Image:Rhombic dodecahedra.jpg
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Space tesselation of rhombic dodecahedra.
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Povray code
This is similar to that for Image:Rhombic_dodecahedron.jpg from where you can take the file "rhombic_dodecahedron.povi". You also need the following two (GPL/GFDL) files:
File "rhombic_dodecahedra.pov"
#include "colors.inc" #include "math.inc" #include "rand.inc" #include "rhombic_dodecahedron.povi" global_settings{ ambient_light White } background { color White } #declare LX = 50; #declare LZ = 100; light_source { <LX,-LX,LZ> color White} light_source { <-LX,LX,LZ> color White} light_source { <LX,LX,LZ> color White} light_source { <-LX,-LX,LZ> color White} #declare extent = 2 ; #declare i = -extent; #while ( i <= extent ) #declare j = -extent; #while ( j <= extent ) #declare k = -extent; #while ( k <= extent ) #if ( even(i+j+k) & ( i+j+2*k<3*extent ) & Prob(0.95, RdmD)) #declare RCOLOUR = rgb < Rand_Normal( 0.6, 0.2, RdmA ) , Rand_Normal( 0.6, 0.2, RdmB ) , Rand_Normal( 0.6, 0.2, RdmC ) > ; object { rhombdod scale 0.48 translate < i, j, k > texture { pigment { color RCOLOUR } finish { ambient 0.3 diffuse 0.3 phong Rand_Normal( 0.5, 0.2, RdmC ) } } } #end // if #declare k = k+1; #end // while k #declare j = j+1; #end // while j #declare i = i+1; #end // while i camera { location 20*y direction -y right 0.4*x up 0.4*z rotate 20*x rotate -10*z }
File "rhombic_dodecahedra.ini"
Input_File_Name="rhombic_dodecahedra.pov" Output_File_Type=N Library_Path="/sw/share/povray-3.5/include/" +v +h256 +w256 Antialias=on
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