Frotz
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Frotz is a Z-machine implementation: an adventure game engine for playing the text adventures released in the 1980s by Infocom, as well as more modern games compiled to the same architecture.
Frotz is perhaps the most well-known and popular Z-machine implementation available. Its advantages over other Z-machines are twofold: firstly, though it was not the first non-Infocom Z-machine to be released, it was one of the early ones-- its initial release by Stefan Jokisch was in 1995. Secondly, because the program is written in highly portable C, it has been possible to port the original DOS version to most modern computer formats, including not only Unix and Windows but even palmtops and mobile phones. Various extensions have since been added, such as sound effects and graphics.
In 2002, the Frotz core codebase was picked up by David Griffith, who continues to develop it. At this time the codebase was distinctly split between the virtual machine and the user interface portions such that the virtual machine became entirely independent from any user interface. This allowed some clever programmers to create some of the stranger ports of Frotz. One of the strangest is also one of the simplest: an instant messenger bot is wrapped around a version of Frotz with the bare minimum of IO functionality creating a bot with which one can play most Z-machine games using an instant messenger.
Frotz is also the name of the spell in Infocom's Enchanter series from which the engine took its name. This spell causes an object to glow with light.
"Frotz" was also a verb in MIT slang, meaning "to play with" or "to manipulate". This is presumably the source of the spell's name. (Other instances of MIT slang to appear in the Zork series include "Frob" and its variations, such as "Frobnitz" and "Frobozz", and the word "Zork" itself.)
External links
- Frotz home page (http://www.cs.csubak.edu/~dgriffi/proj/frotz/). The homepage for the Frotz core and the Unix and dumb versions. Contains links to all the ports the author is aware of.