" gives a player the most influence upon the game and thus could be considered the best role to play, the position is stigmatized and avoided. There are exceptions, of course; in the variant known as Mafia, for example, it is almost invariantly considered best to be selected "it" (a member of the "Mafia"). While most agree that the temporary stigma associated with being "it" is harmless, some have criticized tag because, they allege, a player who is often pursued to be made "it" or who is physically slow can be singled out and embarrassed. Because of this, tag and dodgeball were banned from New Jersey schools on November 18, 2002.
In the UK, the same game is often simply known as "it", "tig" or, in the Midlands, "dobby". In some parts of Australia it is called "tiggy" or "chasey". In Pittsburgh it is often called "catchers".
Variants
There are many variants on the basic game of tag. The following list should by no means be viewed as complete or authoritative. These are just some of the most popular forms of the game.
Borders and bases
In order to keep the action fast and fun, a game of tag often has arbitrary borders that the players cannot step beyond (e.g., a fenced-in back yard, a school yard or the end of a street). This prevents players from running far beyond the area where the game started to avoid being tagged.
A game of tag may also have one or more "bases", usually a landmark such as a school yard bench, tree trunk or patch of dirt. When a base is touched or stood upon, it grants a player invulnerability from being tagged. It is usually considered cowardly to spend so much time on the base that becoming tagged is impossible, so prideful players usually resort to the safe haven of "base" only in emergencies. "Base" is sometimes called "Tee" or "Bali".
Can't Get the Butcher Back
"Can't Get the Butcher Back" (also "no tag backs" or "no tap backs") is a phrase that can be used in most tag variants. If the person who is "It" tags another player, and then the player tries to tag the person back, the former "It" player says "Can't Get the Butcher Back". This means that the person who is "It" can't tag the person who made them "It".
Freeze tag
Freeze tag varies from normal tag in that once a player is tagged, he does not become "it"; rather, he is "frozen" and must stand in place without moving while "it" continues to tag and "freeze" the other players. Whoever is the last to be tagged is the winner.
Freeze tag often includes some mechanism for freeing frozen players and thus forcing "it" to re-tag them. For example, if two frozen players can extend their arms far enough to touch each other (without moving their feet), they may shout "electricity!" and become un-frozen. In another variant, sometimes known as "stick in the mud", "Chinese freeze tag" or "Scarecrow Chasey", players may be un-frozen when someone crawls between their legs. Such an action helps prevent "it" from winning, but puts the person crawling in a position where he can be easily tagged and frozen as well.
A continuous version of freeze tag goes something like this: A player that is frozen may be unfrozen if tagged by a player who is not "it." A player that has been tagged/frozen by "it" becomes the new "it," and all freeze-counts are reset.
Blob tag
Blob tag (or amoeba tag) varies from normal tag in that players who are tagged by "it" must join hands or arms and work together to tag further players who must also join the chain. The "blob" of "it" players continues to grow until the final player has been tagged. Blob tag is popular with elementary school physical education teachers as it works well with large groups of children and emphasizes teamwork.
Bulldog (aka British Bulldog)
- Main article: British Bulldog
Bulldog is not usually considered a form of tag, but the game is similar enough to be included here. Bulldog is played across a broadly rectangular area, with a physical or imaginary line across the area near each end. The catching player cannot cross this line, and cannot catch any player who is across it, even if he can physically reach them.
The catching player gets his chance to catch the others when they attempt to run from one end zone to another. Using the idea of "safety in numbers", when one player runs the others will generally follow. Such mass runs generally happen often - the game would be rather boring otherwise. If, however, the catcher feels that the runners have waited too long in the end zone, he can call "bulldog" to force them to run.
In most versions of the game, those who are caught become catchers themselves, alongside the existing ones. Thus, the game ends with one (presumably skilled) runner facing a horde of catchers, and eventually being caught.
Usually, a catch is achieved by simply touching a player. However, versions exist where, to be caught, a runner must be immobilised on the ground, or (in parts of the UK, at least) lifted off of the ground.
Marco Polo
- Main article: Marco Polo
In this variant, named for the 13th-century traveler, "it" is either blindfolded or made to keep his eyes shut firmly. The game then progresses as per normal tag, but "it" may shout out "Marco!" at any time. The other players must then reply "Polo!", thus giving the blinded "it" an audial clue to their locations. Marco Polo is most often played in swimming pools due to their small size and the difficulty of trying to escape "it" without making noise. If "it" suspects that someone has exited the pool, they can shout "fish out of water," and whoever has been out of the pool the longest becomes the new "it."
No Babysitting (No Puppy Guarding)
This can be in most tag variants. If a player is on their "base" (a.k.a. "Bali") and the person who is "It" waits for them to come out, and there is a time limit on how long a player can stay on a base, the player who is on the base says "No babysitting" meaning the person who is "It" can't trap the player on the base to run out of the time allowed to be on the base. If "No babysitting" is said, the person who is "It" must go somewhere else until the player on the base goes off the base.
Hide and seek
- Main article: Hide and seek
Hide and seek (sometimes also called hide and go seek) is a popular tag variant that is best played in areas with lots of potential hiding spots, such as a forest or a large house. "It" covers their eyes or uses some other method to avoid seeing the other players while they count out loud. They then try to find the hiding players. The next "it" is either the first or the last player found, depending on the rules agreed to by the players.
Dub-dub-in
This variant is a cross between hide and seek and cops and robbers. As in hide and seek, the game starts with "it" closing their eyes and counting out loud (typically to a large number, such as 100) while the other players find places to hide. Like cops and robbers, this game includes a base - ideally a pillar of some sort, like a lamp-post, a drainpipe or a tree. "It" has to seek out the other players, and upon finding them must touch the base and call "dub-dub-out!" followed by the player's name, while pointing out their location. Those who have hidden themselves have to touch the base and shout "dub-dub-in!". They are then "safe" and play no further part in the game, although they may move about freely (provided they do not get in the way of the other players, or reveal the locations of those still hiding)
The game ends when all players are either "out" or "safe", and the next person to be "it" is chosen according to the rules agreed by the players.
Kabuki
This variant (named for the Japanese theatrical tradition) is played in darkness, but is otherwise similar to hide and seek. Being "it" is harder due to the low visibility. The "it" player can shout out "Kabuki!", however, thus forcing the hiding players to reply with the same and therefore give a clue as to their whereabouts.
Smear the queer
Smear the queer (also called smear) is a rougher tag variant more common among older children and teenagers. In this game, "it" is instead called "the queer" (the word is used in the Victorian sense of "strange person" rather than the modern definition of "homosexual", though contemporary players may interpret it in the latter sense). The queer does not try to tag the other players; instead, he tries to avoid being tagged, or, more often, tackled (knocked down to the ground).
Smear the queer is often played with an object such as a ball which is held by the "queer". Once the "queer" is tagged or tackled, he throws the object into the air. The other players then try to grab the object, thus becoming the new "queer". Unlike other forms of tag, those who stay "it" the longest are considered the best players.
It is also sometimes called "Kill the guy with the ball".
Ghost in the graveyard
- Main article: Ghost in the graveyard
This variant is played outdoors after dark. The "it" player is known as the "ghost in the graveyard" and runs away from the group to hide. The other players start at a location chosen to be "base", close their eyes, and count aloud to 12 in this fashion:
"One o' clock, two o' clock, three o' clock ghost! Four o' clock, five o' clock, six o' clock ghost! Seven o' clock, eight o' clock, nine o' clock ghost! Ten o'clock, eleven o'clock, twelve o' clock ghost! Midnight! Ghost in the Graveyard!"
At this point the group ventures out into the yard or forest in search of the "ghost". If any player sees the ghost, he yells "Ghost in the graveyard!" and all players run as quickly as possible back to base. The goal of the "ghost" is to tag another player, thus making him the "ghost" for the next round. If all players make it back to base safely, the "ghost" retains that role for the next round.
Another variant on Ghost in the Graveyard is similar to musical chairs in which there are a finite number of spots, generally referred to as "graves" at the base. For example, in a 5 person game, there may be only 4 "graves". Gameplay continues as above, except after a player finds the ghost and yells, "Ghost in the graveyard!" it is a race back to the base to claim one of the remaining "graves" The last person to arrive with a spot ends up as the "ghost" for the next round.
Line Chasey
Line Chasey is played like normal tag games, only players can only run on lines drawn/painted on the ground (lines of Basketball Court or Netball Court). Players are not allowed to run off the lines, therefore they can easily be trapped if two people are "It".
TV tag
In TV tag, when "it" is about to tag one of the players, the player can avoid being tagged by squating and slapping the ground while calling out the name of a television show. If the player successfully does this, "it" must turn his/her attention to a different player. If the player is too slow, or fails to name a show, he or she may be tagged, and thus becomes "it". This version can also use other categories, such as movies.
Cops and robbers
Cops and robbers is a tag variant with two teams of one player or more. When played with more than two players, the cops team typically has more members. At the beginning of the game the robber(s) must "steal" a previously assigned object, or touch this. The cop(s) must then chase and catch the robber(s) by tagging them.
Fox and Hounds
This variation is best played in as large an area as possible, with as many participants as can be found. If played in a school, it should use the entire area covered by the grounds and ideally the interior of the building as well. Possibly the best games are played across an entire housing estate and involve more than a hundred players, with rules against players using their homes or gardens as hiding places. Such a game can take several hours to conclude, particularly when some players are very skilled.
The game begins with a single player (the "hound") giving the "foxes" a big enough head start to allow them to get out of sight. The hound then gives chase and tries to hunt down the foxes. Upon being tagged (or sometimes, wrestled to the ground), the foxes switch sides and become hounds.
Ultimately, all but one of the players will be hounds, chasing down a lone fox. Great kudos is due to any player who can evade the hounds for a great length of time without resorting to foul play.
Sharks and Minnows
This game requires a swimming pool to play. To begin, a person is selected to be the "shark" and all the other players, the "minnows," go to one side of the pool. The shark then tells the minnows to swim from one side of the pool to the other while the he/she tries to tag as many minnows as he/she can before they reach the other side of the pool, which serves as a base. When a minnow is tagged by the shark he becomes a shark and all the sharks tell the minnows to swimto the other side of the pool. This process is repeated until there is only one minnow left, who is the winner. The first minnow tagged is then the shark at the beginning of the next game.
Sharks and Minnows is best played in the deep end of a swimming pool so that the minnows can try to swim under the shark. This greatly prolongs the game.
Shadow Tag
A form of tag most often played in mid to late after noon or morning. It is exactly like tag in all respects except that shadows are used. IT's shadow must touch another person's shadow. The other person is now IT
Color Tag
All players stand on one side of a designated playing field except for one. This person stands in the middle of the field and calls out a color. If the color is visible on any person standing on the edge, that person or persons must attempt to run across the field. If they are caught, they must join the original player in the middle and attempt to catch other players. When everyone has either:
A) Reached the other side safely B) Been caught C) Remained where they are because they did not have the color
A new color is called out. This is repeated until all players but one are caught. That person goes to the middle, everyone else to the edge, and a new game is started.
Variants requiring equipment
Some variants of tag use special equipment such as balls, guns, or even flashlights to replace tagging by hand.
Dodgeball
- Main article: Dodgeball
Dodgeball is a playground team-based tag game which uses rubber balls. Players throw balls at members of the opposite team to eliminate them from the game.
Flashlight tag
Flashlight tag is played at night. Rather than physically tagging each other, the "it" player can tag the others by shining a flashlight beam on them. Another variation of this game is when you have the same principle but the "it" player is called your mom. The goal is to kill "your mom". To accomplish this you must chase down "your mom", tie them up, and shine a flashlight in their eyes until they are blinded by the light. Once "your mom" is blinded the first player to catch them becomes the new "your mom". Many of the various games of tag can be played in this manner.
Follow the arrow
This extensive variant requires chalk and a large arena (typically an entire housing estate) and, well played, can last all day. The hiders are given a substantial lead (at least two minutes, often more) and head off, leaving hints as to their route in the form of chalk arrows. They will, from time to time, leave double-headed arrows to confuse the chasers. The chasers (usually a pair, since the game can last a while) must decide which arrows are genuine. If they follow the wrong route they will eventually find a 'double-back' arrow and will have to retrace. It can be played as pure 'chase' or with the object of the hiders coming up behind "it" and tagging them.
Kick the Can
- Main article: Kick the can
In Kick the can, tagged players must sit in a "jail" until a free player kicks a soda can or some other object near the jail, freeing everyone.
Laser tag
- Main article: Laser tag
Laser tag is very similar to flashlight tag in that it uses beams of light for the purposes of tagging. However, laser tag uses special equipment to avoid the inevitable arguments that arise in flashlight tag about whether one was actually tagged. Players carry "guns" instead, which emit beams of light. They also wear electronic equipment that can detect these beams and thus register being "hit". The equipment can be quite sophisticated, often with built-in scoring systems and various penalties for taking hits.
Paper-ball tag
In this game, "it" must tag the other players by throwing a piece of crumpled paper at them.
Paintball
- Main article: Paintball
Paintball is similar to laser tag, except that it uses air guns (usually called "markers") that fire paint pellets to tag other players. Paintball can be played freeform, but games often include complex rules on custom-designed courses.
Phone Tag
- Main article: Phone tag
Phone tag is not exactly a game, but more a reference to the game of tag. Phone tag occurs when two senders try to reach each other by telephone but always reach each other's voice mail and leave messages instead. After two or three back and forth messages, it is not uncommon for a person to jokingly say, "Tag, you're it." A more recent derivative of phone tag is IM Tag.
Pickle
Pickle is a form of tag that is played with a ball (generally something soft like a tennis ball) and two bases (usually trees). One player guards each base while the others run between them. Players are safe while touching a base; however, while running from one base to another, players are vulnerable to being tag by balls thrown by the base guards. If a runner is hit by the ball, he replaces the guard who threw it, and that guard becomes a runner.
Spud
- Main article: Spud
Spud is a tag variant that is best played in large, open areas. Players begin each round in a central location. "It" then throws a ball high into the air. The other players run but must stop as soon as "it" catches the ball and shouts "Spud!" "It" may then take three large steps toward the player of his choosing before throwing the ball at that player. If the ball hits the target, that player becomes "it", and the game starts over.
One variation of Spud requires numbering the participants. "It" throws the ball in the air and calls out a number. Whichever player's number is called instantly becomes "it", and must catch the ball and shout "Spud" as above. This variation does not require all participants to gather in one location at the beginning, but if one player is far away and his or her number is called, it will take longer for him or her to catch the ball.he:תופסת nl:Tikkertje fi:Hippa