Gameplay of Doom

This page provides information about the gameplay of the computer game Doom.

Contents

Overview

In Doom, the archetypical first person shooter, you navigate various levels. Along the way to the exit, you will encounter monsters. To assist you in defeating them, you will find weapons and powerups. You may also need to find switches and/or keys to finish a level.

At the completion of each level, you are rated as to kills (the percentage of the monsters on the level that you killed), items (the percentage of certain powerups that you picked up), and secret (the percentage of certain hidden areas you visited). Your completion time (in minutes and seconds) is shown, along with the author-determined par time.

In deathmatch mode, you use your weapons against other players.

Monsters

In the following table, Spawn Health indicates how much weapon fire is required to kill each monster (in hit points), and Version refers to the game version the monster first appears in:

  • S - Shareware version (Doom Episode 1)
  • R - Registered/Ultimate version (Doom Episodes 2-4)
  • 2 - Doom II
Monster Description Spawn Health Version
Former Human Zombie soldier 20 S
Former Human Sergeant Tougher zombie soldier 30 S
Imp Anthropomorphic hellspawn, hurls fireballs 60 S
Demon Pink, bull-like hellspawn 150 S
Spectre Partially invisible bull-like hellspawn 150 S
Baron of Hell Minotaur-like hellspawn 1000 S
Lost Soul Flying, flaming skull 100 R
Cacodemon Floating red spheroid, belches fireballs 400 R
Spider Mastermind Shoots super-chaingun 3000 R
Cyberdemon Fires powerful rockets 4000 R
Former Commando Shoots chaingun 70 2
Hell Knight Tamer version of the Baron of Hell 500 2
Arachnotron Smallish cybernetic spider 500 2
Pain Elemental Floating spheroid, belches Lost Souls 400 2
Revenant Skeleton-like, fires heat-seeking missiles 300 2
Mancubus Both arms shoot fireballs 600 2
Archvile Propels you into the air, resurrects dead monsters 700 2
Wolfenstein SS Nazi SS troops in secret levels 50 2
Boss Brain Final adversary 250 2

Weapons

In the following table, Power is the approximate average damage one shot will inflict (in hit points, assuming a direct hit), and Version refers to the game version the weapon first appears in:

  • S - Shareware version (Doom Episode 1)
  • R - Registered/Ultimate version (Doom Episodes 2-4)
  • 2 - Doom II
Weapon Power Version
Fist 11 S
Chainsaw 11 S
Pistol 10 S
Shotgun 70 S
Chaingun 10 S
Rocket launcher 218 S
Plasma rifle 22.5 R
BFG 9000 3130 R
Super Shotgun 200 2

Cyberdemons and Spider Masterminds take only the direct hit damage from a rocket (average 90 HP), not the additional blast damage (average 128 HP) that other monsters suffer.

Powerups

Powerup Effect Duration
Bullets, Shells, Rockets, Plasma Cells Ammunition for weapons
Health potion, Stimpack, Medkit, Soul sphere Boost health value
Spiritual armor, Security armor, Combat armor Boost armor value
Megasphere (Doom II only) Boosts both health and armor to maximum
Radiation suit Protects against damaging floors 60 seconds
Berserk pack Makes fists ten times more powerful Level
Backpack Doubles ammo carrying capacity Episode¹
Computer map Reveals unexplored areas on in-game map Level
Key Opens corresponding locked doors Level
Light amplification visor Renders dark areas at full brightness 120 seconds
Partial invisibility Makes player difficult to see; makes monster aim less accurate 60 seconds
Invulnerability Provides immunity to damage 30 seconds
  1. Doom II is not divided into episodes; the backpack's effect lasts until the end of the game

Scoring anomalies

  • Kills may exceed 100% if the level contains an Arch-Vile monster. The Arch-Vile can resurrect dead monsters, and the game gives credit for each time they are killed.
  • If the game shows secret 0% it means either that none of the secret areas were found, or that the level contains no secret areas at all. Nearly all the levels supplied by id Software contain secret areas, but it is more common to find user-created levels that do not.

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