Doshin the Giant
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Doshin the Giant | |
Missing image Doshin_the_Giant.gamecover.amazon.jpg Doshin the Giant GameCube box cover | |
Developer(s) | Param Nintendo |
Publisher(s) | Nintendo |
Release date(s) | December 1, 1999 (64DD) March 15, 2002 (GameCube) |
Genre | Adventure game |
Mode(s) | Single player |
Rating(s) | ESRB: Teen (T) |
Platform(s) | Nintendo 64DD, GameCube |
Doshin the Giant is a Nintendo God sim for the Nintendo 64DD released in Japan on December 1, 1999. It was later ported (and upgraded graphically) to the Nintendo GameCube and released in Japan in 2002 and Europe on September 20, 2002. It has not been released in North America.
Developed by only one person, Doshin the Giant is a God sim game where the player controls Doshin, a yellow Giant. Doshin inhabits an island called Barudo, and the objective of the game is simply to tend to the needs of the villagers on that island.
It is the player's choice to choose the outcome.
By absorbing the love or hate of the islanders Doshin grows in size.
Doshin_the_Giant_screenshot.jpg
Doshin is a the love giant. With his good actions, people show him their love, and he increases in size (only for that day, by the next day, he is back to normal size).
But doshin can transform, at will, into his evil alter ego Jashin, the hate giant. With his bad actions, people show him their dislike, and he increases in size (only for that day).
He has a small variety of actions to perform. He can raise, and lower terrain, and pick up trees and objects. The island is randomly generated and takes time to walk the whole island.
Compare Peter Molyneux's 2001 God sim Black & White for the PC.