Star Trek: The Next Generation, A Final Unity
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Star Trek: The Next Generation
"A Final Unity" | |
Missing image Star_Trek_TNG_A_Final_Unity.jpg | |
Developer(s) | MicroProse |
Publisher(s) | Spectrum Holobyte |
Release date(s) | June, 1995 |
Genre | Adventure, Puzzle Solving |
Mode(s) | Single player |
Rating(s) | |
Platform(s) | DOS |
Star Trek: The Next Generation, A Final Unity is a computer game by Spectrum Holobyte, based on the Star Trek universe.
The cast of Star Trek: The Next Generation reprise their roles, providing the voices of their respective characters.
Contents |
Storyline
While on routine patrol of the Romulan neutral zone, the Enterpise intercepts a distress signal from the crew of a Garidian scout ship, seeking asylum in Federation space. After a brief confrontation with the commander of a Garidian Warbird (identical in design to a Romulan D'deridex Warbird), the crew of the scout ship is beamed about the Enterpise. One of the refugees mentions to Captain Picard that they are in search of the Lawgiver's legendary Fifth Scroll, which could aid in preventing war on Garid. Picard agrees to assist them, and the crew of the Enterprise sets out in search of clues to location of the scroll.
Gameplay
Gameplay is mostly linear in nature, sometimes branching partially depending on choices made during various conversations.
Enterprise
Onboard the Enterprise, gameplay basically amounts to waiting until the ship arrives at its next destination, and occasionally conversing with various crewmembers for advice.
There are various areas of the main bridge that can be interacted with to control the ship and consult with various people. The conference lounge allows the player to ask advice from the Garidian refugees. The Conn can be used to change the ship's destination and speed, though when a mission begins destination and speed are set automatically. Various information on planets, alien species, and previous missions can be accessed from the Ops console, manned by Lt. Cmdr. Data.
The tactical console is manned by Lt. Worf. Accessing it automatically brings the ship to red alert status. During the occasional battle with an enemy ship, control of the tactical console can be delegated to Lt. Worf, or controlled by the player.
The turbolift allows for access to other areas of the ship. From engineering, power levels can be adjusted and resources applied toward damaged systems can be designated. Control of engineering can be delegated to Lt. Cmdr. Geordi La Forge. In the transporter room, an away team can be assembled and an inventory chosen, though each mission has an automatically assigned away team. On the holodeck, any previous cut scenes can be viewed, as well as a brief tutorial going over the various controls of the ship.
Away Missions
The majority of the gameplay takes place by controlling an away team on various space stations and alien worlds. The away team is controlled in a point-and-click manner by selecting the desired command from the interface in the lower area of the screen and clicking on the desired object to examine or area to walk to. Items in the inventory can be used to interact with the environment in much the same way.
Inventory items are used to solve various puzzles and to allow interface with alien technology. Interaction with the environment, however, is fairly limited, and attempting to perform an action that is outside the game's boundaries results in the currently selected character to comment that they don't believe it would work.
Upon completion of the away mission, the team is beamed up, and Enterprise awaits further orders or acts with the new information provided by the away mission.