Age of Wonders 2: The Wizard's Throne

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Age of Wonders 2: The Wizard's Throne
Cover art for Age of Wonders 2: The Wizard's Throne
Developer: Triumph Studios
Publisher: Take 2
Designer: Lennart Sas
Release date: 2002
Genre: Turn-based Strategy
Game modes: Single player, Multiplayer
ESRB rating: Teen
Platform: Windows
Media: CD
System requirements: Pentium II 300 CPU, 64MB RAM, 500MB hard disk, 4MB DirectX compatible graphic card, 8x CD-ROM drive
Input: Keyboard, mouse

Age of Wonders 2: The Wizard's Throne is a turn-based, strategy PC-game in a fantasy setting.

It's the successful sequel to Age of Wonders and was developed by Triumph Studios, a Dutch game developer.

Designed for singleplayer as well as for multiplayer, it featured beautiful graphics, an optional hex-grid and sophisticated rules for tactical combat. In many ways, it managed to capture the feeling of Master of Magic while bringing enough own ideas to make it a different game. Its graphics are also reminiscent of the feel of the Lord of the Rings film trilogy.

In contrast to Age of Wonders, the maps for tactical battles are now much smaller. This lead to faster combat action and less tedious manoevering of the units. Also in contrast to its predecessor, heroes -when gaining new levels- can no longer choose new skills from an endless list of all available skills; instead, the player is forced to choose one of three offered skills. Improved music and graphics, sub-quest from various gods, more races and build options as well as two large single-player campaigns made most of the large fanbase of Age of Wonders happy migrating to Age of Wonders 2: The Wizard's Throne. Age of Wonders is still played by some die-hard fans however who claim that the changes between the two versions are big enough to make each game unique.

Probably planned as an expansion pack, Age of Wonders 2: Shadow Magic was published later as an stand-alone game.

See also: List of computer and video games by name

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