Raymond E. Feist

Raymond E. Feist (born 1945, Los Angeles, California) is an American author, mostly specialising in fantasy fiction. He was raised in Southern California. In his books Feist describes the fictional worlds of Midkemia and Kelewan. Midkemia was once created as an alternative for the Dungeons and Dragons (D&D) role-playing games. When Feist studied at the University of California, San Diego, he and his friends created a new role-playing game based on the world of Midkemia. They called themselves the Thursdaynighters, because they played the Midkemia role-playing game every thursday evening. When the group was expanded, they played on fridays. So they called themselves the Fridaynighters. He gratuated as a B.A. in Communication Arts with Honors in 1977. During 1977 Feist had some ideas for a novel about a boy who would be a magician. In 1979 Feist wrote the novel. Finally the book was first published in 1982 by the publishing company Doubleday. Nowadays Feist lives on his ranch in San Diego where he collects fine wine, laser disc movies and books on the history of football.

Contents

Bibliography

Midkemia/Kelewan

Many of his works have been set in the interconnected worlds of Midkemia and Kelewan.

The Riftwar Saga

The Riftwar Saga is the first trilogy written by Raymond E. Feist. The books take place on the worlds of Midkemia and Kelewan.

  1. Magician (1982)
    This book was later republished (in 1992) with previously omitted text restored. Also published in two parts:
    1. Magician: Apprentice (1982)
    2. Magician: Master (1982)
  2. Silverthorn (1985)
  3. A Darkness at Sethanon (1985)

Krondor's Sons

These works feature many of the characters from the Riftwar trilogy and are set some years later. They revolve around the sons of Arutha, the prince of Krondor, and set the stage for The Serpent War Saga.

  1. Prince of the Blood (1989)
  2. The King's Buccaneer (1989)

The Empire Trilogy

These books (co-authored by Janny Wurts) are set entirely in Kelewan and are somewhat contemporaneous with the Riftwar trilogy.

  1. Daughter of the Empire (1987)
  2. Servant of the Empire (1989)
  3. Mistress of the Empire (1989)

The Serpentwar Saga

These books are set some decades after the Riftwar trilogy

  1. Shadow of a Dark Queen (1994)
  2. Rise of a Merchant Prince (1995)
  3. Rage of a Demon King (1995)
  4. Shards of a Broken Crown (1998)

Riftwar Legacy

These books are set a few years after the Riftwar trilogy but before Prince of the Blood.

  1. Krondor: The Betrayal (1998) (novelization of the computer game Betrayal at Krondor)
  2. Krondor: The Assassins (1999)
  3. Krondor: Tear of the Gods (1999) (novelization of the computer game Return to Krondor)
  4. Krondor: The Crawler (TBA)
  5. Krondor: The Dark Mage (TBA)

Legends of the Riftwar

These books are set during the Riftwar, and occasionally feature cameo appearances by favourite characters belonging to the co-author (except for Murder in Lamut where the "guest" characters are in the thick of the action).

  1. Honoured Enemy (2001) (with William R. Forstchen)
  2. Murder in Lamut (2002) (with Joel Rosenberg)
  3. Jimmy the Hand (2003) (with S. M. Stirling)

Conclave of Shadows

These books, whilst set in Midkemia, are geographically separated from the earlier books and connect only peripherally as yet.

  1. Talon of the Silver Hawk (2002)
  2. King of Foxes (2003)
  3. Exile's Return (Published March 2005)

Darkwar Saga

This will be one of the final sagas about Midkemia, covering the 3rd Riftwar. Future series set in Midkemia between this series and the 4th Riftwar (which will only be one or two books long), depending partly on interest from publishers.

  1. Flight Of The Nighthawks (TBA)
  2. Into a Dark Realm (TBA)
  3. Wrath of a Mad God (TBA)

Other works

Computer games

Betrayal at Krondor

The computer game company Dynamix, a division of Sierra On-line, released a critically acclaimed computer game based on Feist's Riftwar series: Betrayal at Krondor. Feist contributed the text and dialogue and the game was noted for exceptionally good story and gameplay, hard to find on any other RPG game afterwards. There are no real "quest" in a traditional way - the featured characters in the story do not gain experience to "level" up, but instead they are awarded by equipment, money, information, spell books. They enhance their abilities by using them, and as time passes. (More information on http://www.hi.is/~eybjorn/krondor/krondor.html)

This game was released in 1993. The events in this game are told in the book Krondor: The Betrayal.

Return to Krondor

Sierra On-Line once again releases another computer game set in Raymond E. Feist's Midkemia. This game occurs a few years after the previous game, Betrayal at Krondor. It was released in 1998 and the events in this game are told in the book Krondor: Tear of the Gods.

External links

de:Raymond Feist fr:Raymond E. Feist nl:Raymond E. Feist

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