audible - a play called by the quarterback
at the line of scrimmage to change the play that was called
in the huddle.
automatic - an audible
blitz - a defensive maneuver in which
one or more defensive backs, which normally remain behind
the line of scrimmage, instead charge into the opponents'
backfield in an attempt to sack the quarterback.
dead ball - a ball which is not in
play after one play has ended and before the next play
begins.
coffin corner - the corner of the field
of play. A punter, if he is close enough, will often attempt
to kick the ball out of bounds close to the receiving
team's goal line and pin them back near their own end
zone.
crackback block - an illegal block
delivered from the back by an offensive player who had
left the area of close line play and then returned to
it.
defensive back - a cornerback or safety on the defensive
team; commonly defends against wide recievers on passing
plays. Generally there are 4 defensive backs playing at
a time.
defensive
team the team that begins a play from scrimmage
not in possession of the ball.
dime back - the second extra, or sixth
total, defensive back. Named because a dime is worth more
than a nickle.
down - one of a series of four plays in which
the offensive team must advance at least 10 yards or lose
possession.
draw play - a play in which the quarterback
drops back as if to pass, then hands off to a running
back.
drop
kick - a kick in which the ball is allowed to hit
the ground before it is kicked. It was effectively used
as a method of kicking field goals in the early history
of football, but unheard of today, although it is still
legal.
eligible
receivers - offensive players who may legally catch
a forward pass.
goal posts - a set of two upright posts
extending above a crossbar. The distance between uprights
is 18-1/2 feet, and the top of the crossbar is 10 feet
above the ground.
live ball - any ball that is in play,
whether it is a player's possession or not. The ball is
live during plays from scrimmage and free kicks, including
kickoffs.
long snapper - a center who specializes in the long,
accurate, snapss
required for punts and field goal attempts.
loose ball - any ball that is in play
and not in a player's possession. This includes a ball
in flight during a lateral or forward pass.
pulling - a term used to describe an
offensive lineman who, instead of blocking the player
in front of him, steps back ("pulls") and moves down the
line to block another player, usually in a "trap" or "sweep."
punt
- a kick in which the ball is dropped and kicked before
it reaches the ground.
punter - a kicker who specializes in
punts as opposed to kickoffs or field goals.
red dog - a blitz.
reverse - an offensive. play in which
a ballcarrier going toward one side of the field hands
off to a teammate who is running in the opposite direction.
(if the second ballcarrier is an end, it's an "end around")
running back
rush - trying to tackle or hurry a
quarterback before he can throw a pass.
sack - tackling the quarterback before
he can get off a pass.
strong side - the side of the field with the most offensive
players on the line of scrimmage.
stunt - a tactic used by defensive
linemen in which they switch sides in an attempt to get
past the blockers.
T-formation - a classic offensive formation
with the quarterback directly behind the center and two
or three running backs behind the quarterback, forming
a 'T'.
tackle
- the act of forcing a ball carrier the ground
touchback - the act of downing the
ball behind one's own goal line after the ball had been
propelled over the goal by the opposing team. After a
touchback, the team that downed it gets the ball at their
own 20-yard line.
touchdown - a play worth six points,
accomplished by gaining legal possession of the ball in
the opponent's end zone.
trap - a basic blocking pattern in
which a defensive lineman easily gets past the line of
scrimmage, only to be blocked by a "pulling" lineman.