Ricochet (Half-Life)
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Ricochet is a multiplayer mod of the popular first-person shooter, Half-Life. It was developed by Reflexive Entertainment and released with the 1.1.1.0 patch of the game on June 12, 2002.
It is a deathmatch game notable for its apparent simpicity, inspired by arcade games and platform games in both concept and design. Players jump between neon-lit platforms suspended above an abyss, and shoot disks at one another, trying to push the opponent off the platform and into the depths. There are also horizontal barriers which the disks can bounce off (hence the name Ricochet); a direct hit resulting in a fall scores 1 point, a single-bounced hit scores 2 points, double-bounced 3 points, and so on. Unlike in other Half-Life mods, the number of player deaths is not shown on the scoreboard, only the number of kill points. The aiming is effectively two-dimensional, and the movement is reduced to automated jumping between the platforms, though some manoeuvring can be performed in mid-air by advanced players. There are four kinds of temporary bonuses to pick up: "power shot", "freeze shot", "fast shot", and "triple shot". Three maps come with the mod, two for deathmatch and one for duel combat. Custom Ricochet maps are rare.