Interactive storytelling
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- See also interactive fiction for other forms.
Interactive storytelling is a developing kind of computer entertainment. The term was coined by Chris Crawford, a main proponent and developer. He defines interactive storytelling as, "a form of interactive entertainment in which the player plays the role of the protagonist in a dramatically rich environment."
Interactive storytelling and interactive fiction are distinct in that interactive storytelling focuses on drama and dynamic circumstances, where interactive fiction games, traditionally (but not necessarily) focus on puzzle-solving and navigating through pre-conceived circumstances. They are similar, however, in that well-written forms of both are nonlinear.
Chris Crawford writes, "The experience of interactive storytelling differs substantially from that of a conventional linear story. A linear story 'runs on rails' from start to finish in the most powerful and expeditious manner possible. The interactive storytelling experience meanders through a dramatic universe of possibilities. It lacks the sense of directed inevitability that gives conventional stories such power. It is like a butterfly flitting across a meadow, not a hawk plummeting down on its prey. The closest form of traditional storytelling is the soap opera, which concentrates on the relationships among the characters rather than the particulars of plots."
External links
- Erasmatazz (http://www.erasmatazz.com/) - Chris Crawford's website, containing more information, particularly his Erasmatron prototype
- A comprehensive set of links (http://www.quvu.net/interactivestory.net/links.html) on interactive storytelling
- Grand Text Auto (http://grandtextauto.gatech.edu/) - a blog on interactive storytelling issues