The Dark Tower (game)

Dark Tower is a 1981 electronic board game by Milton Bradley, for two to four players. The object of the game is to amass an army, collect the three keys to the Tower, and defeat the evil within. The game is in no way related to Stephen King's "Dark Tower" series of novels, and, in fact, predates it by several years. The game came out during the height of the pencil and paper role playing game craze in the early 1980s.

Contents

Components

The game consists of a battery-powered center unit (the Dark Tower), a circular game board divided into four interlocking quarters (with a hole in the middle for the Tower), two cardboard tokens, several plastic flags, playing pieces, and locations which are placed in convenient holes in the board. In addition, there are several peg boards (with red Battleship-type pegs) used to keep track of a player's number of troops, gold and food.

The Tower itself consists of a small membrane keyboard beneath a "display" (a piece of tinted plastic). Behind the display cover is a carousel containing a number of film cels, which, when backlit by one of three lights mounted underneath, display the appropriate picture on the display cover. The display cover also conceals an LED digital display for representing numbers up to 99. The Tower emits appropriate sounds for the events represented by the cels.

Gameplay

To play, the board is placed around the Tower and each player takes turns rotating the Tower to face him and then moving about the board. The quarter of the board in front of a particular player is his territory. Gameplay proceeds by moving your token one space and then pressing a button on the Tower that corresponds to the type of space (e.g., Plains, Tomb, Bazaar, Frontier) you've just moved to. The Tower then resolves what happens to the player by showing the player the appropriate cel and reporting whatever occurs. For instance, if the Tower decides that you encounter Brigands, it will turn to the Brigands cel, simultaneously displaying the number of brigands you've encountered. If you choose to fight, the Tower resolves the battle by counting off the remaining numbers of both your troops and the Brigands. Once all events have resolved, the Tower is rotated to the next player and his turn begins.

Each territory besides a player's own contains one of three keys--bronze, silver and gold, in that order--needed to unlock the Tower. The location of the key is randomly determined by the Tower. Each player will therefore need to travel clockwise around the board, through each of the other three players' territories, until he has all three keys. At this point, he returns to his territory, buys any more troops he needs, and then attempts to attack the Tower, which contains a certain number of defenders inside. If he beats the defenders before anyone else, he wins the game; a loss requires him to build up another army to try again.

Rarity

Working copies of Dark Tower are increasingly hard to find, and thus highly sought after by collectors. This is primarily due to two things: (1) wear and tear on the tower unit, which tended to experience technical faults with the light bulbs and carousel after prolonged use, and, (2) the fact that the game went out of print shortly after release due to a massive lawsuit brought against Milton Bradley for intellectual property theft. The suit was brought by two men who claimed to have presented the original concept for "Dark Tower" to Milton Bradley in the late Seventies, at which point, MB declined to pursue it. Thereafter, they claimed, MB independently developed the game based on their proposal. As part of the resolution of the lawsuit, Milton Bradley pulled the game off the market, and it was never republished.

The secondary market is therefore fairly brisk, with complete working copies of the game typically selling for between US$150 and US$250, depending on condition.

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