Talk:Conway's Game of Life
From Academic Kids
Re the ref: I linked to a webpage about Life32... Perhaps the source should in fact be Life32 itself. I'm sure it's OK but needs to be made clear. Bookgirl 12:56, 30 Apr 2004 (UTC)
- The page you linked (http://www.math.com/students/wonders/life/life.html) does not seem to mention Life32 at all. (Perhaps you put the wrong link in by mistake?) Anyway, I've changed it to point to the main download page for Life32 (http://psoup.math.wisc.edu/Life32.html). --Zundark 13:06, 30 Apr 2004 (UTC)
- Ah, yes. I went to the same Life32 download page and got the link from this part: "Life32 is a player for Conway's game of life and related cellular automa. If that does not ring a bell, look here". What I linked to was the 'here'. There was a logic there (sort of). Your solution better, tho. :-) Bookgirl 13:20, 30 Apr 2004 (UTC)
Thre are some other oscilating objects in 23/3 (2G3):
0-Laser: XX XX 4-Laser XX
X <=> XX X X
X XX
XX XX X X
X X
XX
Pulsator: X X Unruhe(2): X XX
XX XXXX XX XX <=> X
X X XX X
X XX
4-Takter: XX
XX
XXXX
XX X X X
XX XX X
X X X XX
X X XX
XXXX
XX
XX
Here a special List:
Name: Maximum: Minimum: Art: 4G3 45G3 2G3
34/3 345/3 23/3
-------------------------------------------------------------------
Kegel G3 0 45678G3 oszilierend X X
Pedal G3 01 45678G3 oszilierend X X
Strudel G3 45678G3 oszilierend X X
Unruhe G3 0 245678G3 oszilierend X X
0G3_OBJ 0G3 01 45678G3 oszilierend
1G3_OBJ(1) 1G3 01 45678G3 oszilierend
1G3_OBJ(2) 1G3 01 45678G3 oszilierend
1G3_OBJ(3) 1G3 01 45678G3 oszilierend
1G3_OBJ(4) 1G3 01 45678G3 oszilierend
Pseudo_Gleiter 1G3 01 678G3 oszilierend
2G3_OBJ(1) 2G3 0 245678G3 oszilierend X
Gleiter 2G3 0 2 5678G3 bewegend X
n-Laser (n=0) 2G3 012 5678G3 oszilierend X
n-Laser (n=2) 2G3 0 245678G3 oszilierend X
n-Laser (n>2) 2G3 245678G3 oszilierend X
Pulsator 2G3 0 2 G3 oszilierend X
Segler(1) 2G3 2 78G3 bewegend X
Segler(2) 2G3 2 8G3 bewegend X
Segler(3) 2G3 2 G3 bewegend X
Fontaine 2G3 0 2 678G3 oszilierend X
Unruhe(2) 2G3 0 2 5678G3 oszilierend X
Viertakter 2G3 0 2 5678G3 oszilierend X
4G3_OBJ(3) 4G3 0 4 78G3 oszilierend X
Frosch 4G3 01 45678G3 oszilierend X X
Strange 4G3 0 4 78G3 oszilierend X
Schwimmer(1) 5G3 0 456 8G3 bewegend X X
Schwimmer(2) 5G3 0 56 8G3 bewegend X
5G3-Segler 5G3 ?????????? bewegend
5G3-Beweger 5G3 ?????????? bewegend
(not complete)
--217.233.250.157 10:26, 11 Mar 2004 (UTC) in www.wikipedia.de Benutzer:Arbol01
Pseudo_glider: X X X X
X => X X => X X => X X
XXXX XXX X X XX
XX X X X
Four 13/3-objects: X X X X X X X X X X
X X <=> X X X X X <=> X X <=> X
X X X X X <=> X X X X X
X X X X
X X
--217.233.250.157 10:40, 11 Mar 2004 (UTC)
R-pentomino?
In this article there is written about a "R-pentomino", yet in the article on pentomino's there is not mentioned a such pentomino.
- True. It should have said "R-shaped F-pentomino". I've fixed it. - UtherSRG 18:19, Feb 5, 2005 (UTC)
- In Life it's always called the R-pentomino, because that's what Conway called it. I've reworded it. (Also, the anonymous poster above is incorrect in saying that there is no mention of "R-penomino" in the pentomino article. There is such a mention, added by Maury Markowitz more than a year ago.) --Zundark, 6 Feb 2005 (UTC)
positional variations and local connectivity variations
all the variations in the life family considers the _number_ of neighboring cells. Where can one read about 2d CA that considers the position of neighbors, besides number? Also, there is zero info on life with different grids. (i.e. triangular, hexagonal, or any tilings/network) Thanks. Xah Lee 00:44, 2005 Apr 5 (UTC)
- Such CA wouldn't be life-like, and don't really deserve a place in this article. Perhaps you would be better off requesting some references for such games in the Cellular automaton article, or better yet creating a List of cellular automata. 192.152.5.250 16:35, 3 Jun 2005 (UTC)
