Asynchronous Transfer Mode

Asynchronous Transfer Mode, or ATM for short, is a cell relay network protocol which encodes data traffic into small fixed sized (53 byte; 48 bytes of data and 5 bytes of header information) cells instead of variable sized packets as in packet-switched networks (such as the Internet Protocol or Ethernet).

Contents

Introduction

ATM was intended to provide a single unified networking standard that could support both synchronous channel networking (PDH, SDH) and packet-based networking (IP, Frame relay, etc), whilst supporting multiple levels of quality of service for packet traffic.

ATM sought to resolve the conflict between circuit-switched networks and packet-switched networks by mapping both bitstreams and packet-streams onto a stream of small fixed-size 'cells' tagged with virtual circuit identifiers. The cells are typically sent on demand within a synchronous time-slot pattern in a synchronous bit-stream: what is asynchronous here is the sending of the cells, not the low-level bitstream that carries them.

In its original conception, ATM was to be the enabling technology of the 'Broadband Integrated Services Digital Network' (B-ISDN) that would replace the existing PSTN. The full suite of ATM standards provides definitions for layer 1 (physical connections), layer 2 (data link layer) and layer 3 (network) of the classical OSI seven-layer networking model. The ATM standards drew on concepts from the telecommunications community, rather than the computer networking community. For this reason, extensive provision was made for integration of most existing telco technologies and conventions into ATM.

As a result, ATM provides a highly complex technology, with features intended for applications ranging from global telco networks to private local area computer networks. ATM has been a partial success as a technology, with widespread deployment, but generally only used as a transport for IP traffic; its goal of providing a single integrated technology for LANs, public networks, and user services has largely failed.

Successes and failures of ATM technology

Numerous telcos have implemented wide-area ATM networks, and many ADSL implementations utilise ATM. However, ATM has failed to gain wide use as a LAN technology, and its great complexity has held back its full deployment as the single integrating network technology in the way that its inventors originally intended.

Many people, particularly in the Internet protocol-design community, considered this vision to be mistaken. Their argument went something like this: We know that there will always be both brand-new and obsolescent link-layer technologies, particularly in the LAN area, and it is fair to assume that not all of them will fit neatly into the SDH model that ATM was designed for. Therefore, some sort of protocol is needed to provide a unifying layer over both ATM and non-ATM link layers, and ATM itself cannot fill that role. Conveniently, we have this protocol called "IP" which already does that. Ergo, there is no point in implementing ATM at the network layer.

In addition, the need for cells to reduce jitter has disappeared as transport speeds increased (see below), and improvements in voice over IP have made the integration of speech and data possible at the IP layer, again removing the incentive for ubiquitous deployment of ATM. Most telcos are now planning to integrate their voice network activities into their IP networks, rather than vice versa.

Most of the good ideas from ATM migrated into MPLS, a generic layer 2 packet switching protocol. ATM remains useful and widely deployed as a multiplexing layer in DSL networks, where its compromises fit DSL's low-data-rate needs well; however, DSL networks then typically run PPPoA over the ATM layer to support IP, and voice over IP on top of that.

ATM will probably also survive for some time in higher-speed interconnects where carriers have already committed themselves to existing ATM deployments as a way of combining PDH/SDH traffic and packet-switched traffic into a single infrastructure.

However, even this is running into the problem of the complexity of the SAR logic needed for ATM. It seems very hard to build a proper SAR at the speeds that the networks are now running. The fastest SARs known run at 2.5 Gbit/s and have limited traffic shaping capabilities.

Recent developments

Interest in using native ATM for carrying live video and audio has increased recently. In these environments, low latency and very high quality of service are required to handle linear audio and video streams. Towards this goal standards are being developed such as AES47 (IEC 62365). Compare with professional video over IP.

ATM Concepts

Why cells?

The motivation for the use of small data cells was the reduction of jitter (delay variance, in this case) in the multiplexing of data streams; reduction of this (and also end-to-end round-trip delays) is particularly important when carrying voice traffic.

This is because the conversion of digitized voice back into an analog audio signal is an inherently real-time process, and to do a good job, the codec that does this needs an evenly spaced (in time) stream of data items. If the next data item is not there when it is needed, the codec has no choice but to produce silence - and if the data does arrive, but late, it is useless, because the time period when it should have been converted to a signal has already passed.

Now consider a speech signal reduced to packets, and forced to share a link with bursty data traffic (i.e. some of the data packets will be large). No matter how small the speech packets could be made, they would always encounter full-size data packets, and under normal queuing conditions, might experience maximum queuing delays.

At the time ATM was designed, 155 Mbit/s SDH (135 Mbit/s payload) was considered a fast optical network link, and many PDH links in the digital network were considerably slower, ranging from 1.544 to 45 Mbit/s in the USA (2 to 34 Mbit/s in Europe).

At this rate, a typical full-length 1500 byte (12000 bit) data packet would take 89 µs to transmit. In a lower-speed link, such as a 1.544 Mbit/s T1 link, a 1500 byte packet would take up to 7.8 milliseconds.

A queueing delay induced by several such data packet might be several times the figure of 7.8 ms, in addition to any packetisation delay in the shorter speech packet. This was clearly unacceptable for speech traffic, which needs to have low jitter in the data stream being fed into the codec if it is to produce good-quality sound. A packet voice system can produce this in one of two ways:

  • Have a playback buffer between the network and the codec, one large enough to tide the codec over almost all the jitter in the data. This allows smoothing out the jitter, but the delay introduced by passage through the buffer would be such that echo cancellers would be required even in local networks; this was considered too expensive at the time. Also, it would have also increased the delay across the channel - and human conversational mechanisms tend not to work well with high-delay channels.
  • Build a system which can inherently provide low jitter (and low overall delay) to traffic which needs it.

The latter was the solution adopted by ATM; however, to be able to provide short queueing delays, but also be able to carry large datagrams, it had to have cells. ATM broke all packets, data and voice streams up into 48 byte chunks, adding a 5 byte routing header to each one so that they could be re-assembled later; it multiplexed these 53 byte cells instead of packets. Doing so reduced the worst-case queuing jitter by a factor of almost 30, removing the need for echo cancellers.

Cells in practice

The rules for segmenting and reassembling packets and streams into cells are known as ATM Adaptation Layers. The most important two are AAL 1, used for streams, and AAL 5, used for most types of packets. Which AAL is in use for a given cell is not encoded in the cell: instead, it is negotiated by or configured at the endpoints on a per-virtual-connection basis.

Since then, networks have become much faster. Now (2001) a 1500 byte (12000 bit) full-size Ethernet packet will take only 1.2 µs to transmit on a 10 Gbit/s optical network, removing the need for small cells to reduce jitter, and some consider that this removes the need for ATM in the network backbone. Additionally, the hardware for implementing the service adaptation for IP packets is expensive at very high speeds. Specifically, the cost of segmentation and re-assembly (SAR) hardware at OC-3 and above speeds makes ATM less competitive for IP than packet over sonet (POS). SAR performance limits mean that the fastest IP router ATM interfaces are OC12 - OC48 (STM4-STM16), while POS can operate at OC-192 (STM 64) (2004) with higher speeds expected in the future.

On slow links (2 Mbit/s and below) ATM still makes sense, and this is why so many ADSL systems use ATM as an intermediate layer between the physical link layer and a Layer 2 protocol like PPP or Ethernet.

At these lower speeds, ATM's capability to carry multiple logical circuits on a single physical or virtual medium provides a compelling business advantage. DSL can be used as an access method for an ATM network, allowing a DSL termination point in a telephone central office to connect to many internet service providers across a wide area ATM network. In the United States, at least, this has allowed DSL providers to provide DSL access to the customers of many internet service providers. Since one DSL termination point can support multiple ISPs, the economic feasibility of DSL is substantially improved.

Why virtual circuits?

ATM is a channel based transport layer. This is encompassed in the concept of Virtual Paths (VP's) and Virtual Circuits (VC's). Every ATM cell has a 8 or 12 bit Virtual Path Identifier (VPI) and 16 bit Virtual Circuit Identifer (VCI) pair defined in its header. The length of the VPI varies according to whether the cell is sent on the user-network interface (on the edge of the network), or if it is sent on the network-network interface (inside the network).

As these cells traverse an ATM network switching is achieved by changing the VPI/VCI values. Although the VPI/VCI values are not necessarily consistent from one end of the connection to the other, the concept of a circuit is consistent (unlike IP where any given packet could get to its destination by a different route to preceding and following packets).

Another advantage of the use of virtual circuits is the ability to use them as a multiplexing layer, allowing different services (such as voice, Frame Relay, n*64 channels, IP, SNA etc.) to share a common ATM connection without interfering with one another.

Using cells and virtual circuits for traffic engineering

Another key ATM concept is that of the traffic contract. When an ATM circuit is set up each switch is informed of the traffic class of the connection.

ATM traffic contracts are part of the mechanism by which "Quality of Service" (QoS) is ensured. There are three basic types (and several variants) which each have a set of parameters describing the connection.

  • UBR - Unspecified bit rate: you get whatever is left after all other traffic has had its bandwidth
  • CBR - Constant bit rate: you specify a Peak Cell Rate (PCR) which is what you get
  • VBR - Variable bit rate: you specify an average cell rate which can peak at a certain level for a maximum time.

VBR has realtime and non-realtime variants and is used for "bursty" traffic.

Most traffic classes also introduce the concept of Cell Delay Variation Time (CDVT) which defines the "clumping" of cells in time.

Traffic contracts are usually maintained by the use of "Shaping", a combination of queuing and marking of cells, and enforced by "Policing".

Traffic shaping

This is usually done at the entry point to an ATM network and attempts to ensure that the cell flow will meet its traffic contract. See separate article for more information.

Traffic policing

To maintain network performance it is possible to police virtual circuits against their traffic contracts. If a circuit is exceeding its traffic contract the network can either drop the cells or mark the Cell Loss Priority (CLP) bit to identify a cell as discardable further down the line. Basic policing works on a cell by cell basis but this is sub-optimal for encapsulated packet traffic as discarding a single cell will invalidate the whole packet anyway. As a result schemes such as Partial Packet Discard (PPD) and Early Packet Discard (EPD) have been created that will discard a whole series of cells until the next frame starts. This reduces the number of redundant cells in the network saving bandwidth for full frames. EPD and PPD work with AAL5 connections as they use the frame end bit to detect the end of packets.

Types of virtual circuits and paths

Virtual circuits and virtual paths can be built statically or dynamically. Static circuits (permanent virtual circuits or PVCs) or paths (permanent virtual paths or PVPs) require that the provisioner must build the circuit as a series of segments, one for each pair of interfaces through which it passes.

PVPs and PVCs are conceptually simple, but require significant effort in large networks. They also do not support the re-routing of service in the event of a failure. Dynamically built PVPs (soft PVPs or SPVPs) and PVCs (soft PVCs or SPVCs), in contrast, are built by specifying the characteristics of the circuit (the service "contract") and the two endpoints.

Finally, switched virtual circuits (SVCs) are built and torn down on demand when requested by an end piece of equipment. One application for SVCs is to carry individual telephone calls when a network of telephone switches are inter-connected by ATM. SVCs were also used in attempts to replace local area networks with ATM.

Virtual circuit routing and call admission

Most ATM networks supporting SPVPs, SPVCs, and SVCs use the Private to Private Node Interface (PNNI) protocol. PNNI uses the same shortest path first algorithm used by OSPF and IS-IS to route IP packets to share topology information between switches and select a route through a network. PNNI also includes a very powerful summarization mechanism to allow construction of very large networks, as well as a call admission control (CAC) algorithm that determines whether sufficient bandwidth is available on a proposed route through a network to satisfy the service requirements of a VC or VP.

Structure of an ATM cell

An ATM cell consists of a 5 byte header and a 48 byte payload. The payload size of 48 bytes was a compromise between the needs of voice telephony and packet networks, obtained by a simple averaging of the US proposal of 64 bytes and European proposal of 32, said by some to be motivated by a European desire not to need echo-cancellers on national trunks.

ATM defines two different cell formats: NNI (Network-network interface) and UNI (User-network interface). Most ATM links use UNI cell format.

Diagram of a UNI ATM cell

7

4
3


0
GFC VPI
VPI
VCI
VCI
VCI PT CLP
HEC




Payload 48Byte



Fields not mentioned above:
PT = Payload Type (3 bits)
GFC = Generic Flow Control (4 bits)
HEC = Header Error Correction (checksum of header only)

The PT field is used to designate various special kinds of cells for Operation and Management (OAM) purposes, and to delineate packet boundaries in some AALs.

Several of ATM's link protocols use the HEC field to drive a CRC-Based Framing algorithm which allows the position of the ATM cells to be found with no overhead required beyond what is otherwise needed for header protection.

In a UNI cell the GFC field is reserved for an (as yet undefined) local flow control/submultiplexing system between network and user. All four GFC bits must be zero by default.

The NNI cell format is almost identical to the UNI format, except that the 4 bit GFC field is re-allocated to the VPI field, extending the VPI to 12 bits. Thus, a single NNI ATM interconnection is capable of addressing almost 212 VPs of up to almost 212 VCs each (in practice some of the VP and VC numbers are reserved).

See also

External links

es:ATM fr:Asynchronous transfer mode it:Asynchronous Transfer Mode ja:Asynchronous Transfer Mode nl:Asynchronous Transfer Mode pl:Asynchronous Transfer Mode pt:Asynchronous Transfer Mode ru:ATM fi:ATM

Navigation

  • Art and Cultures
    • Art (https://academickids.com/encyclopedia/index.php/Art)
    • Architecture (https://academickids.com/encyclopedia/index.php/Architecture)
    • Cultures (https://www.academickids.com/encyclopedia/index.php/Cultures)
    • Music (https://www.academickids.com/encyclopedia/index.php/Music)
    • Musical Instruments (http://academickids.com/encyclopedia/index.php/List_of_musical_instruments)
  • Biographies (http://www.academickids.com/encyclopedia/index.php/Biographies)
  • Clipart (http://www.academickids.com/encyclopedia/index.php/Clipart)
  • Geography (http://www.academickids.com/encyclopedia/index.php/Geography)
    • Countries of the World (http://www.academickids.com/encyclopedia/index.php/Countries)
    • Maps (http://www.academickids.com/encyclopedia/index.php/Maps)
    • Flags (http://www.academickids.com/encyclopedia/index.php/Flags)
    • Continents (http://www.academickids.com/encyclopedia/index.php/Continents)
  • History (http://www.academickids.com/encyclopedia/index.php/History)
    • Ancient Civilizations (http://www.academickids.com/encyclopedia/index.php/Ancient_Civilizations)
    • Industrial Revolution (http://www.academickids.com/encyclopedia/index.php/Industrial_Revolution)
    • Middle Ages (http://www.academickids.com/encyclopedia/index.php/Middle_Ages)
    • Prehistory (http://www.academickids.com/encyclopedia/index.php/Prehistory)
    • Renaissance (http://www.academickids.com/encyclopedia/index.php/Renaissance)
    • Timelines (http://www.academickids.com/encyclopedia/index.php/Timelines)
    • United States (http://www.academickids.com/encyclopedia/index.php/United_States)
    • Wars (http://www.academickids.com/encyclopedia/index.php/Wars)
    • World History (http://www.academickids.com/encyclopedia/index.php/History_of_the_world)
  • Human Body (http://www.academickids.com/encyclopedia/index.php/Human_Body)
  • Mathematics (http://www.academickids.com/encyclopedia/index.php/Mathematics)
  • Reference (http://www.academickids.com/encyclopedia/index.php/Reference)
  • Science (http://www.academickids.com/encyclopedia/index.php/Science)
    • Animals (http://www.academickids.com/encyclopedia/index.php/Animals)
    • Aviation (http://www.academickids.com/encyclopedia/index.php/Aviation)
    • Dinosaurs (http://www.academickids.com/encyclopedia/index.php/Dinosaurs)
    • Earth (http://www.academickids.com/encyclopedia/index.php/Earth)
    • Inventions (http://www.academickids.com/encyclopedia/index.php/Inventions)
    • Physical Science (http://www.academickids.com/encyclopedia/index.php/Physical_Science)
    • Plants (http://www.academickids.com/encyclopedia/index.php/Plants)
    • Scientists (http://www.academickids.com/encyclopedia/index.php/Scientists)
  • Social Studies (http://www.academickids.com/encyclopedia/index.php/Social_Studies)
    • Anthropology (http://www.academickids.com/encyclopedia/index.php/Anthropology)
    • Economics (http://www.academickids.com/encyclopedia/index.php/Economics)
    • Government (http://www.academickids.com/encyclopedia/index.php/Government)
    • Religion (http://www.academickids.com/encyclopedia/index.php/Religion)
    • Holidays (http://www.academickids.com/encyclopedia/index.php/Holidays)
  • Space and Astronomy
    • Solar System (http://www.academickids.com/encyclopedia/index.php/Solar_System)
    • Planets (http://www.academickids.com/encyclopedia/index.php/Planets)
  • Sports (http://www.academickids.com/encyclopedia/index.php/Sports)
  • Timelines (http://www.academickids.com/encyclopedia/index.php/Timelines)
  • Weather (http://www.academickids.com/encyclopedia/index.php/Weather)
  • US States (http://www.academickids.com/encyclopedia/index.php/US_States)

Information

  • Home Page (http://academickids.com/encyclopedia/index.php)
  • Contact Us (http://www.academickids.com/encyclopedia/index.php/Contactus)

  • Clip Art (http://classroomclipart.com)
Toolbox
Personal tools