Talk:Tactical chess problems

I know it is probably standard, but could you explain/provide a key for the terminology (e.g. opening move, last move). It might also help to have info on how these problems are classified (what criteria) and who makes the classification. Thanks, Slrubenstein

In part at least, I think its explained already within other articles. Dietary Fiber

Itd be nice if 3 of these could go in a row. Dietary Fiber

Could you give a hint as to what I'm supposed to do next? Like, "White mates in 2 moves?" --Uncle Ed

Well, I still don't understand and I am sure others will not too. What does the 16 mean? The solution is g5 (for the first one) but which piece should go to g5? The 00 means castle, but how can that be the first move? And what is the D? I assume you are using algebraic notation -- should we provide a link here to that article? You have obviously put some work into this, and it is something you care and know a lot about. Why not add more information that will help others understand it? Slrubenstein

See: talk:chess problems Dietary Fiber


Rather than but "best" in scare-quotes, the article needs to explain what the criteria for a good or bad move. Slrubenstein

scare-quotes? Dietary Fiber

In the article, "best" is in quotation marks. Yet, no one is being quoted. This kind of use of quotation-marks is called "scare quotes." But what you call them is not the issue. The article will be better if there is an explanation of what a bad, so-so-, or good move is; how people tell the difference between a good and bad move. Slrubenstein


I'd say that the aricle is good enough - thematic problems belong to another article or [a putative future] another section of the article. Think of it this way, you reach one of these positions in an actual game, and you have enough time to think. What would you move? In an actual game, no guardian angel is going to tell you "now make a move that is good by such-and-such criteria" - you are on your own, in these problems just like in an actual game. If it helps, imagine that the game is going to be annotated, and you don't want your move to be queried [i.e. "bad move"] or carry the annotation "better is [some other move; with variation(s) following]".

Anyway, these problems are tactical [and trivial compared to, say, the final move made in the R. Byrne - Fischer 1964 US champs. Gruenfeld game ;)], not positional, so once you've got them right (not just the move but the relevant variations), you know you've got them right. ("Real life" is worse, no one alerts you "watch out, tactical opportunity/danger ahead!" :)


Where are the images? And beside these are tactical chess problems, which has a little (or nothing) common with chess problems. --andrejj 19:50, 19 Feb 2005 (UTC)

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