Anisotropic filtering
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In 3D computer graphics, anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are far away and steeply angled with respect to the camera. Like bilinear and trilinear filtering it eliminates aliasing effects, but introduces less blur in the process and thus preserves more detail. Anisotropic filtering is computationally relatively expensive and has only recently become a standard feature of consumer-level graphics cards.
See also
External links
- The Naked Truth About Anisotropic Filtering (http://www.extremetech.com/article2/0,1558,1152380,00.asp)
- Side-by-side comparison of trilinear and anisotropic filtering (http://www.garry.tv/img/cssource/texture-filtering.jpg)