GLUT
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- This article is about the OpenGL toolkit. GLUT can also stand for glucose transporter.
GLUT (OpenGL Utility Toolkit) is a library of utilities for OpenGL programs, which primarily perform system-level I/O with the host operating system. Functions performed include window definition, window control, and monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes, spheres, and the Utah teapot. GLUT even has some limited support for creating pop-up windows.
GLUT was written by Mark J. Kilgard, author of OpenGL Programming for the X Window System and The CG Tutorial: The Definitive Guide to Programmable Real-Time Graphics.
The two aims of GLUT are to allow the creation of rather portable code between operating systems (GLUT is cross-platform) and to make learning OpenGL easier. Getting started with OpenGL programming while using GLUT often takes only a few lines of code and requires no knowledge of operating system–specific windowing APIs.
A GLUT function starts with the glut
prefix (for example, glutPostRedisplay
rerenders the current screen).
Freeglut and its spin-off, OpenGLUT, are open source alternatives to GLUT. Freeglut attempts to be a fairly exact clone, OpenGLUT adds a number of new features to the API. Both have the advantage of licensing that permits users to modify and redistribute the library.
External link
- GLUT documentation (http://www.opengl.org/documentation/specs/glut/spec3/spec3.html)
- OpenGLUT webpage (http://openglut.sourceforge.net/)