Andre LaMothe
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Andre LaMothe is a well-known game programming author and computer scientist. He is best known for his numerous books written on game programming, and has written numerous computer games for 8-bit computers as well as the 3D Rex-Blade series in the mid '90s. He also developed one of the first super computer virtual reality location based games while working at Vision of Reality. His programming knowledge extends to over 25 years or experience and is considered to be an expert in C, C++, Java, assembly language and 3D graphics. He holds degrees in mathematics, computer science, and electrical engineering. LaMothe also worked as a researcher at NASA's Research Institute for Advanced Science, RIACS, at age 20.
LaMothe is also the creator of the XGameStation, the world's first video game console development kit.
LaMothe developed the Black Art Series for Waite Group Press in the mid 90's which was recently brought back to life by SAMS Publishing.
LaMothe founded Xtreme Games LLC in 1994, which represents hundreds of game companies and claims the title of "worlds largest virtual game company." While in its heyday Xtreme Games licensed hundreds of games to companies such as Expert Software, Activision, and eGames. LaMothe both developed dozens of the games released as well as supplied the graphics engines for aspiring developers.
LaMothe is founder of the Xtreme Games Developer Conference which was licensed to Course PTR in 2002.
LaMothe is the series editor of the Premier Publishing Game Development Series.
LaMothe's books are one of the most widely read and best selling on game development, they consist of extensive use of colloquial language and friendly writing style. For the same reason, they have been critisised for gaining a monoply over other books on game development by attracting teens.
Abridged List of books by LaMothe
- Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
- Tricks of the Windows Game Programming Gurus (2nd Edition)
- Tricks of the Windows Game Programming Gurus
- Windows Game Programming for Dummies
- Tricks of the Game-Programming Gurus
- Game Development Business and Legal Guide (co-author, along with Ashley Salisbury)
- (SAMS publishing) Teach Yourself Game Programming in 21 Days
- Mac Game Programming (co-author, along with Mark Szymczyk)
- Java 2 Game Programming (co-author, along with Thomas Petchel)
- Black Art of 3D Game Programming: Writing Your Own High-Speed 3D Polygon Video Games in C
- Special Effects Game Programming with DirectX w/CD (Editor, author: Mason McCuskey)
- Data Structures for Game Programmers (Editor, author: Ron Penton)
- MUD Game Programming (Editor, author: Ron Penton)
External link
- XGameStation web site (http://www.xgamestation.com/)