Indiana Jones and the Fate of Atlantis
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Indiana Jones and the Fate of Atlantis | |
Missing image Indiana_Jones_Atlantis_cover.jpg Indiana Jones and the Fate of Atlantis Cover | |
Developer(s) | LucasArts |
Publisher(s) | LucasArts |
Release date(s) | 1992 |
Genre | Adventure game |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone |
Platform(s) | DOS, Amiga, FM Towns, Apple Macintosh |
Indiana Jones and the Fate of Atlantis (also erroneously called Indiana Jones 4) is a graphical adventure game, originally released in 1992, published by LucasArts. It was the seventh game to use the SCUMM engine.
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Plot
Indy_foa_screenshot.png
Using the lead character from the well-known Indiana Jones film series but based on an original story, it concerned a race between Jones and the Nazis to find the mythical lost continent of Atlantis, which may contain technology vital to the future of the world.
The game's plot was quite sophisticated, based on writings by Plato. Indy visits places that are connected to the Atlantis literature, like a Mayan pyramid, the Azores, Thera and Crete, and the scenario tries to tie together many of the existing theories concerning Atlantis (which in reality are independent and don't necessarily combine together). At the end, Atlantis is found in the Aegean sea, and as expected, it is depicted in ruins but in a futuristic and high-technology manner.
Technical Details
Less innovative than the earlier Indiana Jones adventure game, Indiana Jones and the Last Crusade, it nevertheless featured a nod to originality by including three differing paths to the completion of the game and many alternative ways to solve puzzles. The player who finished all the puzzles in all the alternatives, won a full I.Q. score. At one point in the game, the player can choose in a dialogue sequence between three paths: the Wits concentrating on puzzles, the Fists more dependent on fist fights (the game included a rudimentary engine for such fights), and the Team which combines both elements and features a sidekick character, Sophia Hapgood.
It is also significant for breaking with the LucasArts adventure game tradition of not allowing the player to die. At several points in the game it is possible for the player to die, at which point a short "what happened next" plot summary and a score appear. To the player's advantage, the game conveniently alerts the player of impending danger so that he or she can play more cautiously.
The project was led by Hal Barwood; Barwood also wrote the story and designed the game together with Noah Falstein. The music was composed by Michael Land, Clint Bajakian, and Peter McConnell, based heavily upon the works of John Williams.
The game was re-released on CD-ROM with a full voiceover soundtrack in 1993.
The adventure game was released simultaneously with Indiana Jones and The Fate of Atlantis: The Action Game, a remake loosely following the same storyline, and belonging to the arcade-adventure genre. It never became that famous.
A four-issue comic book miniseries based on the game's storyline was published by Dark Horse Comics in 1991 before the game was released. There were also rumours that the Fate of Atlantis franchise (known as Indiana Jones 4) would be an official preteller of a fourth movie.
Sequels
Since the sequel Indiana Jones and the Iron Phoenix, that was developed by LucasArts was discontinued in 1995 and not released, a few fan groups started developing fan-games, but as of 2004, none of them were finished.
See also
External links
- Mobygames - Fate of Atlantis (http://www.mobygames.com/game/sheet/gameId,316/)
- Indiana Jones and the Fate of Atlantis 2 - a sequel game fan project (http://amberfisharts.com)
- Indiana Jones and the Fountain of Youth - another sequel game fan project (http://barnettcollege.com)
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